A Demo Project for the UnrealEngineSDK
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VRGripScriptBase.h File Reference
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "UObject/Object.h"
#include "VRBPDatatypes.h"
#include "Components/PrimitiveComponent.h"
#include "GameFramework/Actor.h"
#include "Tickable.h"
#include "Net/UnrealNetwork.h"
#include "VRGripScriptBase.generated.h"
Include dependency graph for VRGripScriptBase.h:
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Go to the source code of this file.

Classes

class  UVRGripScriptBase
 UCLASS(NotBlueprintable, BlueprintType, EditInlineNew, DefaultToInstanced, Abstract, ClassGroup = (VRExpansionPlugin), HideCategories = DefaultSettings) More...
 
class  UVRGripScriptBaseBP
 UCLASS(Blueprintable, Abstract, ClassGroup = (VRExpansionPlugin), ShowCategories = DefaultSettings) More...
 

Enumerations

enum class  EGSTransformOverrideType : uint8 { None , OverridesWorldTransform , ModifiesWorldTransform }
 UENUM(Blueprintable) More...
 

Enumeration Type Documentation

◆ EGSTransformOverrideType

enum class EGSTransformOverrideType : uint8
strongBlueprintable

UENUM(Blueprintable)

Enumerator
None 

Does not alter the world transform

OverridesWorldTransform 
ModifiesWorldTransform 

Definition at line 23 of file VRGripScriptBase.h.