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A Demo Project for the UnrealEngineSDK
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UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings) More...
#include <GS_LerpToHand.h>
Public Member Functions | |
| UGS_LerpToHand (const FObjectInitializer &ObjectInitializer) | |
| void | BeginPlay (UObject *CallingOwner) |
| virtual bool | CallCorrect_GetWorldTransform (UGripMotionControllerComponent *OwningController, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport) |
| virtual bool | CallRemoteFunction (UFunction *Function, void *Parms, FOutParmRec *OutParms, FFrame *Stack) override |
| void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
| void | ForceGripToDrop () |
| UFUNCTION(BlueprintCallable, Category = "VRGripScript") | |
| virtual int32 | GetFunctionCallspace (UFunction *Function, FFrame *Stack) override |
| FTransform | GetGripTransform (const FBPActorGripInformation &Grip, const FTransform &ParentTransform) |
| UFUNCTION(BlueprintPure, Category = "VRGripScript") | |
| virtual void | GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const override |
| AActor * | GetOwner () |
| UFUNCTION(BlueprintPure, Category = "VRGripScript") | |
| UObject * | GetParent () |
| UFUNCTION(BlueprintPure, Category = "VRGripScript") | |
| FBodyInstance * | GetParentBodyInstance (FName OptionalBoneName=NAME_None) |
| USceneComponent * | GetParentSceneComp () |
| UFUNCTION(BlueprintCallable, Category = "VRGripScript") | |
| FTransform | GetParentTransform (bool bGetWorldTransform=true, FName BoneName=NAME_None) |
| UFUNCTION(BlueprintPure, Category = "VRGripScript") | |
| virtual TStatId | GetStatId () const override |
| virtual UWorld * | GetTickableGameObjectWorld () const override |
| virtual ETickableTickType | GetTickableTickType () const |
| virtual UWorld * | GetWorld () const override |
| bool | GetWorldTransform (UGripMotionControllerComponent *GrippingController, float DeltaTime, UPARAM(ref) FTransform &WorldTransform, const FTransform &ParentTransform, UPARAM(ref) FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript") | |
| virtual bool | GetWorldTransform_Implementation (UGripMotionControllerComponent *OwningController, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport) override |
| EGSTransformOverrideType | GetWorldTransformOverrideType () |
| virtual void | HandlePostPhysicsHandle (UGripMotionControllerComponent *GrippingController, FBPActorPhysicsHandleInformation *HandleInfo) |
| virtual void | HandlePrePhysicsHandle (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInfo, FBPActorPhysicsHandleInformation *HandleInfo, FTransform &KinPose) |
| bool | HasAuthority () |
| UFUNCTION(BlueprintPure, Category = "VRGripScript") | |
| FORCEINLINE bool | InjectPostPhysicsHandle () |
| FORCEINLINE bool | InjectPrePhysicsHandle () |
| bool | IsScriptActive () |
| bool | IsServer () |
| UFUNCTION(BlueprintPure, Category = "VRGripScript") | |
| bool | IsSupportedForNetworking () const override |
| virtual bool | IsTickable () const override |
| virtual bool | IsTickableInEditor () const |
| virtual bool | IsTickableWhenPaused () const override |
| void | OnBeginPlay (UObject *CallingOwner) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript") | |
| virtual void | OnBeginPlay_Implementation (UObject *CallingOwner) |
| void | OnEndPlay (const EEndPlayReason::Type EndPlayReason) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript") | |
| virtual void | OnEndPlay_Implementation (const EEndPlayReason::Type EndPlayReason) |
| void | OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript") | |
| virtual void | OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
| void | OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript") | |
| virtual void | OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed) override |
| void | OnSecondaryGrip (UGripMotionControllerComponent *Controller, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| virtual void | OnSecondaryGrip_Implementation (UGripMotionControllerComponent *Controller, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
| void | OnSecondaryGripRelease (UGripMotionControllerComponent *Controller, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| virtual void | OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *Controller, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
| virtual void | PostInitProperties () override |
| void | SetTickEnabled (bool bTickEnabled) |
| UFUNCTION(BlueprintCallable, Category = "TickSettings") | |
| virtual void | Tick (float DeltaTime) override |
| FORCEINLINE bool | Wants_DenyAutoDrop () |
| FORCEINLINE bool | Wants_DenyLateUpdates () |
| bool | Wants_DenyTeleport (UGripMotionControllerComponent *Controller) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripScript") | |
| virtual bool | Wants_DenyTeleport_Implementation (UGripMotionControllerComponent *Controller) |
| FORCEINLINE bool | Wants_ToForceDrop () |
Static Public Member Functions | |
| static UVRGripScriptBase * | GetGripScriptByClass (UObject *WorldContextObject, TSubclassOf< UVRGripScriptBase > GripScriptClass, EBPVRResultSwitch &Result) |
| UFUNCTION(BlueprintCallable, Category = "VRGripScript|Functions", meta = (WorldContext = "WorldContextObject", bIgnoreSelf = "true", DisplayName = "GetGripScriptByClass", ExpandEnumAsExecs = "Result")) | |
Public Attributes | |
| bool | bAllowTicking |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "TickSettings") | |
| bool | bAlreadyNotifiedPlay = false |
| bool | bCanEverTick |
| UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "TickSettings") | |
| bool | bDenyAutoDrop |
| UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings") | |
| bool | bDenyLateUpdates |
| UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings") | |
| bool | bForceDrop |
| UPROPERTY(BlueprintReadWrite, Category = "GSSettings") | |
| bool | bInjectPostPhysicsHandle |
| UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings") | |
| bool | bInjectPrePhysicsHandle |
| UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings") | |
| bool | bIsActive |
| UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings") | |
| bool | bUseCurve |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpCurve") | |
| float | CurrentLerpTime |
| float | LerpDuration |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings") | |
| EVRLerpInterpolationMode | LerpInterpolationMode |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings") | |
| float | LerpSpeed |
| float | MaxSpeedForLerp |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings") | |
| float | MinDistanceForLerp |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings") | |
| float | MinSpeedForLerp |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings") | |
| FTransform | OnGripTransform |
| FVRLerpToHandFinishedSignature | OnLerpToHandBegin |
| UPROPERTY(BlueprintAssignable, Category = "LerpEvents") | |
| FVRLerpToHandFinishedSignature | OnLerpToHandFinished |
| UPROPERTY(BlueprintAssignable, Category = "LerpEvents") | |
| FRuntimeFloatCurve | OptionalCurveToFollow |
| UPROPERTY(Category = "LerpCurve", EditAnywhere, meta = (editcondition = "bUseCurve")) | |
| uint8 | TargetGrip |
| EGSTransformOverrideType | WorldTransformOverrideType |
| UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings") | |
Private Member Functions | |
| GENERATED_BODY () | |
UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings)
Definition at line 20 of file GS_LerpToHand.h.
| UGS_LerpToHand::UGS_LerpToHand | ( | const FObjectInitializer & | ObjectInitializer | ) |
Definition at line 8 of file GS_LerpToHand.cpp.
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inherited |
Definition at line 321 of file VRGripScriptBase.cpp.
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inlinevirtualinherited |
Reimplemented in UVRGripScriptBaseBP.
Definition at line 350 of file VRGripScriptBase.h.
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overridevirtualinherited |
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inherited |
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inlineinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRGripScript")
Definition at line 118 of file VRGripScriptBase.h.
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private |
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overridevirtualinherited |
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staticinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRGripScript|Functions", meta = (WorldContext = "WorldContextObject", bIgnoreSelf = "true", DisplayName = "GetGripScriptByClass", ExpandEnumAsExecs = "Result"))
Definition at line 45 of file VRGripScriptBase.cpp.
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inheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "VRGripScript")
Definition at line 192 of file VRGripScriptBase.cpp.
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overridevirtualinherited |
Definition at line 67 of file VRGripScriptBase.cpp.
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inheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "VRGripScript")
Definition at line 260 of file VRGripScriptBase.cpp.
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inheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "VRGripScript")
Definition at line 255 of file VRGripScriptBase.cpp.
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inherited |
Definition at line 236 of file VRGripScriptBase.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRGripScript")
Definition at line 197 of file VRGripScriptBase.cpp.
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inheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "VRGripScript")
Definition at line 213 of file VRGripScriptBase.cpp.
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overridevirtualinherited |
Definition at line 113 of file VRGripScriptBase.cpp.
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overridevirtualinherited |
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virtualinherited |
Definition at line 105 of file VRGripScriptBase.cpp.
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overridevirtualinherited |
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
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overridevirtual |
Reimplemented from UVRGripScriptBase.
Definition at line 96 of file GS_LerpToHand.cpp.
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inherited |
Definition at line 36 of file VRGripScriptBase.cpp.
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virtualinherited |
Reimplemented in UGS_Melee, and UGS_Physics.
Definition at line 43 of file VRGripScriptBase.cpp.
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virtualinherited |
Reimplemented in UGS_GunTools, and UGS_Melee.
Definition at line 42 of file VRGripScriptBase.cpp.
