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UVRSliderComponent Member List

This is the complete list of members for UVRSliderComponent, including all inherited members.

AdvancedGripSettings()IVRGripInterface
AdvancedGripSettings_Implementation() overrideUVRSliderComponent
AllowsMultipleGrips()IVRGripInterface
AllowsMultipleGrips_Implementation() overrideUVRSliderComponent
bAutoDropWhenLockedUVRSliderComponent
bDenyGrippingUVRSliderComponent
BeginPlay() overrideUVRSliderComponentvirtual
bEnforceSplineLinearityUVRSliderComponent
bFollowSplineRotationAndScaleUVRSliderComponent
bHitEventThresholdUVRSliderComponent
bIncrementProgressBetweenSnapPointsUVRSliderComponent
bIsHeldUVRSliderComponent
bIsLerpingUVRSliderComponent
bIsLockedUVRSliderComponent
bOriginalReplicatesMovementUVRSliderComponent
bPassThroughUVRSliderComponent
BreakDistanceUVRSliderComponent
bRepGameplayTagsUVRSliderComponent
bReplicateMovementUVRSliderComponent
bSlideDistanceIsInParentSpaceUVRSliderComponent
bSliderUsesSnapPointsUVRSliderComponent
bUpdateInTickUVRSliderComponent
bUseLegacyLogicUVRSliderComponent
CalculateSliderProgress()UVRSliderComponent
CheckAutoDrop(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)UVRSliderComponent
CheckSliderProgress()UVRSliderComponent
ClampSlideVector(FVector ValueToClamp)UVRSliderComponent
ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None)IVRGripInterface
ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) overrideUVRSliderComponent
CurrentSliderProgressUVRSliderComponent
DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr)IVRGripInterface
DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) overrideUVRSliderComponent
EventThrowThresholdUVRSliderComponent
FramesToAverageUVRSliderComponent
GameplayTagsUVRSliderComponent
GENERATED_BODY()UVRSliderComponentprivate
GENERATED_IINTERFACE_BODY()IVRGripInterfaceprivate
GetCurrentSliderProgress(FVector CurLocation, bool bUseKeyInstead=false, float CurKey=0.f)UVRSliderComponent
GetDistanceAlongSplineAtSplineInputKey(float InKey) constUVRSliderComponent
GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference)IVRGripInterface
GetGripScripts_Implementation(TArray< UVRGripScriptBase * > &ArrayReference) overrideUVRSliderComponent
GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut)IVRGripInterface
GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) overrideUVRSliderComponent
GetLerpedKey(float &ClosestKey, float DeltaTime)UVRSliderComponent
GetOwnedGameplayTags(FGameplayTagContainer &TagContainer) const overrideUVRSliderComponentinlinevirtual
GetPrimaryGripType(bool bIsSlot)IVRGripInterface
GetPrimaryGripType_Implementation(bool bIsSlot) overrideUVRSliderComponent
GripBreakDistance()IVRGripInterface
GripBreakDistance_Implementation() overrideUVRSliderComponent
GripLateUpdateSetting()IVRGripInterface
GripLateUpdateSetting_Implementation() overrideUVRSliderComponent
GripMovementReplicationType()IVRGripInterface
GripMovementReplicationType_Implementation() overrideUVRSliderComponent
GripPriorityUVRSliderComponent
HoldingGripUVRSliderComponent
InitialDropLocationUVRSliderComponent
InitialGripLocUVRSliderComponent
InitialInteractorLocationUVRSliderComponent
InitialRelativeTransformUVRSliderComponent
IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld)IVRGripInterface
IsHeld_Implementation(TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) overrideUVRSliderComponent
LastInputKeyUVRSliderComponent
LastSliderProgressUVRSliderComponent
LastSliderProgressStateUVRSliderComponent
LerpedKeyUVRSliderComponent
MaxSlideDistanceUVRSliderComponent
MaxSliderMomentumUVRSliderComponent
MinSlideDistanceUVRSliderComponent
MomentumAtDropUVRSliderComponent
MovementReplicationSettingUVRSliderComponent
Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideUVRSliderComponentvirtual
OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnChildGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideUVRSliderComponent
OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)IVRGripInterface
OnChildGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideUVRSliderComponent
OnDroppedUVRSliderComponent
OnEndSecondaryUsed()IVRGripInterface
OnEndSecondaryUsed_Implementation() overrideUVRSliderComponent
OnEndUsed()IVRGripInterface
OnEndUsed_Implementation() overrideUVRSliderComponent
OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideUVRSliderComponent
OnGrippedUVRSliderComponent
OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)IVRGripInterface
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideUVRSliderComponent
OnInput(FKey Key, EInputEvent KeyEvent)IVRGripInterface
OnInput_Implementation(FKey Key, EInputEvent KeyEvent) overrideUVRSliderComponent
OnRegister() overrideUVRSliderComponentvirtual
OnRep_InitialRelativeTransform()UVRSliderComponentinlinevirtual
OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideUVRSliderComponent
OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideUVRSliderComponent
OnSecondaryUsed()IVRGripInterface
OnSecondaryUsed_Implementation() overrideUVRSliderComponent
OnSliderFinishedLerpingUVRSliderComponent
OnSliderHitPointUVRSliderComponent
OnUsed()IVRGripInterface
OnUsed_Implementation() overrideUVRSliderComponent
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) overrideUVRSliderComponentvirtual
PrimarySlotRangeUVRSliderComponent
ReceiveSliderFinishedLerping(float FinalProgress)UVRSliderComponent
ReceiveSliderHitPoint(float SliderProgressPoint)UVRSliderComponent
RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform)IVRGripInterface
RequestsSocketing_Implementation(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) overrideUVRSliderComponent
ResetInitialSliderLocation()UVRSliderComponent
ResetToParentSplineLocation()UVRSliderComponent
SecondaryGripType()IVRGripInterface
SecondaryGripType_Implementation() overrideUVRSliderComponent
SecondarySlotRangeUVRSliderComponent
SetGripPriority(int NewGripPriority)UVRSliderComponent
SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld)IVRGripInterface
SetHeld_Implementation(UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) overrideUVRSliderComponent
SetIsLocked(bool bNewLockedState)UVRSliderComponent
SetSliderProgress(float NewSliderProgress)UVRSliderComponent
SetSplineComponentToFollow(USplineComponent *SplineToFollow)UVRSliderComponent
SimulateOnDrop()IVRGripInterface
SimulateOnDrop_Implementation() overrideUVRSliderComponent
SliderBehaviorWhenReleasedUVRSliderComponent
SliderMomentumFrictionUVRSliderComponent
SliderRestitutionUVRSliderComponent
SnapIncrementUVRSliderComponent
SnapThresholdUVRSliderComponent
SplineComponentToFollowUVRSliderComponent
SplineLastSliderProgressUVRSliderComponent
SplineLerpTypeUVRSliderComponent
SplineLerpValueUVRSliderComponent
SplineMomentumAtDropUVRSliderComponent
TeleportBehavior()IVRGripInterface
TeleportBehavior_Implementation() overrideUVRSliderComponent
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) overrideUVRSliderComponentvirtual
TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime)IVRGripInterface
TickGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) overrideUVRSliderComponent
UVRSliderComponent(const FObjectInitializer &ObjectInitializer)UVRSliderComponent
~UVRSliderComponent()UVRSliderComponent