AdvancedGripSettings() | IVRGripInterface | |
AdvancedGripSettings_Implementation() override | UVRSliderComponent | |
AllowsMultipleGrips() | IVRGripInterface | |
AllowsMultipleGrips_Implementation() override | UVRSliderComponent | |
bAutoDropWhenLocked | UVRSliderComponent | |
bDenyGripping | UVRSliderComponent | |
BeginPlay() override | UVRSliderComponent | virtual |
bEnforceSplineLinearity | UVRSliderComponent | |
bFollowSplineRotationAndScale | UVRSliderComponent | |
bHitEventThreshold | UVRSliderComponent | |
bIncrementProgressBetweenSnapPoints | UVRSliderComponent | |
bIsHeld | UVRSliderComponent | |
bIsLerping | UVRSliderComponent | |
bIsLocked | UVRSliderComponent | |
bOriginalReplicatesMovement | UVRSliderComponent | |
bPassThrough | UVRSliderComponent | |
BreakDistance | UVRSliderComponent | |
bRepGameplayTags | UVRSliderComponent | |
bReplicateMovement | UVRSliderComponent | |
bSlideDistanceIsInParentSpace | UVRSliderComponent | |
bSliderUsesSnapPoints | UVRSliderComponent | |
bUpdateInTick | UVRSliderComponent | |
bUseLegacyLogic | UVRSliderComponent | |
CalculateSliderProgress() | UVRSliderComponent | |
CheckAutoDrop(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | UVRSliderComponent | |
CheckSliderProgress() | UVRSliderComponent | |
ClampSlideVector(FVector ValueToClamp) | UVRSliderComponent | |
ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) | IVRGripInterface | |
ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override | UVRSliderComponent | |
CurrentSliderProgress | UVRSliderComponent | |
DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr) | IVRGripInterface | |
DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) override | UVRSliderComponent | |
EventThrowThreshold | UVRSliderComponent | |
FramesToAverage | UVRSliderComponent | |
GameplayTags | UVRSliderComponent | |
GENERATED_BODY() | UVRSliderComponent | private |
GENERATED_IINTERFACE_BODY() | IVRGripInterface | private |
GetCurrentSliderProgress(FVector CurLocation, bool bUseKeyInstead=false, float CurKey=0.f) | UVRSliderComponent | |
GetDistanceAlongSplineAtSplineInputKey(float InKey) const | UVRSliderComponent | |
GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference) | IVRGripInterface | |
GetGripScripts_Implementation(TArray< UVRGripScriptBase * > &ArrayReference) override | UVRSliderComponent | |
GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut) | IVRGripInterface | |
GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) override | UVRSliderComponent | |
GetLerpedKey(float &ClosestKey, float DeltaTime) | UVRSliderComponent | |
GetOwnedGameplayTags(FGameplayTagContainer &TagContainer) const override | UVRSliderComponent | inlinevirtual |
GetPrimaryGripType(bool bIsSlot) | IVRGripInterface | |
GetPrimaryGripType_Implementation(bool bIsSlot) override | UVRSliderComponent | |
GripBreakDistance() | IVRGripInterface | |
GripBreakDistance_Implementation() override | UVRSliderComponent | |
GripLateUpdateSetting() | IVRGripInterface | |
GripLateUpdateSetting_Implementation() override | UVRSliderComponent | |
GripMovementReplicationType() | IVRGripInterface | |
GripMovementReplicationType_Implementation() override | UVRSliderComponent | |
GripPriority | UVRSliderComponent | |
HoldingGrip | UVRSliderComponent | |
InitialDropLocation | UVRSliderComponent | |
InitialGripLoc | UVRSliderComponent | |
InitialInteractorLocation | UVRSliderComponent | |
InitialRelativeTransform | UVRSliderComponent | |
IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) | IVRGripInterface | |
IsHeld_Implementation(TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) override | UVRSliderComponent | |
LastInputKey | UVRSliderComponent | |
LastSliderProgress | UVRSliderComponent | |
LastSliderProgressState | UVRSliderComponent | |
LerpedKey | UVRSliderComponent | |
MaxSlideDistance | UVRSliderComponent | |
MaxSliderMomentum | UVRSliderComponent | |
MinSlideDistance | UVRSliderComponent | |
MomentumAtDrop | UVRSliderComponent | |
MovementReplicationSetting | UVRSliderComponent | |
Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | UVRSliderComponent | virtual |
OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnChildGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | UVRSliderComponent | |
OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
OnChildGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | UVRSliderComponent | |
OnDropped | UVRSliderComponent | |
OnEndSecondaryUsed() | IVRGripInterface | |
OnEndSecondaryUsed_Implementation() override | UVRSliderComponent | |
OnEndUsed() | IVRGripInterface | |
OnEndUsed_Implementation() override | UVRSliderComponent | |
OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | UVRSliderComponent | |
OnGripped | UVRSliderComponent | |
OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | UVRSliderComponent | |
OnInput(FKey Key, EInputEvent KeyEvent) | IVRGripInterface | |
OnInput_Implementation(FKey Key, EInputEvent KeyEvent) override | UVRSliderComponent | |
OnRegister() override | UVRSliderComponent | virtual |
OnRep_InitialRelativeTransform() | UVRSliderComponent | inlinevirtual |
OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | UVRSliderComponent | |
OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | UVRSliderComponent | |
OnSecondaryUsed() | IVRGripInterface | |
OnSecondaryUsed_Implementation() override | UVRSliderComponent | |
OnSliderFinishedLerping | UVRSliderComponent | |
OnSliderHitPoint | UVRSliderComponent | |
OnUsed() | IVRGripInterface | |
OnUsed_Implementation() override | UVRSliderComponent | |
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) override | UVRSliderComponent | virtual |
PrimarySlotRange | UVRSliderComponent | |
ReceiveSliderFinishedLerping(float FinalProgress) | UVRSliderComponent | |
ReceiveSliderHitPoint(float SliderProgressPoint) | UVRSliderComponent | |
RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) | IVRGripInterface | |
RequestsSocketing_Implementation(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override | UVRSliderComponent | |
ResetInitialSliderLocation() | UVRSliderComponent | |
ResetToParentSplineLocation() | UVRSliderComponent | |
SecondaryGripType() | IVRGripInterface | |
SecondaryGripType_Implementation() override | UVRSliderComponent | |
SecondarySlotRange | UVRSliderComponent | |
SetGripPriority(int NewGripPriority) | UVRSliderComponent | |
SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) | IVRGripInterface | |
SetHeld_Implementation(UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) override | UVRSliderComponent | |
SetIsLocked(bool bNewLockedState) | UVRSliderComponent | |
SetSliderProgress(float NewSliderProgress) | UVRSliderComponent | |
SetSplineComponentToFollow(USplineComponent *SplineToFollow) | UVRSliderComponent | |
SimulateOnDrop() | IVRGripInterface | |
SimulateOnDrop_Implementation() override | UVRSliderComponent | |
SliderBehaviorWhenReleased | UVRSliderComponent | |
SliderMomentumFriction | UVRSliderComponent | |
SliderRestitution | UVRSliderComponent | |
SnapIncrement | UVRSliderComponent | |
SnapThreshold | UVRSliderComponent | |
SplineComponentToFollow | UVRSliderComponent | |
SplineLastSliderProgress | UVRSliderComponent | |
SplineLerpType | UVRSliderComponent | |
SplineLerpValue | UVRSliderComponent | |
SplineMomentumAtDrop | UVRSliderComponent | |
TeleportBehavior() | IVRGripInterface | |
TeleportBehavior_Implementation() override | UVRSliderComponent | |
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override | UVRSliderComponent | virtual |
TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) | IVRGripInterface | |
TickGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override | UVRSliderComponent | |
UVRSliderComponent(const FObjectInitializer &ObjectInitializer) | UVRSliderComponent | |
~UVRSliderComponent() | UVRSliderComponent | |