A Demo Project for the UnrealEngineSDK
|
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) More...
#include <VRDialComponent.h>
Public Member Functions | |
UVRDialComponent (const FObjectInitializer &ObjectInitializer) | |
~UVRDialComponent () | |
void | AddDialAngle (float DialAngleDelta, bool bCallEvents=false, bool bSkipSettingRot=false) |
UFUNCTION(BlueprintCallable, Category = "VRLeverComponent") | |
FBPAdvGripSettings | AdvancedGripSettings () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
FBPAdvGripSettings | AdvancedGripSettings_Implementation () override |
bool | AllowsMultipleGrips () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
bool | AllowsMultipleGrips_Implementation () override |
virtual void | BeginPlay () override |
void | CalculateDialProgress () |
void | ClosestGripSlotInRange (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | ClosestGripSlotInRange_Implementation (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override |
bool | DenyGripping (UGripMotionControllerComponent *GripInitiator=nullptr) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips")) | |
bool | DenyGripping_Implementation (UGripMotionControllerComponent *GripInitiator=nullptr) override |
bool | GetGripScripts (TArray< UVRGripScriptBase * > &ArrayReference) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
bool | GetGripScripts_Implementation (TArray< UVRGripScriptBase * > &ArrayReference) override |
void | GetGripStiffnessAndDamping (float &GripStiffnessOut, float &GripDampingOut) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | GetGripStiffnessAndDamping_Implementation (float &GripStiffnessOut, float &GripDampingOut) override |
virtual void | GetOwnedGameplayTags (FGameplayTagContainer &TagContainer) const override |
EGripCollisionType | GetPrimaryGripType (bool bIsSlot) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
EGripCollisionType | GetPrimaryGripType_Implementation (bool bIsSlot) override |
float | GripBreakDistance () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
float | GripBreakDistance_Implementation () override |
EGripLateUpdateSettings | GripLateUpdateSetting () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
EGripLateUpdateSettings | GripLateUpdateSetting_Implementation () override |
EGripMovementReplicationSettings | GripMovementReplicationType () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
EGripMovementReplicationSettings | GripMovementReplicationType_Implementation () override |
void | IsHeld (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | IsHeld_Implementation (TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) override |
virtual void | Native_NotifyThrowGripDelegates (UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
void | OnChildGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnChildGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
void | OnChildGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnChildGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
void | OnEndSecondaryUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | OnEndSecondaryUsed_Implementation () override |
void | OnEndUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | OnEndUsed_Implementation () override |
void | OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
void | OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
void | OnInput (FKey Key, EInputEvent KeyEvent) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | OnInput_Implementation (FKey Key, EInputEvent KeyEvent) override |
virtual void | OnRegister () override |
virtual void | OnRep_InitialRelativeTransform () |
UFUNCTION() | |
void | OnSecondaryGrip (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnSecondaryGrip_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
void | OnSecondaryGripRelease (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
void | OnSecondaryUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | OnSecondaryUsed_Implementation () override |
void | OnUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | OnUsed_Implementation () override |
virtual void | PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override |
void | ReceiveDialFinishedLerping () |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Dial Finished Lerping")) | |
void | ReceiveDialHitSnapAngle (float DialMilestoneAngle) |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Dial Hit Snap Angle")) | |
bool | RequestsSocketing (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
bool | RequestsSocketing_Implementation (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override |
void | ResetInitialDialLocation () |
UFUNCTION(BlueprintCallable, Category = "VRLeverComponent") | |
ESecondaryGripType | SecondaryGripType () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
ESecondaryGripType | SecondaryGripType_Implementation () override |
void | SetDialAngle (float DialAngle, bool bCallEvents=false) |
UFUNCTION(BlueprintCallable, Category = "VRLeverComponent") | |
void | SetGripPriority (int NewGripPriority) |
UFUNCTION(BlueprintCallable, Category = "GripSettings") | |
void | SetHeld (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | SetHeld_Implementation (UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) override |
bool | SimulateOnDrop () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
bool | SimulateOnDrop_Implementation () override |
EGripInterfaceTeleportBehavior | TeleportBehavior () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
EGripInterfaceTeleportBehavior | TeleportBehavior_Implementation () override |
virtual void | TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override |
void | TickGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | TickGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override |
Public Attributes | |
bool | bDenyGripping |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface", meta = (ScriptName = "IsDenyGripping")) | |
bool | bDialUseDirectHandRotation |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent") | |
bool | bDialUsesAngleSnap |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent") | |
bool | bDialUseSnapAngleList |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent") | |
bool | bIsHeld |
UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface", meta = (ScriptName = "IsCurrentlyHeld")) | |
bool | bIsLerping |
UPROPERTY(BlueprintReadOnly, Category = "VRDialComponent|Lerping") | |
bool | bLerpBackOnRelease |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent|Lerping") | |
bool | bOriginalReplicatesMovement |
float | BreakDistance |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface") | |
bool | bRepGameplayTags |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface") | |
bool | bReplicateMovement |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface|Replication") | |
bool | bSendDialEventsDuringLerp |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent|Lerping") | |
bool | bUseRollover |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent") | |
float | CClockwiseMaximumDialAngle |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent") | |
float | ClockwiseMaximumDialAngle |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent") | |
float | CurrentDialAngle |
UPROPERTY(BlueprintReadOnly, Category = "VRDialComponent") | |
float | CurRotBackEnd |
float | DialReturnSpeed |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent|Lerping") | |
EVRInteractibleAxis | DialRotationAxis |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent") | |
TArray< float > | DialSnapAngleList |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (editcondition = "bDialUseSnapAngleList")) | |
FGameplayTagContainer | GameplayTags |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags") | |
int | GripPriority |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings") | |
FBPGripPair | HoldingGrip |
UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface") | |
FVector | InitialDropLocation |
float | InitialGripRot |
FVector | InitialInteractorLocation |
FTransform_NetQuantize | InitialRelativeTransform |
UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_InitialRelativeTransform, Category = "VRDialComponent") | |
float | InitialRotBackEnd |
EVRInteractibleAxis | InteractorRotationAxis |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (editcondition = "bDialUseDirectHandRotation")) | |
float | LastGripRot |
FRotator | LastRotation |
float | LastSnapAngle |
EGripMovementReplicationSettings | MovementReplicationSetting |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface") | |
FVRDialFinishedLerpingSignature | OnDialFinishedLerping |
UPROPERTY(BlueprintAssignable, Category = "VRDialComponent|Lerping") | |
FVRDialStateChangedSignature | OnDialHitSnapAngle |
UPROPERTY(BlueprintAssignable, Category = "VRDialComponent") | |
FVROnDropSignature | OnDropped |
UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
FVROnGripSignature | OnGripped |
UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
float | PrimarySlotRange |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings") | |
float | RotationScaler |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (ClampMin = "0.0", ClampMax = "180.0", UIMin = "0.0", UIMax = "180.0")) | |
float | SecondarySlotRange |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings") | |
float | SnapAngleIncrement |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (editcondition = "!bDialUseSnapAngleList", ClampMin = "0.0", ClampMax = "180.0", UIMin = "0.0", UIMax = "180.0")) | |
float | SnapAngleThreshold |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (editcondition = "!bDialUseSnapAngleList", ClampMin = "0.0", ClampMax = "180.0", UIMin = "0.0", UIMax = "180.0")) | |
Private Member Functions | |
GENERATED_BODY () | |
GENERATED_IINTERFACE_BODY () | |
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
Definition at line 26 of file VRDialComponent.h.
UVRDialComponent::UVRDialComponent | ( | const FObjectInitializer & | ObjectInitializer | ) |
Definition at line 8 of file VRDialComponent.cpp.
UVRDialComponent::~UVRDialComponent | ( | ) |
Definition at line 54 of file VRDialComponent.cpp.
|
BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRLeverComponent")
Utility to ensure angle is between +/- 180 degrees by unwinding.
Definition at line 457 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 358 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 386 of file VRDialComponent.cpp.
|
overridevirtual |
void UVRDialComponent::CalculateDialProgress | ( | ) |
Definition at line 579 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
Called to get the closest grip socket in range
WorldLocation | - World Location to check near |
bSecondarySlot | - True if this is a check for a secondary slot or not |
CallingController | - Controller checking for the slot (can be used in overrides for per hand checks) |
OverridePrefix | - A different substring to check against in the socket names to find relevant ones |
|
override |
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))
|
override |
Definition at line 296 of file VRDialComponent.cpp.
|
private |
|
privateinherited |
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 446 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 352 of file VRDialComponent.cpp.
|
inlineoverridevirtual |
Overridden to return requirements tags
Definition at line 272 of file VRDialComponent.h.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 321 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 363 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 337 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 332 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
|
overridevirtual |
Reimplemented from IVRGripInterface.
