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UVRSliderComponent Class ReferenceBlueprintable

UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) More...

#include <VRSliderComponent.h>

Inheritance diagram for UVRSliderComponent:
[legend]

Public Member Functions

 UVRSliderComponent (const FObjectInitializer &ObjectInitializer)
 
 ~UVRSliderComponent ()
 
FBPAdvGripSettings AdvancedGripSettings ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
FBPAdvGripSettings AdvancedGripSettings_Implementation () override
 
bool AllowsMultipleGrips ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
bool AllowsMultipleGrips_Implementation () override
 
virtual void BeginPlay () override
 
float CalculateSliderProgress ()
 UFUNCTION(BlueprintCallable, Category = "VRSliderComponent")
 
bool CheckAutoDrop (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)
 
void CheckSliderProgress ()
 
FVector ClampSlideVector (FVector ValueToClamp)
 
void ClosestGripSlotInRange (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void ClosestGripSlotInRange_Implementation (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override
 
bool DenyGripping (UGripMotionControllerComponent *GripInitiator=nullptr)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))
 
bool DenyGripping_Implementation (UGripMotionControllerComponent *GripInitiator=nullptr) override
 
float GetCurrentSliderProgress (FVector CurLocation, bool bUseKeyInstead=false, float CurKey=0.f)
 
float GetDistanceAlongSplineAtSplineInputKey (float InKey) const
 
bool GetGripScripts (TArray< UVRGripScriptBase * > &ArrayReference)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
bool GetGripScripts_Implementation (TArray< UVRGripScriptBase * > &ArrayReference) override
 
void GetGripStiffnessAndDamping (float &GripStiffnessOut, float &GripDampingOut)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void GetGripStiffnessAndDamping_Implementation (float &GripStiffnessOut, float &GripDampingOut) override
 
void GetLerpedKey (float &ClosestKey, float DeltaTime)
 
virtual void GetOwnedGameplayTags (FGameplayTagContainer &TagContainer) const override
 
EGripCollisionType GetPrimaryGripType (bool bIsSlot)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
EGripCollisionType GetPrimaryGripType_Implementation (bool bIsSlot) override
 
float GripBreakDistance ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
float GripBreakDistance_Implementation () override
 
EGripLateUpdateSettings GripLateUpdateSetting ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
EGripLateUpdateSettings GripLateUpdateSetting_Implementation () override
 
EGripMovementReplicationSettings GripMovementReplicationType ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
EGripMovementReplicationSettings GripMovementReplicationType_Implementation () override
 
void IsHeld (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void IsHeld_Implementation (TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) override
 
virtual void Native_NotifyThrowGripDelegates (UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override
 
void OnChildGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnChildGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override
 
void OnChildGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnChildGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override
 
void OnEndSecondaryUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnEndSecondaryUsed_Implementation () override
 
void OnEndUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnEndUsed_Implementation () override
 
void OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override
 
void OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override
 
void OnInput (FKey Key, EInputEvent KeyEvent)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnInput_Implementation (FKey Key, EInputEvent KeyEvent) override
 
virtual void OnRegister () override
 
virtual void OnRep_InitialRelativeTransform ()
 UFUNCTION()
 
void OnSecondaryGrip (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnSecondaryGrip_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override
 
void OnSecondaryGripRelease (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override
 
void OnSecondaryUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnSecondaryUsed_Implementation () override
 
void OnUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnUsed_Implementation () override
 
virtual void PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override
 
void ReceiveSliderFinishedLerping (float FinalProgress)
 UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Slider Finished Lerping"))
 
void ReceiveSliderHitPoint (float SliderProgressPoint)
 UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Slider State Changed"))
 
bool RequestsSocketing (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
bool RequestsSocketing_Implementation (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override
 
void ResetInitialSliderLocation ()
 UFUNCTION(BlueprintCallable, Category = "VRSliderComponent")
 
void ResetToParentSplineLocation ()
 
ESecondaryGripType SecondaryGripType ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
ESecondaryGripType SecondaryGripType_Implementation () override
 
void SetGripPriority (int NewGripPriority)
 UFUNCTION(BlueprintCallable, Category = "GripSettings")
 
void SetHeld (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void SetHeld_Implementation (UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) override
 
void SetIsLocked (bool bNewLockedState)
 UFUNCTION(BlueprintCallable, Category = "GripSettings")
 
void SetSliderProgress (float NewSliderProgress)
 UFUNCTION(BlueprintCallable, Category = "VRSliderComponent")
 
void SetSplineComponentToFollow (USplineComponent *SplineToFollow)
 UFUNCTION(BlueprintCallable, Category = "VRSliderComponent")
 
bool SimulateOnDrop ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
bool SimulateOnDrop_Implementation () override
 
EGripInterfaceTeleportBehavior TeleportBehavior ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
EGripInterfaceTeleportBehavior TeleportBehavior_Implementation () override
 
virtual void TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
 
void TickGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void TickGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override
 

Public Attributes

bool bAutoDropWhenLocked
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
 
bool bDenyGripping
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface", meta = (ScriptName = "IsDenyGripping"))
 
bool bEnforceSplineLinearity
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
 
bool bFollowSplineRotationAndScale
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
 
bool bHitEventThreshold
 
bool bIncrementProgressBetweenSnapPoints
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints") )
 
bool bIsHeld
 UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface", meta = (ScriptName = "IsCurrentlyHeld"))
 
bool bIsLerping
 UPROPERTY(BlueprintReadOnly, Category = "VRSliderComponent")
 
bool bIsLocked
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
 
bool bOriginalReplicatesMovement
 
bool bPassThrough
 
float BreakDistance
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
 
bool bRepGameplayTags
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
 
bool bReplicateMovement
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface|Replication")
 
bool bSlideDistanceIsInParentSpace
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
 
bool bSliderUsesSnapPoints
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
 
bool bUpdateInTick
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
 
bool bUseLegacyLogic
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
 
float CurrentSliderProgress
 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "VRSliderComponent")
 
float EventThrowThreshold
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
 
int FramesToAverage
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0", ClampMax = "12", UIMin = "0", UIMax = "12"))
 
FGameplayTagContainer GameplayTags
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")
 
int GripPriority
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
 
FBPGripPair HoldingGrip
 UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface")
 
FVector InitialDropLocation
 
FVector InitialGripLoc
 
FVector InitialInteractorLocation
 
FTransform_NetQuantize InitialRelativeTransform
 UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_InitialRelativeTransform, Category = "VRSliderComponent")
 
float LastInputKey
 
FVector LastSliderProgress
 
float LastSliderProgressState
 
float LerpedKey
 
FVector MaxSlideDistance
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
 
float MaxSliderMomentum
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", UIMin = "0.0"))
 
FVector MinSlideDistance
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
 
FVector MomentumAtDrop
 
EGripMovementReplicationSettings MovementReplicationSetting
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
 
FVROnDropSignature OnDropped
 UPROPERTY(BlueprintAssignable, Category = "Grip Events")
 
FVROnGripSignature OnGripped
 UPROPERTY(BlueprintAssignable, Category = "Grip Events")
 
FVRSliderFinishedLerpingSignature OnSliderFinishedLerping
 UPROPERTY(BlueprintAssignable, Category = "VRSliderComponent")
 
FVRSliderHitPointSignature OnSliderHitPoint
 UPROPERTY(BlueprintAssignable, Category = "VRSliderComponent")
 
float PrimarySlotRange
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
 
float SecondarySlotRange
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
 
EVRInteractibleSliderDropBehavior SliderBehaviorWhenReleased
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
 
float SliderMomentumFriction
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "10.0", UIMin = "0.0", UIMax = "10.0"))
 
float SliderRestitution
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
 
float SnapIncrement
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints", ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
 
float SnapThreshold
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints", ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
 
USplineComponent * SplineComponentToFollow
 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Replicated, Category = "VRSliderComponent")
 
float SplineLastSliderProgress
 
EVRInteractibleSliderLerpType SplineLerpType
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
 
float SplineLerpValue
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (ClampMin = "0", UIMin = "0"))
 
float SplineMomentumAtDrop
 

Private Member Functions

 GENERATED_BODY ()
 
 GENERATED_IINTERFACE_BODY ()
 

Detailed Description

UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))

A slider component, can act like a scroll bar, or gun bolt, or spline following component

Definition at line 52 of file VRSliderComponent.h.

Constructor & Destructor Documentation

◆ UVRSliderComponent()

UVRSliderComponent::UVRSliderComponent ( const FObjectInitializer & ObjectInitializer)

Definition at line 8 of file VRSliderComponent.cpp.

◆ ~UVRSliderComponent()

UVRSliderComponent::~UVRSliderComponent ( )

Definition at line 74 of file VRSliderComponent.cpp.

Member Function Documentation

◆ AdvancedGripSettings()

FBPAdvGripSettings IVRGripInterface::AdvancedGripSettings ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ AdvancedGripSettings_Implementation()

FBPAdvGripSettings UVRSliderComponent::AdvancedGripSettings_Implementation ( )
override

Definition at line 629 of file VRSliderComponent.cpp.

◆ AllowsMultipleGrips()

bool IVRGripInterface::AllowsMultipleGrips ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ AllowsMultipleGrips_Implementation()

bool UVRSliderComponent::AllowsMultipleGrips_Implementation ( )
override

Definition at line 657 of file VRSliderComponent.cpp.

◆ BeginPlay()

void UVRSliderComponent::BeginPlay ( )
overridevirtual

Definition at line 123 of file VRSliderComponent.cpp.

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◆ CalculateSliderProgress()

float UVRSliderComponent::CalculateSliderProgress ( )
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRSliderComponent")

Definition at line 923 of file VRSliderComponent.cpp.

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◆ CheckAutoDrop()

bool UVRSliderComponent::CheckAutoDrop ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )

Definition at line 421 of file VRSliderComponent.cpp.

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◆ CheckSliderProgress()

void UVRSliderComponent::CheckSliderProgress ( )

Definition at line 441 of file VRSliderComponent.cpp.

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◆ ClampSlideVector()

FVector UVRSliderComponent::ClampSlideVector ( FVector ValueToClamp)

Definition at line 722 of file VRSliderComponent.cpp.

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◆ ClosestGripSlotInRange()

void IVRGripInterface::ClosestGripSlotInRange ( FVector WorldLocation,
bool bSecondarySlot,
bool & bHadSlotInRange,
FTransform & SlotWorldTransform,
FName & SlotName,
UGripMotionControllerComponent * CallingController = nullptr,
FName OverridePrefix = NAME_None )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

Called to get the closest grip socket in range

Parameters
WorldLocation- World Location to check near
bSecondarySlot- True if this is a check for a secondary slot or not
CallingController- Controller checking for the slot (can be used in overrides for per hand checks)
OverridePrefix- A different substring to check against in the socket names to find relevant ones

◆ ClosestGripSlotInRange_Implementation()

void UVRSliderComponent::ClosestGripSlotInRange_Implementation ( FVector WorldLocation,
bool bSecondarySlot,
bool & bHadSlotInRange,
FTransform & SlotWorldTransform,
FName & SlotName,
UGripMotionControllerComponent * CallingController = nullptr,
FName OverridePrefix = NAME_None )
override

Definition at line 649 of file VRSliderComponent.cpp.

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◆ DenyGripping()

bool IVRGripInterface::DenyGripping ( UGripMotionControllerComponent * GripInitiator = nullptr)
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))

◆ DenyGripping_Implementation()

bool UVRSliderComponent::DenyGripping_Implementation ( UGripMotionControllerComponent * GripInitiator = nullptr)
override

Definition at line 568 of file VRSliderComponent.cpp.

◆ GENERATED_BODY()

UVRSliderComponent::GENERATED_BODY ( )
private

◆ GENERATED_IINTERFACE_BODY()

IVRGripInterface::GENERATED_IINTERFACE_BODY ( )
privateinherited

◆ GetCurrentSliderProgress()

float UVRSliderComponent::GetCurrentSliderProgress ( FVector CurLocation,
bool bUseKeyInstead = false,
float CurKey = 0.f )

Definition at line 777 of file VRSliderComponent.cpp.

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◆ GetDistanceAlongSplineAtSplineInputKey()

float UVRSliderComponent::GetDistanceAlongSplineAtSplineInputKey ( float InKey) const

Definition at line 750 of file VRSliderComponent.cpp.

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◆ GetGripScripts()

bool IVRGripInterface::GetGripScripts ( TArray< UVRGripScriptBase * > & ArrayReference)
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetGripScripts_Implementation()

bool UVRSliderComponent::GetGripScripts_Implementation ( TArray< UVRGripScriptBase * > & ArrayReference)
override

Definition at line 717 of file VRSliderComponent.cpp.

◆ GetGripStiffnessAndDamping()

void IVRGripInterface::GetGripStiffnessAndDamping ( float & GripStiffnessOut,
float & GripDampingOut )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetGripStiffnessAndDamping_Implementation()

void UVRSliderComponent::GetGripStiffnessAndDamping_Implementation ( float & GripStiffnessOut,
float & GripDampingOut )
override

Definition at line 623 of file VRSliderComponent.cpp.

◆ GetLerpedKey()

void UVRSliderComponent::GetLerpedKey ( float & ClosestKey,
float DeltaTime )

Definition at line 825 of file VRSliderComponent.cpp.

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◆ GetOwnedGameplayTags()

virtual void UVRSliderComponent::GetOwnedGameplayTags ( FGameplayTagContainer & TagContainer) const
inlineoverridevirtual

Overridden to return requirements tags

Definition at line 407 of file VRSliderComponent.h.

◆ GetPrimaryGripType()

EGripCollisionType IVRGripInterface::GetPrimaryGripType ( bool bIsSlot)
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetPrimaryGripType_Implementation()

EGripCollisionType UVRSliderComponent::GetPrimaryGripType_Implementation ( bool bIsSlot)
override

Definition at line 593 of file VRSliderComponent.cpp.

◆ GripBreakDistance()

float IVRGripInterface::GripBreakDistance ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripBreakDistance_Implementation()

float UVRSliderComponent::GripBreakDistance_Implementation ( )
override

Definition at line 634 of file VRSliderComponent.cpp.

◆ GripLateUpdateSetting()

EGripLateUpdateSettings IVRGripInterface::GripLateUpdateSetting ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripLateUpdateSetting_Implementation()

EGripLateUpdateSettings UVRSliderComponent::GripLateUpdateSetting_Implementation ( )
override

Definition at line 609 of file VRSliderComponent.cpp.

◆ GripMovementReplicationType()

EGripMovementReplicationSettings IVRGripInterface::GripMovementReplicationType ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripMovementReplicationType_Implementation()

EGripMovementReplicationSettings UVRSliderComponent::GripMovementReplicationType_Implementation ( )
override

Definition at line 604 of file VRSliderComponent.cpp.

◆ IsHeld()

void IVRGripInterface::IsHeld ( TArray< FBPGripPair > & HoldingControllers,
bool & bIsHeld )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ IsHeld_Implementation()

void UVRSliderComponent::IsHeld_Implementation ( TArray< FBPGripPair > & CurHoldingControllers,
bool & bCurIsHeld )
override

Definition at line 662 of file VRSliderComponent.cpp.

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◆ Native_NotifyThrowGripDelegates()

void UVRSliderComponent::Native_NotifyThrowGripDelegates ( UGripMotionControllerComponent * Controller,
bool bGripped,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
overridevirtual

Reimplemented from IVRGripInterface.

Definition at line 676 of file VRSliderComponent.cpp.

◆ OnChildGrip()

void IVRGripInterface::OnChildGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnChildGrip_Implementation()

void UVRSliderComponent::OnChildGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
override

Definition at line 557 of file VRSliderComponent.cpp.

◆ OnChildGripRelease()

void IVRGripInterface::OnChildGripRelease ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnChildGripRelease_Implementation()

void UVRSliderComponent::OnChildGripRelease_Implementation ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
override

Definition at line 558 of file VRSliderComponent.cpp.

◆ OnEndSecondaryUsed()

void IVRGripInterface::OnEndSecondaryUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnEndSecondaryUsed_Implementation()

void UVRSliderComponent::OnEndSecondaryUsed_Implementation ( )
override

Definition at line 564 of file VRSliderComponent.cpp.

◆ OnEndUsed()

void IVRGripInterface::OnEndUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnEndUsed_Implementation()

void UVRSliderComponent::OnEndUsed_Implementation ( )
override

Definition at line 562 of file VRSliderComponent.cpp.

◆ OnGrip()

void IVRGripInterface::OnGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnGrip_Implementation()

void UVRSliderComponent::OnGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
override

Definition at line 478 of file VRSliderComponent.cpp.

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◆ OnGripRelease()

void IVRGripInterface::OnGripRelease ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnGripRelease_Implementation()

void UVRSliderComponent::OnGripRelease_Implementation ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
override

Definition at line 512 of file VRSliderComponent.cpp.

◆ OnInput()

void IVRGripInterface::OnInput ( FKey Key,
EInputEvent KeyEvent )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnInput_Implementation()

void UVRSliderComponent::OnInput_Implementation ( FKey Key,
EInputEvent KeyEvent )
override

Definition at line 565 of file VRSliderComponent.cpp.

◆ OnRegister()

void UVRSliderComponent::OnRegister ( )
overridevirtual

Definition at line 108 of file VRSliderComponent.cpp.

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◆ OnRep_InitialRelativeTransform()

virtual void UVRSliderComponent::OnRep_InitialRelativeTransform ( )
inlinevirtual

UFUNCTION()

Definition at line 346 of file VRSliderComponent.h.

◆ OnSecondaryGrip()

void IVRGripInterface::OnSecondaryGrip ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * SecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnSecondaryGrip_Implementation()

void UVRSliderComponent::OnSecondaryGrip_Implementation ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * SecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
override

Definition at line 559 of file VRSliderComponent.cpp.

◆ OnSecondaryGripRelease()

void IVRGripInterface::OnSecondaryGripRelease ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * ReleasingSecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnSecondaryGripRelease_Implementation()

void UVRSliderComponent::OnSecondaryGripRelease_Implementation ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * ReleasingSecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
override

Definition at line 560 of file VRSliderComponent.cpp.

◆ OnSecondaryUsed()

void IVRGripInterface::OnSecondaryUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnSecondaryUsed_Implementation()

void UVRSliderComponent::OnSecondaryUsed_Implementation ( )
override

Definition at line 563 of file VRSliderComponent.cpp.

◆ OnUsed()

void IVRGripInterface::OnUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnUsed_Implementation()

void UVRSliderComponent::OnUsed_Implementation ( )
override

Definition at line 561 of file VRSliderComponent.cpp.

◆ PreReplication()

void UVRSliderComponent::PreReplication ( IRepChangedPropertyTracker & ChangedPropertyTracker)
overridevirtual

Definition at line 92 of file VRSliderComponent.cpp.

◆ ReceiveSliderFinishedLerping()

void UVRSliderComponent::ReceiveSliderFinishedLerping ( float FinalProgress)
BlueprintImplementableEvent

UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Slider Finished Lerping"))

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◆ ReceiveSliderHitPoint()

void UVRSliderComponent::ReceiveSliderHitPoint ( float SliderProgressPoint)
BlueprintImplementableEvent

UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Slider State Changed"))

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◆ RequestsSocketing()

bool IVRGripInterface::RequestsSocketing ( USceneComponent *& ParentToSocketTo,
FName & OptionalSocketName,
FTransform_NetQuantize & RelativeTransform )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ RequestsSocketing_Implementation()

bool UVRSliderComponent::RequestsSocketing_Implementation ( USceneComponent *& ParentToSocketTo,
FName & OptionalSocketName,
FTransform_NetQuantize & RelativeTransform )
override

Definition at line 566 of file VRSliderComponent.cpp.

◆ ResetInitialSliderLocation()

void UVRSliderComponent::ResetInitialSliderLocation ( )
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRSliderComponent")

Definition at line 852 of file VRSliderComponent.cpp.

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◆ ResetToParentSplineLocation()

void UVRSliderComponent::ResetToParentSplineLocation ( )

Definition at line 862 of file VRSliderComponent.cpp.

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◆ SecondaryGripType()

ESecondaryGripType IVRGripInterface::SecondaryGripType ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ SecondaryGripType_Implementation()

ESecondaryGripType UVRSliderComponent::SecondaryGripType_Implementation ( )
override

Definition at line 598 of file VRSliderComponent.cpp.

◆ SetGripPriority()

void UVRSliderComponent::SetGripPriority ( int NewGripPriority)
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "GripSettings")

Definition at line 552 of file VRSliderComponent.cpp.

◆ SetHeld()

void IVRGripInterface::SetHeld ( UGripMotionControllerComponent * HoldingController,
uint8 GripID,
bool bIsHeld )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ SetHeld_Implementation()

void UVRSliderComponent::SetHeld_Implementation ( UGripMotionControllerComponent * NewHoldingController,
uint8 GripID,
bool bNewIsHeld )
override

Definition at line 688 of file VRSliderComponent.cpp.

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◆ SetIsLocked()

void UVRSliderComponent::SetIsLocked ( bool bNewLockedState)
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "GripSettings")

Definition at line 547 of file VRSliderComponent.cpp.

◆ SetSliderProgress()

void UVRSliderComponent::SetSliderProgress ( float NewSliderProgress)
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRSliderComponent")

Definition at line 883 of file VRSliderComponent.cpp.

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◆ SetSplineComponentToFollow()

void UVRSliderComponent::SetSplineComponentToFollow ( USplineComponent * SplineToFollow)
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRSliderComponent")

Definition at line 842 of file VRSliderComponent.cpp.

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◆ SimulateOnDrop()

bool IVRGripInterface::SimulateOnDrop ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ SimulateOnDrop_Implementation()

bool UVRSliderComponent::SimulateOnDrop_Implementation ( )
override

Definition at line 578 of file VRSliderComponent.cpp.

◆ TeleportBehavior()

EGripInterfaceTeleportBehavior IVRGripInterface::TeleportBehavior ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ TeleportBehavior_Implementation()

EGripInterfaceTeleportBehavior UVRSliderComponent::TeleportBehavior_Implementation ( )
override

Definition at line 573 of file VRSliderComponent.cpp.

◆ TickComponent()

void UVRSliderComponent::TickComponent ( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
overridevirtual

Definition at line 133 of file VRSliderComponent.cpp.

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◆ TickGrip()

void IVRGripInterface::TickGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation,
float DeltaTime )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ TickGrip_Implementation()

void UVRSliderComponent::TickGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation,
float DeltaTime )
override

Definition at line 268 of file VRSliderComponent.cpp.

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Member Data Documentation

◆ bAutoDropWhenLocked

bool UVRSliderComponent::bAutoDropWhenLocked
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")

Definition at line 193 of file VRSliderComponent.h.

◆ bDenyGripping

bool UVRSliderComponent::bDenyGripping
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface", meta = (ScriptName = "IsDenyGripping"))

Definition at line 471 of file VRSliderComponent.h.

◆ bEnforceSplineLinearity

bool UVRSliderComponent::bEnforceSplineLinearity
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")

Definition at line 277 of file VRSliderComponent.h.

◆ bFollowSplineRotationAndScale

bool UVRSliderComponent::bFollowSplineRotationAndScale
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")

Definition at line 269 of file VRSliderComponent.h.

◆ bHitEventThreshold

bool UVRSliderComponent::bHitEventThreshold

Definition at line 218 of file VRSliderComponent.h.

◆ bIncrementProgressBetweenSnapPoints

bool UVRSliderComponent::bIncrementProgressBetweenSnapPoints
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints") )

Definition at line 330 of file VRSliderComponent.h.

◆ bIsHeld

bool UVRSliderComponent::bIsHeld
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface", meta = (ScriptName = "IsCurrentlyHeld"))

Definition at line 477 of file VRSliderComponent.h.

◆ bIsLerping

bool UVRSliderComponent::bIsLerping
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "VRSliderComponent")

Definition at line 156 of file VRSliderComponent.h.

◆ bIsLocked

bool UVRSliderComponent::bIsLocked
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")

Definition at line 185 of file VRSliderComponent.h.

◆ bOriginalReplicatesMovement

bool UVRSliderComponent::bOriginalReplicatesMovement

Definition at line 484 of file VRSliderComponent.h.

◆ bPassThrough

bool UVRSliderComponent::bPassThrough

Definition at line 95 of file VRSliderComponent.h.

◆ BreakDistance

float UVRSliderComponent::BreakDistance
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 460 of file VRSliderComponent.h.

◆ bRepGameplayTags

bool UVRSliderComponent::bRepGameplayTags
ReplicatedBlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 433 of file VRSliderComponent.h.

◆ bReplicateMovement

bool UVRSliderComponent::bReplicateMovement
ReplicatedBlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface|Replication")

Definition at line 442 of file VRSliderComponent.h.

◆ bSlideDistanceIsInParentSpace

bool UVRSliderComponent::bSlideDistanceIsInParentSpace
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")

Definition at line 177 of file VRSliderComponent.h.

◆ bSliderUsesSnapPoints

bool UVRSliderComponent::bSliderUsesSnapPoints
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")

Definition at line 305 of file VRSliderComponent.h.

◆ bUpdateInTick

bool UVRSliderComponent::bUpdateInTick
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")

Definition at line 94 of file VRSliderComponent.h.

◆ bUseLegacyLogic

bool UVRSliderComponent::bUseLegacyLogic
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")

Definition at line 209 of file VRSliderComponent.h.

◆ CurrentSliderProgress

float UVRSliderComponent::CurrentSliderProgress
BlueprintReadOnlyEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "VRSliderComponent")

Definition at line 170 of file VRSliderComponent.h.

◆ EventThrowThreshold

float UVRSliderComponent::EventThrowThreshold
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))

Definition at line 217 of file VRSliderComponent.h.

◆ FramesToAverage

int UVRSliderComponent::FramesToAverage
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0", ClampMax = "12", UIMin = "0", UIMax = "12"))

Definition at line 126 of file VRSliderComponent.h.

◆ GameplayTags

FGameplayTagContainer UVRSliderComponent::GameplayTags
ReplicatedBlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")

Tags that are set on this object

Definition at line 419 of file VRSliderComponent.h.

◆ GripPriority

int UVRSliderComponent::GripPriority
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")

Definition at line 239 of file VRSliderComponent.h.

◆ HoldingGrip

FBPGripPair UVRSliderComponent::HoldingGrip
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface")

Definition at line 483 of file VRSliderComponent.h.

◆ InitialDropLocation

FVector UVRSliderComponent::InitialDropLocation

Definition at line 353 of file VRSliderComponent.h.

◆ InitialGripLoc

FVector UVRSliderComponent::InitialGripLoc

Definition at line 352 of file VRSliderComponent.h.

◆ InitialInteractorLocation

FVector UVRSliderComponent::InitialInteractorLocation

Definition at line 351 of file VRSliderComponent.h.

◆ InitialRelativeTransform

FTransform_NetQuantize UVRSliderComponent::InitialRelativeTransform
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_InitialRelativeTransform, Category = "VRSliderComponent")

Definition at line 341 of file VRSliderComponent.h.

◆ LastInputKey

float UVRSliderComponent::LastInputKey

Definition at line 278 of file VRSliderComponent.h.

◆ LastSliderProgress

FVector UVRSliderComponent::LastSliderProgress

Definition at line 160 of file VRSliderComponent.h.

◆ LastSliderProgressState

float UVRSliderComponent::LastSliderProgressState

Definition at line 97 of file VRSliderComponent.h.

◆ LerpedKey

float UVRSliderComponent::LerpedKey

Definition at line 279 of file VRSliderComponent.h.

◆ MaxSlideDistance

FVector UVRSliderComponent::MaxSlideDistance
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")

Definition at line 104 of file VRSliderComponent.h.

◆ MaxSliderMomentum

float UVRSliderComponent::MaxSliderMomentum
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", UIMin = "0.0"))

Definition at line 150 of file VRSliderComponent.h.

◆ MinSlideDistance

FVector UVRSliderComponent::MinSlideDistance
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")

Definition at line 111 of file VRSliderComponent.h.

◆ MomentumAtDrop

FVector UVRSliderComponent::MomentumAtDrop

Definition at line 159 of file VRSliderComponent.h.

◆ MovementReplicationSetting

EGripMovementReplicationSettings UVRSliderComponent::MovementReplicationSetting
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 452 of file VRSliderComponent.h.

◆ OnDropped

FVROnDropSignature UVRSliderComponent::OnDropped
BlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "Grip Events")

Definition at line 500 of file VRSliderComponent.h.

◆ OnGripped

FVROnGripSignature UVRSliderComponent::OnGripped
BlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "Grip Events")

Definition at line 492 of file VRSliderComponent.h.

◆ OnSliderFinishedLerping

FVRSliderFinishedLerpingSignature UVRSliderComponent::OnSliderFinishedLerping
BlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "VRSliderComponent")

Definition at line 79 of file VRSliderComponent.h.

◆ OnSliderHitPoint

FVRSliderHitPointSignature UVRSliderComponent::OnSliderHitPoint
BlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "VRSliderComponent")

Definition at line 67 of file VRSliderComponent.h.

◆ PrimarySlotRange

float UVRSliderComponent::PrimarySlotRange
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")

Definition at line 225 of file VRSliderComponent.h.

◆ SecondarySlotRange

float UVRSliderComponent::SecondarySlotRange
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")

Definition at line 232 of file VRSliderComponent.h.

◆ SliderBehaviorWhenReleased

EVRInteractibleSliderDropBehavior UVRSliderComponent::SliderBehaviorWhenReleased
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")

Definition at line 118 of file VRSliderComponent.h.

◆ SliderMomentumFriction

float UVRSliderComponent::SliderMomentumFriction
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "10.0", UIMin = "0.0", UIMax = "10.0"))

Definition at line 134 of file VRSliderComponent.h.

◆ SliderRestitution

float UVRSliderComponent::SliderRestitution
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))

Definition at line 142 of file VRSliderComponent.h.

◆ SnapIncrement

float UVRSliderComponent::SnapIncrement
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints", ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))

Definition at line 313 of file VRSliderComponent.h.

◆ SnapThreshold

float UVRSliderComponent::SnapThreshold
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints", ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))

Definition at line 321 of file VRSliderComponent.h.

◆ SplineComponentToFollow

USplineComponent* UVRSliderComponent::SplineComponentToFollow
VisibleAnywhereBlueprintReadWriteReplicated

UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Replicated, Category = "VRSliderComponent")

Definition at line 255 of file VRSliderComponent.h.

◆ SplineLastSliderProgress

float UVRSliderComponent::SplineLastSliderProgress

Definition at line 162 of file VRSliderComponent.h.

◆ SplineLerpType

EVRInteractibleSliderLerpType UVRSliderComponent::SplineLerpType
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")

Definition at line 289 of file VRSliderComponent.h.

◆ SplineLerpValue

float UVRSliderComponent::SplineLerpValue
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (ClampMin = "0", UIMin = "0"))

Definition at line 297 of file VRSliderComponent.h.

◆ SplineMomentumAtDrop

float UVRSliderComponent::SplineMomentumAtDrop

Definition at line 161 of file VRSliderComponent.h.


The documentation for this class was generated from the following files: