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UVRDialComponent Class ReferenceBlueprintable

UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) More...

#include <VRDialComponent.h>

Inheritance diagram for UVRDialComponent:
[legend]

Public Member Functions

 UVRDialComponent (const FObjectInitializer &ObjectInitializer)
 
 ~UVRDialComponent ()
 
void AddDialAngle (float DialAngleDelta, bool bCallEvents=false, bool bSkipSettingRot=false)
 UFUNCTION(BlueprintCallable, Category = "VRLeverComponent")
 
FBPAdvGripSettings AdvancedGripSettings ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
FBPAdvGripSettings AdvancedGripSettings_Implementation () override
 
bool AllowsMultipleGrips ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
bool AllowsMultipleGrips_Implementation () override
 
virtual void BeginPlay () override
 
void CalculateDialProgress ()
 
void ClosestGripSlotInRange (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void ClosestGripSlotInRange_Implementation (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override
 
bool DenyGripping (UGripMotionControllerComponent *GripInitiator=nullptr)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))
 
bool DenyGripping_Implementation (UGripMotionControllerComponent *GripInitiator=nullptr) override
 
bool GetGripScripts (TArray< UVRGripScriptBase * > &ArrayReference)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
bool GetGripScripts_Implementation (TArray< UVRGripScriptBase * > &ArrayReference) override
 
void GetGripStiffnessAndDamping (float &GripStiffnessOut, float &GripDampingOut)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void GetGripStiffnessAndDamping_Implementation (float &GripStiffnessOut, float &GripDampingOut) override
 
virtual void GetOwnedGameplayTags (FGameplayTagContainer &TagContainer) const override
 
EGripCollisionType GetPrimaryGripType (bool bIsSlot)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
EGripCollisionType GetPrimaryGripType_Implementation (bool bIsSlot) override
 
float GripBreakDistance ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
float GripBreakDistance_Implementation () override
 
EGripLateUpdateSettings GripLateUpdateSetting ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
EGripLateUpdateSettings GripLateUpdateSetting_Implementation () override
 
EGripMovementReplicationSettings GripMovementReplicationType ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
EGripMovementReplicationSettings GripMovementReplicationType_Implementation () override
 
void IsHeld (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void IsHeld_Implementation (TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) override
 
virtual void Native_NotifyThrowGripDelegates (UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override
 
void OnChildGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnChildGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override
 
void OnChildGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnChildGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override
 
void OnEndSecondaryUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnEndSecondaryUsed_Implementation () override
 
void OnEndUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnEndUsed_Implementation () override
 
void OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override
 
void OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override
 
void OnInput (FKey Key, EInputEvent KeyEvent)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnInput_Implementation (FKey Key, EInputEvent KeyEvent) override
 
virtual void OnRegister () override
 
virtual void OnRep_InitialRelativeTransform ()
 UFUNCTION()
 
void OnSecondaryGrip (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnSecondaryGrip_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override
 
void OnSecondaryGripRelease (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override
 
void OnSecondaryUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnSecondaryUsed_Implementation () override
 
void OnUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnUsed_Implementation () override
 
virtual void PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override
 
void ReceiveDialFinishedLerping ()
 UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Dial Finished Lerping"))
 
void ReceiveDialHitSnapAngle (float DialMilestoneAngle)
 UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Dial Hit Snap Angle"))
 
bool RequestsSocketing (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
bool RequestsSocketing_Implementation (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override
 
void ResetInitialDialLocation ()
 UFUNCTION(BlueprintCallable, Category = "VRLeverComponent")
 
ESecondaryGripType SecondaryGripType ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
ESecondaryGripType SecondaryGripType_Implementation () override
 
void SetDialAngle (float DialAngle, bool bCallEvents=false)
 UFUNCTION(BlueprintCallable, Category = "VRLeverComponent")
 
void SetGripPriority (int NewGripPriority)
 UFUNCTION(BlueprintCallable, Category = "GripSettings")
 
void SetHeld (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void SetHeld_Implementation (UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) override
 
bool SimulateOnDrop ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
bool SimulateOnDrop_Implementation () override
 
