A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "UObject/Object.h"
#include "VRBPDatatypes.h"
#include "Components/PrimitiveComponent.h"
#include "GameFramework/Actor.h"
#include "Tickable.h"
#include "Net/UnrealNetwork.h"
#include "VRGripScriptBase.generated.h"
Go to the source code of this file.
Classes | |
class | UVRGripScriptBase |
UCLASS(NotBlueprintable, BlueprintType, EditInlineNew, DefaultToInstanced, Abstract, ClassGroup = (VRExpansionPlugin), HideCategories = DefaultSettings) More... | |
class | UVRGripScriptBaseBP |
UCLASS(Blueprintable, Abstract, ClassGroup = (VRExpansionPlugin), ShowCategories = DefaultSettings) More... | |
Enumerations | |
enum class | EGSTransformOverrideType : uint8 { None , OverridesWorldTransform , ModifiesWorldTransform } |
UENUM(Blueprintable) More... | |
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strongBlueprintable |
UENUM(Blueprintable)
Enumerator | |
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None | Does not alter the world transform |
OverridesWorldTransform | |
ModifiesWorldTransform |
Definition at line 23 of file VRGripScriptBase.h.