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inheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "VRGripScript")
Definition at line 279 of file VRGripScriptBase.cpp.
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inlineinherited |
Definition at line 154 of file VRGripScriptBase.h.
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inlineinherited |
Definition at line 138 of file VRGripScriptBase.h.
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inherited |
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inheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "VRGripScript")
Definition at line 289 of file VRGripScriptBase.cpp.
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inlineoverrideinherited |
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overridevirtualinherited |
Definition at line 85 of file VRGripScriptBase.cpp.
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virtualinherited |
Definition at line 95 of file VRGripScriptBase.cpp.
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overridevirtualinherited |
Definition at line 100 of file VRGripScriptBase.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
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virtualinherited |
Reimplemented in UGS_GunTools, UGS_InteractibleSettings, and UGS_Melee.
Definition at line 27 of file VRGripScriptBase.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
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virtualinherited |
Reimplemented in UGS_Melee.
Definition at line 26 of file VRGripScriptBase.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
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overridevirtual |
Reimplemented from UVRGripScriptBase.
Definition at line 28 of file GS_LerpToHand.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
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overridevirtual |
Reimplemented from UVRGripScriptBase.
Definition at line 87 of file GS_LerpToHand.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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virtualinherited |
Reimplemented in UGS_GunTools, and UGS_Melee.
Definition at line 32 of file VRGripScriptBase.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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virtualinherited |
Definition at line 33 of file VRGripScriptBase.cpp.
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overridevirtualinherited |
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "TickSettings")
Definition at line 118 of file VRGripScriptBase.cpp.
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overridevirtualinherited |
Function called every frame on this GripScript. Override this function to implement custom logic to be executed every frame. Only executes if bCanEverTick is true and bAllowTicking is true
| DeltaTime | - The time since the last tick. |
Reimplemented in UVRGripScriptBaseBP.
Definition at line 80 of file VRGripScriptBase.cpp.
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inlineinherited |
Definition at line 87 of file VRGripScriptBase.h.
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inlineinherited |
Definition at line 124 of file VRGripScriptBase.h.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripScript")
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virtualinherited |
Reimplemented in UGS_Melee.
Definition at line 41 of file VRGripScriptBase.cpp.
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inlineinherited |
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inheritedBlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "TickSettings")
Definition at line 202 of file VRGripScriptBase.h.
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inherited |
Definition at line 295 of file VRGripScriptBase.h.
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inheritedBlueprintReadWriteEditDefaultsOnly |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "TickSettings")
Definition at line 194 of file VRGripScriptBase.h.
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inheritedBlueprintReadWriteEditDefaultsOnly |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
Definition at line 98 of file VRGripScriptBase.h.
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inheritedBlueprintReadWriteEditDefaultsOnly |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
Definition at line 135 of file VRGripScriptBase.h.
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inheritedBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, Category = "GSSettings")
Definition at line 111 of file VRGripScriptBase.h.
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inheritedBlueprintReadWriteEditDefaultsOnly |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
Definition at line 165 of file VRGripScriptBase.h.
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inheritedBlueprintReadWriteEditDefaultsOnly |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
Definition at line 149 of file VRGripScriptBase.h.
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inheritedBlueprintReadWriteEditDefaultsOnly |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
Definition at line 73 of file VRGripScriptBase.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpCurve")
Definition at line 89 of file GS_LerpToHand.h.
| float UGS_LerpToHand::CurrentLerpTime |
Definition at line 27 of file GS_LerpToHand.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings")
Definition at line 44 of file GS_LerpToHand.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings")
Definition at line 69 of file GS_LerpToHand.h.
| float UGS_LerpToHand::LerpSpeed |
Definition at line 28 of file GS_LerpToHand.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings")
Definition at line 62 of file GS_LerpToHand.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings")
Definition at line 36 of file GS_LerpToHand.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings")
Definition at line 53 of file GS_LerpToHand.h.
| FTransform UGS_LerpToHand::OnGripTransform |
Definition at line 98 of file GS_LerpToHand.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "LerpEvents")
Definition at line 75 of file GS_LerpToHand.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "LerpEvents")
Definition at line 81 of file GS_LerpToHand.h.
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EditAnywhere |
UPROPERTY(Category = "LerpCurve", EditAnywhere, meta = (editcondition = "bUseCurve"))
Definition at line 96 of file GS_LerpToHand.h.
| uint8 UGS_LerpToHand::TargetGrip |
Definition at line 99 of file GS_LerpToHand.h.
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inheritedBlueprintReadWriteEditDefaultsOnly |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
Definition at line 84 of file VRGripScriptBase.h.