|
|
A Demo Project for the UnrealEngineSDK
|
#include "CoreMinimal.h"#include "Engine/Engine.h"#include "UObject/Object.h"#include "VRBPDatatypes.h"#include "Components/PrimitiveComponent.h"#include "GameFramework/Actor.h"#include "Tickable.h"#include "Net/UnrealNetwork.h"#include "VRGripScriptBase.generated.h"Go to the source code of this file.
Classes | |
| class | UVRGripScriptBase |
| UCLASS(NotBlueprintable, BlueprintType, EditInlineNew, DefaultToInstanced, Abstract, ClassGroup = (VRExpansionPlugin), HideCategories = DefaultSettings) More... | |
| class | UVRGripScriptBaseBP |
| UCLASS(Blueprintable, Abstract, ClassGroup = (VRExpansionPlugin), ShowCategories = DefaultSettings) More... | |
Enumerations | |
| enum class | EGSTransformOverrideType : uint8 { None , OverridesWorldTransform , ModifiesWorldTransform } |
| UENUM(Blueprintable) More... | |
|
strongBlueprintable |
UENUM(Blueprintable)
| Enumerator | |
|---|---|
| None | Does not alter the world transform |
| OverridesWorldTransform | |
| ModifiesWorldTransform | |
Definition at line 23 of file VRGripScriptBase.h.