#include "CoreMinimal.h"
#include "GripMotionControllerComponent.h"
#include "MotionControllerComponent.h"
#include "VRGripInterface.h"
#include "GameplayTagContainer.h"
#include "GameplayTagAssetInterface.h"
#include "Components/SplineComponent.h"
#include "VRInteractibleFunctionLibrary.h"
#include "Components/StaticMeshComponent.h"
#include "VRSliderComponent.generated.h"
Go to the source code of this file.
◆ EVRInteractibleSliderDropBehavior
UENUM(Blueprintable)
Enumerator |
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Stay | Stays in place on drop
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RetainMomentum | Retains momentum on release
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Definition at line 32 of file VRSliderComponent.h.
◆ EVRInteractibleSliderLerpType
UENUM(Blueprintable)
Enumerator |
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Lerp_None | |
Lerp_Interp | |
Lerp_InterpConstantTo | |
Definition at line 21 of file VRSliderComponent.h.
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [1/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
( |
FVRSliderFinishedLerpingSignature | , |
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float | , |
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FinalProgress | ) |
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [2/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
( |
FVRSliderHitPointSignature | , |
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float | , |
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SliderProgressPoint | ) |
Delegate for notification when the slider state changes.