A Demo Project for the UnrealEngineSDK
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FBPHitSurfaceProperties Struct ReferenceBlueprintType

USTRUCT(BlueprintType, Category = "Lodging") More...

#include <GS_Melee.h>

Public Member Functions

 FBPHitSurfaceProperties ()
 
 GENERATED_BODY ()
 

Public Attributes

float BluntDamageScaler
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")
 
bool bSurfaceAllowsPenetration
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")
 
float SharpDamageScaler
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")
 
float StabVelocityScaler
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")
 
TEnumAsByte< EPhysicalSurface > SurfaceType
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")
 

Detailed Description

USTRUCT(BlueprintType, Category = "Lodging")

Definition at line 74 of file GS_Melee.h.

Constructor & Destructor Documentation

◆ FBPHitSurfaceProperties()

FBPHitSurfaceProperties::FBPHitSurfaceProperties ( )
inline

Definition at line 118 of file GS_Melee.h.

Member Function Documentation

◆ GENERATED_BODY()

FBPHitSurfaceProperties::GENERATED_BODY ( )

Member Data Documentation

◆ BluntDamageScaler

float FBPHitSurfaceProperties::BluntDamageScaler
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")

Definition at line 93 of file GS_Melee.h.

◆ bSurfaceAllowsPenetration

bool FBPHitSurfaceProperties::bSurfaceAllowsPenetration
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")

Definition at line 85 of file GS_Melee.h.

◆ SharpDamageScaler

float FBPHitSurfaceProperties::SharpDamageScaler
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")

Definition at line 101 of file GS_Melee.h.

◆ StabVelocityScaler

float FBPHitSurfaceProperties::StabVelocityScaler
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")

Definition at line 109 of file GS_Melee.h.

◆ SurfaceType

TEnumAsByte<EPhysicalSurface> FBPHitSurfaceProperties::SurfaceType
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")

Definition at line 116 of file GS_Melee.h.


The documentation for this struct was generated from the following file: