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UGS_LerpToHand Class ReferenceNotBlueprintable

UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings) More...

#include <GS_LerpToHand.h>

Inheritance diagram for UGS_LerpToHand:
[legend]

Public Member Functions

 UGS_LerpToHand (const FObjectInitializer &ObjectInitializer)
 
void BeginPlay (UObject *CallingOwner)
 
virtual bool CallCorrect_GetWorldTransform (UGripMotionControllerComponent *OwningController, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, FOutParmRec *OutParms, FFrame *Stack) override
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void ForceGripToDrop ()
 UFUNCTION(BlueprintCallable, Category = "VRGripScript")
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack) override
 
FTransform GetGripTransform (const FBPActorGripInformation &Grip, const FTransform &ParentTransform)
 UFUNCTION(BlueprintPure, Category = "VRGripScript")
 
virtual void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const override
 
AActorGetOwner ()
 UFUNCTION(BlueprintPure, Category = "VRGripScript")
 
UObjectGetParent ()
 UFUNCTION(BlueprintPure, Category = "VRGripScript")
 
FBodyInstance * GetParentBodyInstance (FName OptionalBoneName=NAME_None)
 
USceneComponentGetParentSceneComp ()
 UFUNCTION(BlueprintCallable, Category = "VRGripScript")
 
FTransform GetParentTransform (bool bGetWorldTransform=true, FName BoneName=NAME_None)
 UFUNCTION(BlueprintPure, Category = "VRGripScript")
 
virtual TStatId GetStatId () const override
 
virtual UWorld * GetTickableGameObjectWorld () const override
 
virtual ETickableTickType GetTickableTickType () const
 
virtual UWorld * GetWorld () const override
 
bool GetWorldTransform (UGripMotionControllerComponent *GrippingController, float DeltaTime, UPARAM(ref) FTransform &WorldTransform, const FTransform &ParentTransform, UPARAM(ref) FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
 
virtual bool GetWorldTransform_Implementation (UGripMotionControllerComponent *OwningController, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport) override
 
EGSTransformOverrideType GetWorldTransformOverrideType ()
 
virtual void HandlePostPhysicsHandle (UGripMotionControllerComponent *GrippingController, FBPActorPhysicsHandleInformation *HandleInfo)
 
virtual void HandlePrePhysicsHandle (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInfo, FBPActorPhysicsHandleInformation *HandleInfo, FTransform &KinPose)
 
bool HasAuthority ()
 UFUNCTION(BlueprintPure, Category = "VRGripScript")
 
FORCEINLINE bool InjectPostPhysicsHandle ()
 
FORCEINLINE bool InjectPrePhysicsHandle ()
 
bool IsScriptActive ()
 
bool IsServer ()
 UFUNCTION(BlueprintPure, Category = "VRGripScript")
 
bool IsSupportedForNetworking () const override
 
virtual bool IsTickable () const override
 
virtual bool IsTickableInEditor () const
 
virtual bool IsTickableWhenPaused () const override
 
void OnBeginPlay (UObject *CallingOwner)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
 
virtual void OnBeginPlay_Implementation (UObject *CallingOwner)
 
void OnEndPlay (const EEndPlayReason::Type EndPlayReason)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
 
virtual void OnEndPlay_Implementation (const EEndPlayReason::Type EndPlayReason)
 
void OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
 
virtual void OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override
 
void OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
 
virtual void OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed) override
 
void OnSecondaryGrip (UGripMotionControllerComponent *Controller, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void OnSecondaryGrip_Implementation (UGripMotionControllerComponent *Controller, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 
void OnSecondaryGripRelease (UGripMotionControllerComponent *Controller, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *Controller, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 
virtual void PostInitProperties () override
 
void SetTickEnabled (bool bTickEnabled)
 UFUNCTION(BlueprintCallable, Category = "TickSettings")
 
virtual void Tick (float DeltaTime) override
 
FORCEINLINE bool Wants_DenyAutoDrop ()
 
FORCEINLINE bool Wants_DenyLateUpdates ()
 
bool Wants_DenyTeleport (UGripMotionControllerComponent *Controller)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripScript")
 
virtual bool Wants_DenyTeleport_Implementation (UGripMotionControllerComponent *Controller)
 
FORCEINLINE bool Wants_ToForceDrop ()
 

Static Public Member Functions

static UVRGripScriptBaseGetGripScriptByClass (UObject *WorldContextObject, TSubclassOf< UVRGripScriptBase > GripScriptClass, EBPVRResultSwitch &Result)
 UFUNCTION(BlueprintCallable, Category = "VRGripScript|Functions", meta = (WorldContext = "WorldContextObject", bIgnoreSelf = "true", DisplayName = "GetGripScriptByClass", ExpandEnumAsExecs = "Result"))
 

Public Attributes

bool bAllowTicking
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "TickSettings")
 
bool bAlreadyNotifiedPlay = false
 
bool bCanEverTick
 UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "TickSettings")
 
bool bDenyAutoDrop
 UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
 
bool bDenyLateUpdates
 UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
 
bool bForceDrop
 UPROPERTY(BlueprintReadWrite, Category = "GSSettings")
 
bool bInjectPostPhysicsHandle
 UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
 
bool bInjectPrePhysicsHandle
 UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
 
bool bIsActive
 UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
 
bool bUseCurve
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpCurve")
 
float CurrentLerpTime
 
float LerpDuration
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings")
 
EVRLerpInterpolationMode LerpInterpolationMode
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings")
 
float LerpSpeed
 
float MaxSpeedForLerp
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings")
 
float MinDistanceForLerp
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings")
 
float MinSpeedForLerp
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings")
 
FTransform OnGripTransform
 
FVRLerpToHandFinishedSignature OnLerpToHandBegin
 UPROPERTY(BlueprintAssignable, Category = "LerpEvents")
 
FVRLerpToHandFinishedSignature OnLerpToHandFinished
 UPROPERTY(BlueprintAssignable, Category = "LerpEvents")
 
FRuntimeFloatCurve OptionalCurveToFollow
 UPROPERTY(Category = "LerpCurve", EditAnywhere, meta = (editcondition = "bUseCurve"))
 
uint8 TargetGrip
 
EGSTransformOverrideType WorldTransformOverrideType
 UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings)

Definition at line 20 of file GS_LerpToHand.h.

Constructor & Destructor Documentation

◆ UGS_LerpToHand()

UGS_LerpToHand::UGS_LerpToHand ( const FObjectInitializer & ObjectInitializer)

Definition at line 8 of file GS_LerpToHand.cpp.

Member Function Documentation

◆ BeginPlay()

void UVRGripScriptBase::BeginPlay ( UObject * CallingOwner)
inherited

Definition at line 321 of file VRGripScriptBase.cpp.

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◆ CallCorrect_GetWorldTransform()

virtual bool UVRGripScriptBase::CallCorrect_GetWorldTransform ( UGripMotionControllerComponent * OwningController,
float DeltaTime,
FTransform & WorldTransform,
const FTransform & ParentTransform,
FBPActorGripInformation & Grip,
AActor * actor,
UPrimitiveComponent * root,
bool bRootHasInterface,
bool bActorHasInterface,
bool bIsForTeleport )
inlinevirtualinherited

Reimplemented in UVRGripScriptBaseBP.

Definition at line 350 of file VRGripScriptBase.h.

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◆ CallRemoteFunction()

bool UVRGripScriptBase::CallRemoteFunction ( UFunction * Function,
void * Parms,
FOutParmRec * OutParms,
FFrame * Stack )
overridevirtualinherited

Definition at line 154 of file VRGripScriptBase.cpp.

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◆ EndPlay()

void UVRGripScriptBase::EndPlay ( const EEndPlayReason::Type EndPlayReason)
inherited

Definition at line 316 of file VRGripScriptBase.cpp.

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◆ ForceGripToDrop()

void UVRGripScriptBase::ForceGripToDrop ( )
inlineinheritedBlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRGripScript")

Definition at line 118 of file VRGripScriptBase.h.

