A Demo Project for the UnrealEngineSDK
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This is the complete list of members for IVRGripInterface, including all inherited members.
AdvancedGripSettings() | IVRGripInterface | |
AllowsMultipleGrips() | IVRGripInterface | |
ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) | IVRGripInterface | |
DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr) | IVRGripInterface | |
GENERATED_IINTERFACE_BODY() | IVRGripInterface | private |
GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference) | IVRGripInterface | |
GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut) | IVRGripInterface | |
GetPrimaryGripType(bool bIsSlot) | IVRGripInterface | |
GripBreakDistance() | IVRGripInterface | |
GripLateUpdateSetting() | IVRGripInterface | |
GripMovementReplicationType() | IVRGripInterface | |
IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) | IVRGripInterface | |
Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | virtual |
OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
OnEndSecondaryUsed() | IVRGripInterface | |
OnEndUsed() | IVRGripInterface | |
OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
OnInput(FKey Key, EInputEvent KeyEvent) | IVRGripInterface | |
OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnSecondaryUsed() | IVRGripInterface | |
OnUsed() | IVRGripInterface | |
RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) | IVRGripInterface | |
SecondaryGripType() | IVRGripInterface | |
SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) | IVRGripInterface | |
SimulateOnDrop() | IVRGripInterface | |
TeleportBehavior() | IVRGripInterface | |
TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) | IVRGripInterface |