A Demo Project for the UnrealEngineSDK
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UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) More...
#include <VRSliderComponent.h>
Public Member Functions | |
UVRSliderComponent (const FObjectInitializer &ObjectInitializer) | |
~UVRSliderComponent () | |
FBPAdvGripSettings | AdvancedGripSettings () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
FBPAdvGripSettings | AdvancedGripSettings_Implementation () override |
bool | AllowsMultipleGrips () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
bool | AllowsMultipleGrips_Implementation () override |
virtual void | BeginPlay () override |
float | CalculateSliderProgress () |
UFUNCTION(BlueprintCallable, Category = "VRSliderComponent") | |
bool | CheckAutoDrop (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
void | CheckSliderProgress () |
FVector | ClampSlideVector (FVector ValueToClamp) |
void | ClosestGripSlotInRange (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | ClosestGripSlotInRange_Implementation (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override |
bool | DenyGripping (UGripMotionControllerComponent *GripInitiator=nullptr) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips")) | |
bool | DenyGripping_Implementation (UGripMotionControllerComponent *GripInitiator=nullptr) override |
float | GetCurrentSliderProgress (FVector CurLocation, bool bUseKeyInstead=false, float CurKey=0.f) |
float | GetDistanceAlongSplineAtSplineInputKey (float InKey) const |
bool | GetGripScripts (TArray< UVRGripScriptBase * > &ArrayReference) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
bool | GetGripScripts_Implementation (TArray< UVRGripScriptBase * > &ArrayReference) override |
void | GetGripStiffnessAndDamping (float &GripStiffnessOut, float &GripDampingOut) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | GetGripStiffnessAndDamping_Implementation (float &GripStiffnessOut, float &GripDampingOut) override |
void | GetLerpedKey (float &ClosestKey, float DeltaTime) |
virtual void | GetOwnedGameplayTags (FGameplayTagContainer &TagContainer) const override |
EGripCollisionType | GetPrimaryGripType (bool bIsSlot) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
EGripCollisionType | GetPrimaryGripType_Implementation (bool bIsSlot) override |
float | GripBreakDistance () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
float | GripBreakDistance_Implementation () override |
EGripLateUpdateSettings | GripLateUpdateSetting () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
EGripLateUpdateSettings | GripLateUpdateSetting_Implementation () override |
EGripMovementReplicationSettings | GripMovementReplicationType () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
EGripMovementReplicationSettings | GripMovementReplicationType_Implementation () override |
void | IsHeld (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | IsHeld_Implementation (TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) override |
virtual void | Native_NotifyThrowGripDelegates (UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
void | OnChildGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnChildGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
void | OnChildGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnChildGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
void | OnEndSecondaryUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | OnEndSecondaryUsed_Implementation () override |
void | OnEndUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | OnEndUsed_Implementation () override |
void | OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
void | OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
void | OnInput (FKey Key, EInputEvent KeyEvent) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | OnInput_Implementation (FKey Key, EInputEvent KeyEvent) override |
virtual void | OnRegister () override |
virtual void | OnRep_InitialRelativeTransform () |
UFUNCTION() | |
void | OnSecondaryGrip (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnSecondaryGrip_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
void | OnSecondaryGripRelease (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
void | OnSecondaryUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | OnSecondaryUsed_Implementation () override |
void | OnUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | OnUsed_Implementation () override |
virtual void | PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override |
void | ReceiveSliderFinishedLerping (float FinalProgress) |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Slider Finished Lerping")) | |
void | ReceiveSliderHitPoint (float SliderProgressPoint) |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Slider State Changed")) | |
bool | RequestsSocketing (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
bool | RequestsSocketing_Implementation (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override |
void | ResetInitialSliderLocation () |
UFUNCTION(BlueprintCallable, Category = "VRSliderComponent") | |
void | ResetToParentSplineLocation () |
ESecondaryGripType | SecondaryGripType () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
ESecondaryGripType | SecondaryGripType_Implementation () override |
void | SetGripPriority (int NewGripPriority) |
UFUNCTION(BlueprintCallable, Category = "GripSettings") | |
void | SetHeld (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | SetHeld_Implementation (UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) override |
void | SetIsLocked (bool bNewLockedState) |
UFUNCTION(BlueprintCallable, Category = "GripSettings") | |
void | SetSliderProgress (float NewSliderProgress) |
UFUNCTION(BlueprintCallable, Category = "VRSliderComponent") | |
void | SetSplineComponentToFollow (USplineComponent *SplineToFollow) |
UFUNCTION(BlueprintCallable, Category = "VRSliderComponent") | |
bool | SimulateOnDrop () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
bool | SimulateOnDrop_Implementation () override |
EGripInterfaceTeleportBehavior | TeleportBehavior () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
EGripInterfaceTeleportBehavior | TeleportBehavior_Implementation () override |
virtual void | TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override |
void | TickGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | TickGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override |
Public Attributes | |
bool | bAutoDropWhenLocked |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
bool | bDenyGripping |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface", meta = (ScriptName = "IsDenyGripping")) | |
bool | bEnforceSplineLinearity |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
bool | bFollowSplineRotationAndScale |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
bool | bHitEventThreshold |
bool | bIncrementProgressBetweenSnapPoints |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints") ) | |
bool | bIsHeld |
UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface", meta = (ScriptName = "IsCurrentlyHeld")) | |
bool | bIsLerping |
UPROPERTY(BlueprintReadOnly, Category = "VRSliderComponent") | |
bool | bIsLocked |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
bool | bOriginalReplicatesMovement |
bool | bPassThrough |
float | BreakDistance |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface") | |
bool | bRepGameplayTags |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface") | |
bool | bReplicateMovement |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface|Replication") | |
bool | bSlideDistanceIsInParentSpace |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
bool | bSliderUsesSnapPoints |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
bool | bUpdateInTick |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
bool | bUseLegacyLogic |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
float | CurrentSliderProgress |
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "VRSliderComponent") | |
float | EventThrowThreshold |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0")) | |
int | FramesToAverage |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0", ClampMax = "12", UIMin = "0", UIMax = "12")) | |
FGameplayTagContainer | GameplayTags |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags") | |
int | GripPriority |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings") | |
FBPGripPair | HoldingGrip |
UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface") | |
FVector | InitialDropLocation |
FVector | InitialGripLoc |
FVector | InitialInteractorLocation |
FTransform_NetQuantize | InitialRelativeTransform |
UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_InitialRelativeTransform, Category = "VRSliderComponent") | |
float | LastInputKey |
FVector | LastSliderProgress |
float | LastSliderProgressState |
float | LerpedKey |
FVector | MaxSlideDistance |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
float | MaxSliderMomentum |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", UIMin = "0.0")) | |
FVector | MinSlideDistance |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
FVector | MomentumAtDrop |
EGripMovementReplicationSettings | MovementReplicationSetting |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface") | |
FVROnDropSignature | OnDropped |
UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
FVROnGripSignature | OnGripped |
UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
FVRSliderFinishedLerpingSignature | OnSliderFinishedLerping |
UPROPERTY(BlueprintAssignable, Category = "VRSliderComponent") | |
FVRSliderHitPointSignature | OnSliderHitPoint |
UPROPERTY(BlueprintAssignable, Category = "VRSliderComponent") | |
float | PrimarySlotRange |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings") | |
float | SecondarySlotRange |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings") | |
EVRInteractibleSliderDropBehavior | SliderBehaviorWhenReleased |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
float | SliderMomentumFriction |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "10.0", UIMin = "0.0", UIMax = "10.0")) | |
float | SliderRestitution |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0")) | |
float | SnapIncrement |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints", ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0")) | |
float | SnapThreshold |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints", ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0")) | |
USplineComponent * | SplineComponentToFollow |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Replicated, Category = "VRSliderComponent") | |
float | SplineLastSliderProgress |
EVRInteractibleSliderLerpType | SplineLerpType |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
float | SplineLerpValue |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (ClampMin = "0", UIMin = "0")) | |
float | SplineMomentumAtDrop |
Private Member Functions | |
GENERATED_BODY () | |
GENERATED_IINTERFACE_BODY () | |
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
A slider component, can act like a scroll bar, or gun bolt, or spline following component
Definition at line 52 of file VRSliderComponent.h.
UVRSliderComponent::UVRSliderComponent | ( | const FObjectInitializer & | ObjectInitializer | ) |
Definition at line 8 of file VRSliderComponent.cpp.
UVRSliderComponent::~UVRSliderComponent | ( | ) |
Definition at line 74 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 629 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 657 of file VRSliderComponent.cpp.
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overridevirtual |
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRSliderComponent")
Definition at line 923 of file VRSliderComponent.cpp.
bool UVRSliderComponent::CheckAutoDrop | ( | UGripMotionControllerComponent * | GrippingController, |
const FBPActorGripInformation & | GripInformation ) |
Definition at line 421 of file VRSliderComponent.cpp.
void UVRSliderComponent::CheckSliderProgress | ( | ) |
Definition at line 441 of file VRSliderComponent.cpp.
FVector UVRSliderComponent::ClampSlideVector | ( | FVector | ValueToClamp | ) |
Definition at line 722 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
Called to get the closest grip socket in range
WorldLocation | - World Location to check near |
bSecondarySlot | - True if this is a check for a secondary slot or not |
CallingController | - Controller checking for the slot (can be used in overrides for per hand checks) |
OverridePrefix | - A different substring to check against in the socket names to find relevant ones |
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override |
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))
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override |
Definition at line 568 of file VRSliderComponent.cpp.
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private |
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privateinherited |
float UVRSliderComponent::GetCurrentSliderProgress | ( | FVector | CurLocation, |
bool | bUseKeyInstead = false, | ||
float | CurKey = 0.f ) |
Definition at line 777 of file VRSliderComponent.cpp.
float UVRSliderComponent::GetDistanceAlongSplineAtSplineInputKey | ( | float | InKey | ) | const |
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 717 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 623 of file VRSliderComponent.cpp.
void UVRSliderComponent::GetLerpedKey | ( | float & | ClosestKey, |
float | DeltaTime ) |
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inlineoverridevirtual |
Overridden to return requirements tags
Definition at line 407 of file VRSliderComponent.h.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 593 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 634 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 609 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 604 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
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overridevirtual |
Reimplemented from IVRGripInterface.
Definition at line 676 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 557 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 558 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 564 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 562 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 512 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 565 of file VRSliderComponent.cpp.
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overridevirtual |
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inlinevirtual |
UFUNCTION()
Definition at line 346 of file VRSliderComponent.h.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 559 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 560 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 563 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 561 of file VRSliderComponent.cpp.
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overridevirtual |
Definition at line 92 of file VRSliderComponent.cpp.
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BlueprintImplementableEvent |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Slider Finished Lerping"))
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BlueprintImplementableEvent |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Slider State Changed"))
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 566 of file VRSliderComponent.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRSliderComponent")
Definition at line 852 of file VRSliderComponent.cpp.
void UVRSliderComponent::ResetToParentSplineLocation | ( | ) |
Definition at line 862 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 598 of file VRSliderComponent.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "GripSettings")
Definition at line 552 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "GripSettings")
Definition at line 547 of file VRSliderComponent.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRSliderComponent")
Definition at line 883 of file VRSliderComponent.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRSliderComponent")
Definition at line 842 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 578 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 573 of file VRSliderComponent.cpp.
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overridevirtual |
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 268 of file VRSliderComponent.cpp.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 193 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface", meta = (ScriptName = "IsDenyGripping"))
Definition at line 471 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 277 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 269 of file VRSliderComponent.h.
bool UVRSliderComponent::bHitEventThreshold |
Definition at line 218 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints") )
Definition at line 330 of file VRSliderComponent.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface", meta = (ScriptName = "IsCurrentlyHeld"))
Definition at line 477 of file VRSliderComponent.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRSliderComponent")
Definition at line 156 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 185 of file VRSliderComponent.h.
bool UVRSliderComponent::bOriginalReplicatesMovement |
Definition at line 484 of file VRSliderComponent.h.
bool UVRSliderComponent::bPassThrough |
Definition at line 95 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 460 of file VRSliderComponent.h.
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BlueprintReadWriteReplicatedEditAnywhere |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 433 of file VRSliderComponent.h.
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BlueprintReadWriteReplicatedEditAnywhere |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface|Replication")
Definition at line 442 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 177 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 305 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 94 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 209 of file VRSliderComponent.h.
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BlueprintReadOnlyEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "VRSliderComponent")
Definition at line 170 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
Definition at line 217 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0", ClampMax = "12", UIMin = "0", UIMax = "12"))
Definition at line 126 of file VRSliderComponent.h.
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BlueprintReadWriteReplicatedEditAnywhere |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")
Tags that are set on this object
Definition at line 419 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
Definition at line 239 of file VRSliderComponent.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface")
Definition at line 483 of file VRSliderComponent.h.
FVector UVRSliderComponent::InitialDropLocation |
Definition at line 353 of file VRSliderComponent.h.
FVector UVRSliderComponent::InitialGripLoc |
Definition at line 352 of file VRSliderComponent.h.
FVector UVRSliderComponent::InitialInteractorLocation |
Definition at line 351 of file VRSliderComponent.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_InitialRelativeTransform, Category = "VRSliderComponent")
Definition at line 341 of file VRSliderComponent.h.
float UVRSliderComponent::LastInputKey |
Definition at line 278 of file VRSliderComponent.h.
FVector UVRSliderComponent::LastSliderProgress |
Definition at line 160 of file VRSliderComponent.h.
float UVRSliderComponent::LastSliderProgressState |
Definition at line 97 of file VRSliderComponent.h.
float UVRSliderComponent::LerpedKey |
Definition at line 279 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 104 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", UIMin = "0.0"))
Definition at line 150 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 111 of file VRSliderComponent.h.
FVector UVRSliderComponent::MomentumAtDrop |
Definition at line 159 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 452 of file VRSliderComponent.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 500 of file VRSliderComponent.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 492 of file VRSliderComponent.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "VRSliderComponent")
Definition at line 79 of file VRSliderComponent.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "VRSliderComponent")
Definition at line 67 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
Definition at line 225 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
Definition at line 232 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 118 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "10.0", UIMin = "0.0", UIMax = "10.0"))
Definition at line 134 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
Definition at line 142 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints", ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
Definition at line 313 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints", ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
Definition at line 321 of file VRSliderComponent.h.
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VisibleAnywhereBlueprintReadWriteReplicated |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Replicated, Category = "VRSliderComponent")
Definition at line 255 of file VRSliderComponent.h.
float UVRSliderComponent::SplineLastSliderProgress |
Definition at line 162 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 289 of file VRSliderComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (ClampMin = "0", UIMin = "0"))
Definition at line 297 of file VRSliderComponent.h.
float UVRSliderComponent::SplineMomentumAtDrop |
Definition at line 161 of file VRSliderComponent.h.