◆ GENERATED_BODY()

UGS_LerpToHand::GENERATED_BODY ( )
private

◆ GetFunctionCallspace()

int32 UVRGripScriptBase::GetFunctionCallspace ( UFunction * Function,
FFrame * Stack )
overridevirtualinherited

Definition at line 178 of file VRGripScriptBase.cpp.

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◆ GetGripScriptByClass()

UVRGripScriptBase * UVRGripScriptBase::GetGripScriptByClass ( UObject * WorldContextObject,
TSubclassOf< UVRGripScriptBase > GripScriptClass,
EBPVRResultSwitch & Result )
staticinheritedBlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRGripScript|Functions", meta = (WorldContext = "WorldContextObject", bIgnoreSelf = "true", DisplayName = "GetGripScriptByClass", ExpandEnumAsExecs = "Result"))

Definition at line 45 of file VRGripScriptBase.cpp.

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◆ GetGripTransform()

FTransform UVRGripScriptBase::GetGripTransform ( const FBPActorGripInformation & Grip,
const FTransform & ParentTransform )
inheritedBlueprintPure

UFUNCTION(BlueprintPure, Category = "VRGripScript")

Definition at line 192 of file VRGripScriptBase.cpp.

◆ GetLifetimeReplicatedProps()

void UVRGripScriptBase::GetLifetimeReplicatedProps ( TArray< class FLifetimeProperty > & OutLifetimeProps) const
overridevirtualinherited

Definition at line 67 of file VRGripScriptBase.cpp.

◆ GetOwner()

AActor * UVRGripScriptBase::GetOwner ( )
inheritedBlueprintPure

UFUNCTION(BlueprintPure, Category = "VRGripScript")

Definition at line 260 of file VRGripScriptBase.cpp.

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◆ GetParent()

UObject * UVRGripScriptBase::GetParent ( )
inheritedBlueprintPure

UFUNCTION(BlueprintPure, Category = "VRGripScript")

Definition at line 255 of file VRGripScriptBase.cpp.

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◆ GetParentBodyInstance()

FBodyInstance * UVRGripScriptBase::GetParentBodyInstance ( FName OptionalBoneName = NAME_None)
inherited

Definition at line 236 of file VRGripScriptBase.cpp.

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◆ GetParentSceneComp()

USceneComponent * UVRGripScriptBase::GetParentSceneComp ( )
inheritedBlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRGripScript")

Definition at line 197 of file VRGripScriptBase.cpp.

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◆ GetParentTransform()

FTransform UVRGripScriptBase::GetParentTransform ( bool bGetWorldTransform = true,
FName BoneName = NAME_None )
inheritedBlueprintPure

UFUNCTION(BlueprintPure, Category = "VRGripScript")

Definition at line 213 of file VRGripScriptBase.cpp.

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◆ GetStatId()

TStatId UVRGripScriptBase::GetStatId ( ) const
overridevirtualinherited

Definition at line 113 of file VRGripScriptBase.cpp.

◆ GetTickableGameObjectWorld()

UWorld * UVRGripScriptBase::GetTickableGameObjectWorld ( ) const
overridevirtualinherited

Definition at line 90 of file VRGripScriptBase.cpp.

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◆ GetTickableTickType()

ETickableTickType UVRGripScriptBase::GetTickableTickType ( ) const
virtualinherited

Definition at line 105 of file VRGripScriptBase.cpp.

◆ GetWorld()

UWorld * UVRGripScriptBase::GetWorld ( ) const
overridevirtualinherited

Definition at line 299 of file VRGripScriptBase.cpp.

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◆ GetWorldTransform()

bool UVRGripScriptBase::GetWorldTransform ( UGripMotionControllerComponent * GrippingController,
float DeltaTime,
UPARAM(ref) FTransform & WorldTransform,
const FTransform & ParentTransform,
UPARAM(ref) FBPActorGripInformation & Grip,
AActor * actor,
UPrimitiveComponent * root,
bool bRootHasInterface,
bool bActorHasInterface,
bool bIsForTeleport )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")

◆ GetWorldTransform_Implementation()

bool UGS_LerpToHand::GetWorldTransform_Implementation ( UGripMotionControllerComponent * OwningController,
float DeltaTime,
FTransform & WorldTransform,
const FTransform & ParentTransform,
FBPActorGripInformation & Grip,
AActor * actor,
UPrimitiveComponent * root,
bool bRootHasInterface,
bool bActorHasInterface,
bool bIsForTeleport )
overridevirtual

Reimplemented from UVRGripScriptBase.

Definition at line 96 of file GS_LerpToHand.cpp.

◆ GetWorldTransformOverrideType()

EGSTransformOverrideType UVRGripScriptBase::GetWorldTransformOverrideType ( )
inherited

Definition at line 36 of file VRGripScriptBase.cpp.

◆ HandlePostPhysicsHandle()

void UVRGripScriptBase::HandlePostPhysicsHandle ( UGripMotionControllerComponent * GrippingController,
FBPActorPhysicsHandleInformation * HandleInfo )
virtualinherited

Reimplemented in UGS_Melee, and UGS_Physics.

Definition at line 43 of file VRGripScriptBase.cpp.

◆ HandlePrePhysicsHandle()

void UVRGripScriptBase::HandlePrePhysicsHandle ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInfo,
FBPActorPhysicsHandleInformation * HandleInfo,
FTransform & KinPose )
virtualinherited

Reimplemented in UGS_GunTools, and UGS_Melee.

Definition at line 42 of file VRGripScriptBase.cpp.

◆ HasAuthority()

bool UVRGripScriptBase::HasAuthority ( )
inheritedBlueprintPure

UFUNCTION(BlueprintPure, Category = "VRGripScript")

Definition at line 279 of file VRGripScriptBase.cpp.

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◆ InjectPostPhysicsHandle()

FORCEINLINE bool UVRGripScriptBase::InjectPostPhysicsHandle ( )
inlineinherited

Definition at line 154 of file VRGripScriptBase.h.

◆ InjectPrePhysicsHandle()

FORCEINLINE bool UVRGripScriptBase::InjectPrePhysicsHandle ( )
inlineinherited

Definition at line 138 of file VRGripScriptBase.h.

◆ IsScriptActive()

bool UVRGripScriptBase::IsScriptActive ( )
inherited

Definition at line 37 of file VRGripScriptBase.cpp.

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◆ IsServer()

bool UVRGripScriptBase::IsServer ( )
inheritedBlueprintPure

UFUNCTION(BlueprintPure, Category = "VRGripScript")

Definition at line 289 of file VRGripScriptBase.cpp.

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◆ IsSupportedForNetworking()

bool UVRGripScriptBase::IsSupportedForNetworking ( ) const
inlineoverrideinherited

Definition at line 57 of file VRGripScriptBase.h.

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◆ IsTickable()

bool UVRGripScriptBase::IsTickable ( ) const
overridevirtualinherited

Definition at line 85 of file VRGripScriptBase.cpp.

◆ IsTickableInEditor()

bool UVRGripScriptBase::IsTickableInEditor ( ) const
virtualinherited

Definition at line 95 of file VRGripScriptBase.cpp.

◆ IsTickableWhenPaused()

bool UVRGripScriptBase::IsTickableWhenPaused ( ) const
overridevirtualinherited

Definition at line 100 of file VRGripScriptBase.cpp.

◆ OnBeginPlay()

void UVRGripScriptBase::OnBeginPlay ( UObject * CallingOwner)
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")

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◆ OnBeginPlay_Implementation()

void UVRGripScriptBase::OnBeginPlay_Implementation ( UObject * CallingOwner)
virtualinherited

Reimplemented in UGS_GunTools, UGS_InteractibleSettings, and UGS_Melee.

Definition at line 27 of file VRGripScriptBase.cpp.

◆ OnEndPlay()

void UVRGripScriptBase::OnEndPlay ( const EEndPlayReason::Type EndPlayReason)
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")

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◆ OnEndPlay_Implementation()

void UVRGripScriptBase::OnEndPlay_Implementation ( const EEndPlayReason::Type EndPlayReason)
virtualinherited

Reimplemented in UGS_Melee.

Definition at line 26 of file VRGripScriptBase.cpp.

◆ OnGrip()

void UVRGripScriptBase::OnGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")

◆ OnGrip_Implementation()

void UGS_LerpToHand::OnGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
overridevirtual

Reimplemented from UVRGripScriptBase.

Definition at line 28 of file GS_LerpToHand.cpp.

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◆ OnGripRelease()

void UVRGripScriptBase::OnGripRelease ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")

◆ OnGripRelease_Implementation()

void UGS_LerpToHand::OnGripRelease_Implementation ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed )
overridevirtual

Reimplemented from UVRGripScriptBase.

Definition at line 87 of file GS_LerpToHand.cpp.

◆ OnSecondaryGrip()

void UVRGripScriptBase::OnSecondaryGrip ( UGripMotionControllerComponent * Controller,
USceneComponent * SecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnSecondaryGrip_Implementation()

void UVRGripScriptBase::OnSecondaryGrip_Implementation ( UGripMotionControllerComponent * Controller,
USceneComponent * SecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
virtualinherited

Reimplemented in UGS_GunTools, and UGS_Melee.

Definition at line 32 of file VRGripScriptBase.cpp.

◆ OnSecondaryGripRelease()

void UVRGripScriptBase::OnSecondaryGripRelease ( UGripMotionControllerComponent * Controller,
USceneComponent * ReleasingSecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnSecondaryGripRelease_Implementation()

void UVRGripScriptBase::OnSecondaryGripRelease_Implementation ( UGripMotionControllerComponent * Controller,
USceneComponent * ReleasingSecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
virtualinherited

Definition at line 33 of file VRGripScriptBase.cpp.

◆ PostInitProperties()

void UVRGripScriptBase::PostInitProperties ( )
overridevirtualinherited

Definition at line 332 of file VRGripScriptBase.cpp.

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◆ SetTickEnabled()

void UVRGripScriptBase::SetTickEnabled ( bool bTickEnabled)
inheritedBlueprintCallable

UFUNCTION(BlueprintCallable, Category = "TickSettings")

Definition at line 118 of file VRGripScriptBase.cpp.

◆ Tick()

void UVRGripScriptBase::Tick ( float DeltaTime)
overridevirtualinherited

Function called every frame on this GripScript. Override this function to implement custom logic to be executed every frame. Only executes if bCanEverTick is true and bAllowTicking is true

Parameters
DeltaTime- The time since the last tick.

Reimplemented in UVRGripScriptBaseBP.

Definition at line 80 of file VRGripScriptBase.cpp.

◆ Wants_DenyAutoDrop()

FORCEINLINE bool UVRGripScriptBase::Wants_DenyAutoDrop ( )
inlineinherited

Definition at line 87 of file VRGripScriptBase.h.

◆ Wants_DenyLateUpdates()

FORCEINLINE bool UVRGripScriptBase::Wants_DenyLateUpdates ( )
inlineinherited

Definition at line 124 of file VRGripScriptBase.h.

◆ Wants_DenyTeleport()

bool UVRGripScriptBase::Wants_DenyTeleport ( UGripMotionControllerComponent * Controller)
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripScript")

◆ Wants_DenyTeleport_Implementation()

bool UVRGripScriptBase::Wants_DenyTeleport_Implementation ( UGripMotionControllerComponent * Controller)
virtualinherited

Reimplemented in UGS_Melee.

Definition at line 41 of file VRGripScriptBase.cpp.

◆ Wants_ToForceDrop()

FORCEINLINE bool UVRGripScriptBase::Wants_ToForceDrop ( )
inlineinherited

Definition at line 101 of file VRGripScriptBase.h.

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Member Data Documentation

◆ bAllowTicking

bool UVRGripScriptBase::bAllowTicking
inheritedEditAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "TickSettings")

Definition at line 202 of file VRGripScriptBase.h.

◆ bAlreadyNotifiedPlay

bool UVRGripScriptBase::bAlreadyNotifiedPlay = false
inherited

Definition at line 295 of file VRGripScriptBase.h.

◆ bCanEverTick

bool UVRGripScriptBase::bCanEverTick
inheritedEditDefaultsOnlyBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "TickSettings")

Definition at line 194 of file VRGripScriptBase.h.

◆ bDenyAutoDrop

bool UVRGripScriptBase::bDenyAutoDrop
inheritedEditDefaultsOnlyBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")

Definition at line 98 of file VRGripScriptBase.h.

◆ bDenyLateUpdates

bool UVRGripScriptBase::bDenyLateUpdates
inheritedEditDefaultsOnlyBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")

Definition at line 135 of file VRGripScriptBase.h.

◆ bForceDrop

bool UVRGripScriptBase::bForceDrop
inheritedBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, Category = "GSSettings")

Definition at line 111 of file VRGripScriptBase.h.

◆ bInjectPostPhysicsHandle

bool UVRGripScriptBase::bInjectPostPhysicsHandle
inheritedEditDefaultsOnlyBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")

Definition at line 165 of file VRGripScriptBase.h.

◆ bInjectPrePhysicsHandle

bool UVRGripScriptBase::bInjectPrePhysicsHandle
inheritedEditDefaultsOnlyBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")

Definition at line 149 of file VRGripScriptBase.h.

◆ bIsActive

bool UVRGripScriptBase::bIsActive
inheritedEditDefaultsOnlyBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")

Definition at line 73 of file VRGripScriptBase.h.

◆ bUseCurve

bool UGS_LerpToHand::bUseCurve
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpCurve")

Definition at line 89 of file GS_LerpToHand.h.

◆ CurrentLerpTime

float UGS_LerpToHand::CurrentLerpTime

Definition at line 27 of file GS_LerpToHand.h.

◆ LerpDuration

float UGS_LerpToHand::LerpDuration
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings")

Definition at line 44 of file GS_LerpToHand.h.

◆ LerpInterpolationMode

EVRLerpInterpolationMode UGS_LerpToHand::LerpInterpolationMode
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings")

Definition at line 69 of file GS_LerpToHand.h.

◆ LerpSpeed

float UGS_LerpToHand::LerpSpeed

Definition at line 28 of file GS_LerpToHand.h.

◆ MaxSpeedForLerp

float UGS_LerpToHand::MaxSpeedForLerp
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings")

Definition at line 62 of file GS_LerpToHand.h.

◆ MinDistanceForLerp

float UGS_LerpToHand::MinDistanceForLerp
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings")

Definition at line 36 of file GS_LerpToHand.h.

◆ MinSpeedForLerp

float UGS_LerpToHand::MinSpeedForLerp
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LerpSettings")

Definition at line 53 of file GS_LerpToHand.h.

◆ OnGripTransform

FTransform UGS_LerpToHand::OnGripTransform

Definition at line 98 of file GS_LerpToHand.h.

◆ OnLerpToHandBegin

FVRLerpToHandFinishedSignature UGS_LerpToHand::OnLerpToHandBegin
BlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "LerpEvents")

Definition at line 75 of file GS_LerpToHand.h.

◆ OnLerpToHandFinished

FVRLerpToHandFinishedSignature UGS_LerpToHand::OnLerpToHandFinished
BlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "LerpEvents")

Definition at line 81 of file GS_LerpToHand.h.

◆ OptionalCurveToFollow

FRuntimeFloatCurve UGS_LerpToHand::OptionalCurveToFollow
EditAnywhere

UPROPERTY(Category = "LerpCurve", EditAnywhere, meta = (editcondition = "bUseCurve"))

Definition at line 96 of file GS_LerpToHand.h.

◆ TargetGrip

uint8 UGS_LerpToHand::TargetGrip

Definition at line 99 of file GS_LerpToHand.h.

◆ WorldTransformOverrideType

EGSTransformOverrideType UVRGripScriptBase::WorldTransformOverrideType
inheritedEditDefaultsOnlyBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")

Definition at line 84 of file VRGripScriptBase.h.


The documentation for this class was generated from the following files: