AddDialAngle(float DialAngleDelta, bool bCallEvents=false, bool bSkipSettingRot=false) | UVRDialComponent | |
AdvancedGripSettings() | IVRGripInterface | |
AdvancedGripSettings_Implementation() override | UVRDialComponent | |
AllowsMultipleGrips() | IVRGripInterface | |
AllowsMultipleGrips_Implementation() override | UVRDialComponent | |
bDenyGripping | UVRDialComponent | |
bDialUseDirectHandRotation | UVRDialComponent | |
bDialUsesAngleSnap | UVRDialComponent | |
bDialUseSnapAngleList | UVRDialComponent | |
BeginPlay() override | UVRDialComponent | virtual |
bIsHeld | UVRDialComponent | |
bIsLerping | UVRDialComponent | |
bLerpBackOnRelease | UVRDialComponent | |
bOriginalReplicatesMovement | UVRDialComponent | |
BreakDistance | UVRDialComponent | |
bRepGameplayTags | UVRDialComponent | |
bReplicateMovement | UVRDialComponent | |
bSendDialEventsDuringLerp | UVRDialComponent | |
bUseRollover | UVRDialComponent | |
CalculateDialProgress() | UVRDialComponent | |
CClockwiseMaximumDialAngle | UVRDialComponent | |
ClockwiseMaximumDialAngle | UVRDialComponent | |
ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) | IVRGripInterface | |
ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override | UVRDialComponent | |
CurrentDialAngle | UVRDialComponent | |
CurRotBackEnd | UVRDialComponent | |
DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr) | IVRGripInterface | |
DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) override | UVRDialComponent | |
DialReturnSpeed | UVRDialComponent | |
DialRotationAxis | UVRDialComponent | |
DialSnapAngleList | UVRDialComponent | |
GameplayTags | UVRDialComponent | |
GENERATED_BODY() | UVRDialComponent | private |
GENERATED_IINTERFACE_BODY() | IVRGripInterface | private |
GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference) | IVRGripInterface | |
GetGripScripts_Implementation(TArray< UVRGripScriptBase * > &ArrayReference) override | UVRDialComponent | |
GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut) | IVRGripInterface | |
GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) override | UVRDialComponent | |
GetOwnedGameplayTags(FGameplayTagContainer &TagContainer) const override | UVRDialComponent | inlinevirtual |
GetPrimaryGripType(bool bIsSlot) | IVRGripInterface | |
GetPrimaryGripType_Implementation(bool bIsSlot) override | UVRDialComponent | |
GripBreakDistance() | IVRGripInterface | |
GripBreakDistance_Implementation() override | UVRDialComponent | |
GripLateUpdateSetting() | IVRGripInterface | |
GripLateUpdateSetting_Implementation() override | UVRDialComponent | |
GripMovementReplicationType() | IVRGripInterface | |
GripMovementReplicationType_Implementation() override | UVRDialComponent | |
GripPriority | UVRDialComponent | |
HoldingGrip | UVRDialComponent | |
InitialDropLocation | UVRDialComponent | |
InitialGripRot | UVRDialComponent | |
InitialInteractorLocation | UVRDialComponent | |
InitialRelativeTransform | UVRDialComponent | |
InitialRotBackEnd | UVRDialComponent | |
InteractorRotationAxis | UVRDialComponent | |
IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) | IVRGripInterface | |
IsHeld_Implementation(TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) override | UVRDialComponent | |
LastGripRot | UVRDialComponent | |
LastRotation | UVRDialComponent | |
LastSnapAngle | UVRDialComponent | |
MovementReplicationSetting | UVRDialComponent | |
Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | UVRDialComponent | virtual |
OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnChildGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | UVRDialComponent | |
OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
OnChildGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | UVRDialComponent | |
OnDialFinishedLerping | UVRDialComponent | |
OnDialHitSnapAngle | UVRDialComponent | |
OnDropped | UVRDialComponent | |
OnEndSecondaryUsed() | IVRGripInterface | |
OnEndSecondaryUsed_Implementation() override | UVRDialComponent | |
OnEndUsed() | IVRGripInterface | |
OnEndUsed_Implementation() override | UVRDialComponent | |
OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | UVRDialComponent | |
OnGripped | UVRDialComponent | |
OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | UVRDialComponent | |
OnInput(FKey Key, EInputEvent KeyEvent) | IVRGripInterface | |
OnInput_Implementation(FKey Key, EInputEvent KeyEvent) override | UVRDialComponent | |
OnRegister() override | UVRDialComponent | virtual |
OnRep_InitialRelativeTransform() | UVRDialComponent | inlinevirtual |
OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | UVRDialComponent | |
OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | UVRDialComponent | |
OnSecondaryUsed() | IVRGripInterface | |
OnSecondaryUsed_Implementation() override | UVRDialComponent | |
OnUsed() | IVRGripInterface | |
OnUsed_Implementation() override | UVRDialComponent | |
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) override | UVRDialComponent | virtual |
PrimarySlotRange | UVRDialComponent | |
ReceiveDialFinishedLerping() | UVRDialComponent | |
ReceiveDialHitSnapAngle(float DialMilestoneAngle) | UVRDialComponent | |
RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) | IVRGripInterface | |
RequestsSocketing_Implementation(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override | UVRDialComponent | |
ResetInitialDialLocation() | UVRDialComponent | |
RotationScaler | UVRDialComponent | |
SecondaryGripType() | IVRGripInterface | |
SecondaryGripType_Implementation() override | UVRDialComponent | |
SecondarySlotRange | UVRDialComponent | |
SetDialAngle(float DialAngle, bool bCallEvents=false) | UVRDialComponent | |
SetGripPriority(int NewGripPriority) | UVRDialComponent | |
SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) | IVRGripInterface | |
SetHeld_Implementation(UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) override | UVRDialComponent | |
SimulateOnDrop() | IVRGripInterface | |
SimulateOnDrop_Implementation() override | UVRDialComponent | |
SnapAngleIncrement | UVRDialComponent | |
SnapAngleThreshold | UVRDialComponent | |
TeleportBehavior() | IVRGripInterface | |
TeleportBehavior_Implementation() override | UVRDialComponent | |
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override | UVRDialComponent | virtual |
TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) | IVRGripInterface | |
TickGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override | UVRDialComponent | |
UVRDialComponent(const FObjectInitializer &ObjectInitializer) | UVRDialComponent | |
~UVRDialComponent() | UVRDialComponent | |