Definition at line 405 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
override |
Definition at line 285 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
override |
Definition at line 286 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 292 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 290 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
override |
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
override |
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 293 of file VRDialComponent.cpp.
|
overridevirtual |
|
inlinevirtual |
UFUNCTION()
Definition at line 232 of file VRDialComponent.h.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
override |
Definition at line 287 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
override |
Definition at line 288 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 291 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 289 of file VRDialComponent.cpp.
|
overridevirtual |
Definition at line 71 of file VRDialComponent.cpp.
|
BlueprintImplementableEvent |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Dial Finished Lerping"))
|
BlueprintImplementableEvent |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Dial Hit Snap Angle"))
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 294 of file VRDialComponent.cpp.
|
BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRLeverComponent")
Definition at line 571 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 326 of file VRDialComponent.cpp.
|
BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRLeverComponent")
Definition at line 451 of file VRDialComponent.cpp.
|
BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "GripSettings")
Definition at line 280 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
override |
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 306 of file VRDialComponent.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
override |
Definition at line 301 of file VRDialComponent.cpp.
|
overridevirtual |
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
override |
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface", meta = (ScriptName = "IsDenyGripping"))
Definition at line 362 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")
Definition at line 178 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")
Definition at line 123 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")
Definition at line 130 of file VRDialComponent.h.
|
BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface", meta = (ScriptName = "IsCurrentlyHeld"))
Definition at line 323 of file VRDialComponent.h.
|
BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRDialComponent|Lerping")
Definition at line 75 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent|Lerping")
Definition at line 55 of file VRDialComponent.h.
bool UVRDialComponent::bOriginalReplicatesMovement |
Definition at line 330 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 354 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhereReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 298 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhereReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface|Replication")
Definition at line 307 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent|Lerping")
Definition at line 62 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")
Definition at line 116 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")
Definition at line 107 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")
Definition at line 100 of file VRDialComponent.h.
|
BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRDialComponent")
Definition at line 93 of file VRDialComponent.h.
float UVRDialComponent::CurRotBackEnd |
Definition at line 242 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent|Lerping")
Definition at line 69 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent")
Definition at line 169 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (editcondition = "bDialUseSnapAngleList"))
Definition at line 138 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhereReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")
Tags that are set on this object
Definition at line 284 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
Definition at line 210 of file VRDialComponent.h.
|
BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface")
Definition at line 329 of file VRDialComponent.h.
FVector UVRDialComponent::InitialDropLocation |
Definition at line 241 of file VRDialComponent.h.
float UVRDialComponent::InitialGripRot |
Definition at line 181 of file VRDialComponent.h.
FVector UVRDialComponent::InitialInteractorLocation |
Definition at line 240 of file VRDialComponent.h.
|
BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_InitialRelativeTransform, Category = "VRDialComponent")
Definition at line 227 of file VRDialComponent.h.
float UVRDialComponent::InitialRotBackEnd |
Definition at line 182 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (editcondition = "bDialUseDirectHandRotation"))
Definition at line 189 of file VRDialComponent.h.
float UVRDialComponent::LastGripRot |
Definition at line 180 of file VRDialComponent.h.
FRotator UVRDialComponent::LastRotation |
Definition at line 243 of file VRDialComponent.h.
float UVRDialComponent::LastSnapAngle |
Definition at line 244 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 317 of file VRDialComponent.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "VRDialComponent|Lerping")
Definition at line 81 of file VRDialComponent.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "VRDialComponent")
Definition at line 41 of file VRDialComponent.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 346 of file VRDialComponent.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 338 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
Definition at line 196 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (ClampMin = "0.0", ClampMax = "180.0", UIMin = "0.0", UIMax = "180.0"))
Definition at line 162 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
Definition at line 203 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (editcondition = "!bDialUseSnapAngleList", ClampMin = "0.0", ClampMax = "180.0", UIMin = "0.0", UIMax = "180.0"))
Definition at line 146 of file VRDialComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRDialComponent", meta = (editcondition = "!bDialUseSnapAngleList", ClampMin = "0.0", ClampMax = "180.0", UIMin = "0.0", UIMax = "180.0"))
Definition at line 154 of file VRDialComponent.h.