EGripInterfaceTeleportBehavior TeleportBehavior ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
EGripInterfaceTeleportBehavior TeleportBehavior_Implementation () override
 
virtual void TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
 
void TickGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void TickGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override
 

Public Attributes

bool bDenyGripping
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface", meta = (ScriptName = "IsDenyGripping"))
 
bool bDialUseDirectHandRotation
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")
 
bool bDialUsesAngleSnap
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")
 
bool bDialUseSnapAngleList
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")
 
bool bIsHeld
 UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface", meta = (ScriptName = "IsCurrentlyHeld"))
 
bool bIsLerping
 UPROPERTY(BlueprintReadOnly, Category = "VRDialComponent|Lerping")
 
bool bLerpBackOnRelease
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent|Lerping")
 
bool bOriginalReplicatesMovement
 
float BreakDistance
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
 
bool bRepGameplayTags
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
 
bool bReplicateMovement
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface|Replication")
 
bool bSendDialEventsDuringLerp
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent|Lerping")
 
bool bUseRollover
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")
 
float CClockwiseMaximumDialAngle
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")
 
float ClockwiseMaximumDialAngle
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")
 
float CurrentDialAngle
 UPROPERTY(BlueprintReadOnly, Category = "VRDialComponent")
 
float CurRotBackEnd
 
float DialReturnSpeed
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent|Lerping")
 
EVRInteractibleAxis DialRotationAxis
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")
 
TArray< float > DialSnapAngleList
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (editcondition = "bDialUseSnapAngleList"))
 
FGameplayTagContainer GameplayTags
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")
 
int GripPriority
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
 
FBPGripPair HoldingGrip
 UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface")
 
FVector InitialDropLocation
 
float InitialGripRot
 
FVector InitialInteractorLocation
 
FTransform_NetQuantize InitialRelativeTransform
 UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_InitialRelativeTransform, Category = "VRDialComponent")
 
float InitialRotBackEnd
 
EVRInteractibleAxis InteractorRotationAxis
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (editcondition = "bDialUseDirectHandRotation"))
 
float LastGripRot
 
FRotator LastRotation
 
float LastSnapAngle
 
EGripMovementReplicationSettings MovementReplicationSetting
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
 
FVRDialFinishedLerpingSignature OnDialFinishedLerping
 UPROPERTY(BlueprintAssignable, Category = "VRDialComponent|Lerping")
 
FVRDialStateChangedSignature OnDialHitSnapAngle
 UPROPERTY(BlueprintAssignable, Category = "VRDialComponent")
 
FVROnDropSignature OnDropped
 UPROPERTY(BlueprintAssignable, Category = "Grip Events")
 
FVROnGripSignature OnGripped
 UPROPERTY(BlueprintAssignable, Category = "Grip Events")
 
float PrimarySlotRange
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
 
float RotationScaler
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (ClampMin = "0.0", ClampMax = "180.0", UIMin = "0.0", UIMax = "180.0"))
 
float SecondarySlotRange
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
 
float SnapAngleIncrement
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (editcondition = "!bDialUseSnapAngleList", ClampMin = "0.0", ClampMax = "180.0", UIMin = "0.0", UIMax = "180.0"))
 
float SnapAngleThreshold
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (editcondition = "!bDialUseSnapAngleList", ClampMin = "0.0", ClampMax = "180.0", UIMin = "0.0", UIMax = "180.0"))
 

Private Member Functions

 GENERATED_BODY ()
 
 GENERATED_IINTERFACE_BODY ()
 

Detailed Description

UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))

Definition at line 26 of file VRDialComponent.h.

Constructor & Destructor Documentation

◆ UVRDialComponent()

UVRDialComponent::UVRDialComponent ( const FObjectInitializer & ObjectInitializer)

Definition at line 8 of file VRDialComponent.cpp.

◆ ~UVRDialComponent()

UVRDialComponent::~UVRDialComponent ( )

Definition at line 54 of file VRDialComponent.cpp.

Member Function Documentation

◆ AddDialAngle()

void UVRDialComponent::AddDialAngle ( float DialAngleDelta,
bool bCallEvents = false,
bool bSkipSettingRot = false )
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRLeverComponent")

Utility to ensure angle is between +/- 180 degrees by unwinding.

Definition at line 457 of file VRDialComponent.cpp.

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◆ AdvancedGripSettings()

FBPAdvGripSettings IVRGripInterface::AdvancedGripSettings ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ AdvancedGripSettings_Implementation()

FBPAdvGripSettings UVRDialComponent::AdvancedGripSettings_Implementation ( )
override

Definition at line 358 of file VRDialComponent.cpp.

◆ AllowsMultipleGrips()

bool IVRGripInterface::AllowsMultipleGrips ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ AllowsMultipleGrips_Implementation()

bool UVRDialComponent::AllowsMultipleGrips_Implementation ( )
override

Definition at line 386 of file VRDialComponent.cpp.

◆ BeginPlay()

void UVRDialComponent::BeginPlay ( )
overridevirtual

Definition at line 89 of file VRDialComponent.cpp.

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◆ CalculateDialProgress()

void UVRDialComponent::CalculateDialProgress ( )

Definition at line 579 of file VRDialComponent.cpp.

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◆ ClosestGripSlotInRange()

void IVRGripInterface::ClosestGripSlotInRange ( FVector WorldLocation,
bool bSecondarySlot,
bool & bHadSlotInRange,
FTransform & SlotWorldTransform,
FName & SlotName,
UGripMotionControllerComponent * CallingController = nullptr,
FName OverridePrefix = NAME_None )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

Called to get the closest grip socket in range

Parameters
WorldLocation- World Location to check near
bSecondarySlot- True if this is a check for a secondary slot or not
CallingController- Controller checking for the slot (can be used in overrides for per hand checks)
OverridePrefix- A different substring to check against in the socket names to find relevant ones

◆ ClosestGripSlotInRange_Implementation()

void UVRDialComponent::ClosestGripSlotInRange_Implementation ( FVector WorldLocation,
bool bSecondarySlot,
bool & bHadSlotInRange,
FTransform & SlotWorldTransform,
FName & SlotName,
UGripMotionControllerComponent * CallingController = nullptr,
FName OverridePrefix = NAME_None )
override

Definition at line 378 of file VRDialComponent.cpp.

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◆ DenyGripping()

bool IVRGripInterface::DenyGripping ( UGripMotionControllerComponent * GripInitiator = nullptr)
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))

◆ DenyGripping_Implementation()

bool UVRDialComponent::DenyGripping_Implementation ( UGripMotionControllerComponent * GripInitiator = nullptr)
override

Definition at line 296 of file VRDialComponent.cpp.

◆ GENERATED_BODY()

UVRDialComponent::GENERATED_BODY ( )
private

◆ GENERATED_IINTERFACE_BODY()

IVRGripInterface::GENERATED_IINTERFACE_BODY ( )
privateinherited

◆ GetGripScripts()

bool IVRGripInterface::GetGripScripts ( TArray< UVRGripScriptBase * > & ArrayReference)
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetGripScripts_Implementation()

bool UVRDialComponent::GetGripScripts_Implementation ( TArray< UVRGripScriptBase * > & ArrayReference)
override

Definition at line 446 of file VRDialComponent.cpp.

◆ GetGripStiffnessAndDamping()

void IVRGripInterface::GetGripStiffnessAndDamping ( float & GripStiffnessOut,
float & GripDampingOut )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetGripStiffnessAndDamping_Implementation()

void UVRDialComponent::GetGripStiffnessAndDamping_Implementation ( float & GripStiffnessOut,
float & GripDampingOut )
override

Definition at line 352 of file VRDialComponent.cpp.

◆ GetOwnedGameplayTags()

virtual void UVRDialComponent::GetOwnedGameplayTags ( FGameplayTagContainer & TagContainer) const
inlineoverridevirtual

Overridden to return requirements tags

Definition at line 272 of file VRDialComponent.h.

◆ GetPrimaryGripType()

EGripCollisionType IVRGripInterface::GetPrimaryGripType ( bool bIsSlot)
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetPrimaryGripType_Implementation()

EGripCollisionType UVRDialComponent::GetPrimaryGripType_Implementation ( bool bIsSlot)
override

Definition at line 321 of file VRDialComponent.cpp.

◆ GripBreakDistance()

float IVRGripInterface::GripBreakDistance ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripBreakDistance_Implementation()

float UVRDialComponent::GripBreakDistance_Implementation ( )
override

Definition at line 363 of file VRDialComponent.cpp.

◆ GripLateUpdateSetting()

EGripLateUpdateSettings IVRGripInterface::GripLateUpdateSetting ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripLateUpdateSetting_Implementation()

EGripLateUpdateSettings UVRDialComponent::GripLateUpdateSetting_Implementation ( )
override

Definition at line 337 of file VRDialComponent.cpp.

◆ GripMovementReplicationType()

EGripMovementReplicationSettings IVRGripInterface::GripMovementReplicationType ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripMovementReplicationType_Implementation()

EGripMovementReplicationSettings UVRDialComponent::GripMovementReplicationType_Implementation ( )
override

Definition at line 332 of file VRDialComponent.cpp.

◆ IsHeld()

void IVRGripInterface::IsHeld ( TArray< FBPGripPair > & HoldingControllers,
bool & bIsHeld )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ IsHeld_Implementation()

void UVRDialComponent::IsHeld_Implementation ( TArray< FBPGripPair > & CurHoldingControllers,
bool & bCurIsHeld )
override

Definition at line 391 of file VRDialComponent.cpp.

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◆ Native_NotifyThrowGripDelegates()

void UVRDialComponent::Native_NotifyThrowGripDelegates ( UGripMotionControllerComponent * Controller,
bool bGripped,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
overridevirtual

Reimplemented from IVRGripInterface.

Definition at line 405 of file VRDialComponent.cpp.

◆ OnChildGrip()

void IVRGripInterface::OnChildGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnChildGrip_Implementation()

void UVRDialComponent::OnChildGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
override

Definition at line 285 of file VRDialComponent.cpp.

◆ OnChildGripRelease()

void IVRGripInterface::OnChildGripRelease ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnChildGripRelease_Implementation()

void UVRDialComponent::OnChildGripRelease_Implementation ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
override

Definition at line 286 of file VRDialComponent.cpp.

◆ OnEndSecondaryUsed()

void IVRGripInterface::OnEndSecondaryUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnEndSecondaryUsed_Implementation()

void UVRDialComponent::OnEndSecondaryUsed_Implementation ( )
override

Definition at line 292 of file VRDialComponent.cpp.

◆ OnEndUsed()

void IVRGripInterface::OnEndUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnEndUsed_Implementation()

void UVRDialComponent::OnEndUsed_Implementation ( )
override

Definition at line 290 of file VRDialComponent.cpp.

◆ OnGrip()

void IVRGripInterface::OnGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnGrip_Implementation()

void UVRDialComponent::OnGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
override

Definition at line 194 of file VRDialComponent.cpp.

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◆ OnGripRelease()

void IVRGripInterface::OnGripRelease ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnGripRelease_Implementation()

void UVRDialComponent::OnGripRelease_Implementation ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
override

Definition at line 224 of file VRDialComponent.cpp.

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◆ OnInput()

void IVRGripInterface::OnInput ( FKey Key,
EInputEvent KeyEvent )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnInput_Implementation()

void UVRDialComponent::OnInput_Implementation ( FKey Key,
EInputEvent KeyEvent )
override

Definition at line 293 of file VRDialComponent.cpp.

◆ OnRegister()

void UVRDialComponent::OnRegister ( )
overridevirtual

Definition at line 83 of file VRDialComponent.cpp.

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◆ OnRep_InitialRelativeTransform()

virtual void UVRDialComponent::OnRep_InitialRelativeTransform ( )
inlinevirtual

UFUNCTION()

Definition at line 232 of file VRDialComponent.h.

◆ OnSecondaryGrip()

void IVRGripInterface::OnSecondaryGrip ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * SecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnSecondaryGrip_Implementation()

void UVRDialComponent::OnSecondaryGrip_Implementation ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * SecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
override

Definition at line 287 of file VRDialComponent.cpp.

◆ OnSecondaryGripRelease()

void IVRGripInterface::OnSecondaryGripRelease ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * ReleasingSecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnSecondaryGripRelease_Implementation()

void UVRDialComponent::OnSecondaryGripRelease_Implementation ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * ReleasingSecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
override

Definition at line 288 of file VRDialComponent.cpp.

◆ OnSecondaryUsed()

void IVRGripInterface::OnSecondaryUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnSecondaryUsed_Implementation()

void UVRDialComponent::OnSecondaryUsed_Implementation ( )
override

Definition at line 291 of file VRDialComponent.cpp.

◆ OnUsed()

void IVRGripInterface::OnUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnUsed_Implementation()

void UVRDialComponent::OnUsed_Implementation ( )
override

Definition at line 289 of file VRDialComponent.cpp.

◆ PreReplication()

void UVRDialComponent::PreReplication ( IRepChangedPropertyTracker & ChangedPropertyTracker)
overridevirtual

Definition at line 71 of file VRDialComponent.cpp.

◆ ReceiveDialFinishedLerping()

void UVRDialComponent::ReceiveDialFinishedLerping ( )
BlueprintImplementableEvent

UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Dial Finished Lerping"))

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◆ ReceiveDialHitSnapAngle()

void UVRDialComponent::ReceiveDialHitSnapAngle ( float DialMilestoneAngle)
BlueprintImplementableEvent

UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Dial Hit Snap Angle"))

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◆ RequestsSocketing()

bool IVRGripInterface::RequestsSocketing ( USceneComponent *& ParentToSocketTo,
FName & OptionalSocketName,
FTransform_NetQuantize & RelativeTransform )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ RequestsSocketing_Implementation()

bool UVRDialComponent::RequestsSocketing_Implementation ( USceneComponent *& ParentToSocketTo,
FName & OptionalSocketName,
FTransform_NetQuantize & RelativeTransform )
override

Definition at line 294 of file VRDialComponent.cpp.

◆ ResetInitialDialLocation()

void UVRDialComponent::ResetInitialDialLocation ( )
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRLeverComponent")

Definition at line 571 of file VRDialComponent.cpp.

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◆ SecondaryGripType()

ESecondaryGripType IVRGripInterface::SecondaryGripType ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ SecondaryGripType_Implementation()

ESecondaryGripType UVRDialComponent::SecondaryGripType_Implementation ( )
override

Definition at line 326 of file VRDialComponent.cpp.

◆ SetDialAngle()

void UVRDialComponent::SetDialAngle ( float DialAngle,
bool bCallEvents = false )
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRLeverComponent")

Definition at line 451 of file VRDialComponent.cpp.

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◆ SetGripPriority()

void UVRDialComponent::SetGripPriority ( int NewGripPriority)
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "GripSettings")

Definition at line 280 of file VRDialComponent.cpp.

◆ SetHeld()

void IVRGripInterface::SetHeld ( UGripMotionControllerComponent * HoldingController,
uint8 GripID,
bool bIsHeld )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ SetHeld_Implementation()

void UVRDialComponent::SetHeld_Implementation ( UGripMotionControllerComponent * NewHoldingController,
uint8 GripID,
bool bNewIsHeld )
override

Definition at line 417 of file VRDialComponent.cpp.

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◆ SimulateOnDrop()

bool IVRGripInterface::SimulateOnDrop ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ SimulateOnDrop_Implementation()

bool UVRDialComponent::SimulateOnDrop_Implementation ( )
override

Definition at line 306 of file VRDialComponent.cpp.

◆ TeleportBehavior()

EGripInterfaceTeleportBehavior IVRGripInterface::TeleportBehavior ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ TeleportBehavior_Implementation()

EGripInterfaceTeleportBehavior UVRDialComponent::TeleportBehavior_Implementation ( )
override

Definition at line 301 of file VRDialComponent.cpp.

◆ TickComponent()

void UVRDialComponent::TickComponent ( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
overridevirtual

Definition at line 98 of file VRDialComponent.cpp.

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◆ TickGrip()

void IVRGripInterface::TickGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation,
float DeltaTime )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ TickGrip_Implementation()

void UVRDialComponent::TickGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation,
float DeltaTime )
override

Definition at line 129 of file VRDialComponent.cpp.

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Member Data Documentation

◆ bDenyGripping

bool UVRDialComponent::bDenyGripping
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface", meta = (ScriptName = "IsDenyGripping"))

Definition at line 362 of file VRDialComponent.h.

◆ bDialUseDirectHandRotation

bool UVRDialComponent::bDialUseDirectHandRotation
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")

Definition at line 178 of file VRDialComponent.h.

◆ bDialUsesAngleSnap

bool UVRDialComponent::bDialUsesAngleSnap
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")

Definition at line 123 of file VRDialComponent.h.

◆ bDialUseSnapAngleList

bool UVRDialComponent::bDialUseSnapAngleList
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")

Definition at line 130 of file VRDialComponent.h.

◆ bIsHeld

bool UVRDialComponent::bIsHeld
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface", meta = (ScriptName = "IsCurrentlyHeld"))

Definition at line 323 of file VRDialComponent.h.

◆ bIsLerping

bool UVRDialComponent::bIsLerping
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "VRDialComponent|Lerping")

Definition at line 75 of file VRDialComponent.h.

◆ bLerpBackOnRelease

bool UVRDialComponent::bLerpBackOnRelease
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent|Lerping")

Definition at line 55 of file VRDialComponent.h.

◆ bOriginalReplicatesMovement

bool UVRDialComponent::bOriginalReplicatesMovement

Definition at line 330 of file VRDialComponent.h.

◆ BreakDistance

float UVRDialComponent::BreakDistance
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 354 of file VRDialComponent.h.

◆ bRepGameplayTags

bool UVRDialComponent::bRepGameplayTags
ReplicatedEditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 298 of file VRDialComponent.h.

◆ bReplicateMovement

bool UVRDialComponent::bReplicateMovement
ReplicatedEditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface|Replication")

Definition at line 307 of file VRDialComponent.h.

◆ bSendDialEventsDuringLerp

bool UVRDialComponent::bSendDialEventsDuringLerp
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent|Lerping")

Definition at line 62 of file VRDialComponent.h.

◆ bUseRollover

bool UVRDialComponent::bUseRollover
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")

Definition at line 116 of file VRDialComponent.h.

◆ CClockwiseMaximumDialAngle

float UVRDialComponent::CClockwiseMaximumDialAngle
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")

Definition at line 107 of file VRDialComponent.h.

◆ ClockwiseMaximumDialAngle

float UVRDialComponent::ClockwiseMaximumDialAngle
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")

Definition at line 100 of file VRDialComponent.h.

◆ CurrentDialAngle

float UVRDialComponent::CurrentDialAngle
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "VRDialComponent")

Definition at line 93 of file VRDialComponent.h.

◆ CurRotBackEnd

float UVRDialComponent::CurRotBackEnd

Definition at line 242 of file VRDialComponent.h.

◆ DialReturnSpeed

float UVRDialComponent::DialReturnSpeed
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent|Lerping")

Definition at line 69 of file VRDialComponent.h.

◆ DialRotationAxis

EVRInteractibleAxis UVRDialComponent::DialRotationAxis
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")

Definition at line 169 of file VRDialComponent.h.

◆ DialSnapAngleList

TArray<float> UVRDialComponent::DialSnapAngleList
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (editcondition = "bDialUseSnapAngleList"))

Definition at line 138 of file VRDialComponent.h.

◆ GameplayTags

FGameplayTagContainer UVRDialComponent::GameplayTags
ReplicatedEditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")

Tags that are set on this object

Definition at line 284 of file VRDialComponent.h.

◆ GripPriority

int UVRDialComponent::GripPriority
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")

Definition at line 210 of file VRDialComponent.h.

◆ HoldingGrip

FBPGripPair UVRDialComponent::HoldingGrip
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface")

Definition at line 329 of file VRDialComponent.h.

◆ InitialDropLocation

FVector UVRDialComponent::InitialDropLocation

Definition at line 241 of file VRDialComponent.h.

◆ InitialGripRot

float UVRDialComponent::InitialGripRot

Definition at line 181 of file VRDialComponent.h.

◆ InitialInteractorLocation

FVector UVRDialComponent::InitialInteractorLocation

Definition at line 240 of file VRDialComponent.h.

◆ InitialRelativeTransform

FTransform_NetQuantize UVRDialComponent::InitialRelativeTransform
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_InitialRelativeTransform, Category = "VRDialComponent")

Definition at line 227 of file VRDialComponent.h.

◆ InitialRotBackEnd

float UVRDialComponent::InitialRotBackEnd

Definition at line 182 of file VRDialComponent.h.

◆ InteractorRotationAxis

EVRInteractibleAxis UVRDialComponent::InteractorRotationAxis
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (editcondition = "bDialUseDirectHandRotation"))

Definition at line 189 of file VRDialComponent.h.

◆ LastGripRot

float UVRDialComponent::LastGripRot

Definition at line 180 of file VRDialComponent.h.

◆ LastRotation

FRotator UVRDialComponent::LastRotation

Definition at line 243 of file VRDialComponent.h.

◆ LastSnapAngle

float UVRDialComponent::LastSnapAngle

Definition at line 244 of file VRDialComponent.h.

◆ MovementReplicationSetting

EGripMovementReplicationSettings UVRDialComponent::MovementReplicationSetting
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 317 of file VRDialComponent.h.

◆ OnDialFinishedLerping

FVRDialFinishedLerpingSignature UVRDialComponent::OnDialFinishedLerping
BlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "VRDialComponent|Lerping")

Definition at line 81 of file VRDialComponent.h.

◆ OnDialHitSnapAngle

FVRDialStateChangedSignature UVRDialComponent::OnDialHitSnapAngle
BlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "VRDialComponent")

Definition at line 41 of file VRDialComponent.h.

◆ OnDropped

FVROnDropSignature UVRDialComponent::OnDropped
BlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "Grip Events")

Definition at line 346 of file VRDialComponent.h.

◆ OnGripped

FVROnGripSignature UVRDialComponent::OnGripped
BlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "Grip Events")

Definition at line 338 of file VRDialComponent.h.

◆ PrimarySlotRange

float UVRDialComponent::PrimarySlotRange
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")

Definition at line 196 of file VRDialComponent.h.

◆ RotationScaler

float UVRDialComponent::RotationScaler
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (ClampMin = "0.0", ClampMax = "180.0", UIMin = "0.0", UIMax = "180.0"))

Definition at line 162 of file VRDialComponent.h.

◆ SecondarySlotRange

float UVRDialComponent::SecondarySlotRange
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")

Definition at line 203 of file VRDialComponent.h.

◆ SnapAngleIncrement

float UVRDialComponent::SnapAngleIncrement
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (editcondition = "!bDialUseSnapAngleList", ClampMin = "0.0", ClampMax = "180.0", UIMin = "0.0", UIMax = "180.0"))

Definition at line 146 of file VRDialComponent.h.

◆ SnapAngleThreshold

float UVRDialComponent::SnapAngleThreshold
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (editcondition = "!bDialUseSnapAngleList", ClampMin = "0.0", ClampMax = "180.0", UIMin = "0.0", UIMax = "180.0"))

Definition at line 154 of file VRDialComponent.h.


The documentation for this class was generated from the following files: