A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType, Category = "Lodging") More...
#include <GS_Melee.h>
Public Member Functions | |
FBPHitSurfaceProperties () | |
GENERATED_BODY () | |
Public Attributes | |
float | BluntDamageScaler |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property") | |
bool | bSurfaceAllowsPenetration |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property") | |
float | SharpDamageScaler |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property") | |
float | StabVelocityScaler |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property") | |
TEnumAsByte< EPhysicalSurface > | SurfaceType |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property") | |
USTRUCT(BlueprintType, Category = "Lodging")
Definition at line 74 of file GS_Melee.h.
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inline |
Definition at line 118 of file GS_Melee.h.
FBPHitSurfaceProperties::GENERATED_BODY | ( | ) |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")
Definition at line 93 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")
Definition at line 85 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")
Definition at line 101 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")
Definition at line 109 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")
Definition at line 116 of file GS_Melee.h.