A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
UVRDialComponent Member List

This is the complete list of members for UVRDialComponent, including all inherited members.

AddDialAngle(float DialAngleDelta, bool bCallEvents=false, bool bSkipSettingRot=false)UVRDialComponent
AdvancedGripSettings()IVRGripInterface
AdvancedGripSettings_Implementation() overrideUVRDialComponent
AllowsMultipleGrips()IVRGripInterface
AllowsMultipleGrips_Implementation() overrideUVRDialComponent
bDenyGrippingUVRDialComponent
bDialUseDirectHandRotationUVRDialComponent
bDialUsesAngleSnapUVRDialComponent
bDialUseSnapAngleListUVRDialComponent
BeginPlay() overrideUVRDialComponentvirtual
bIsHeldUVRDialComponent
bIsLerpingUVRDialComponent
bLerpBackOnReleaseUVRDialComponent
bOriginalReplicatesMovementUVRDialComponent
BreakDistanceUVRDialComponent
bRepGameplayTagsUVRDialComponent
bReplicateMovementUVRDialComponent
bSendDialEventsDuringLerpUVRDialComponent
bUseRolloverUVRDialComponent
CalculateDialProgress()UVRDialComponent
CClockwiseMaximumDialAngleUVRDialComponent
ClockwiseMaximumDialAngleUVRDialComponent
ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None)IVRGripInterface
ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) overrideUVRDialComponent
CurrentDialAngleUVRDialComponent
CurRotBackEndUVRDialComponent
DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr)IVRGripInterface
DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) overrideUVRDialComponent
DialReturnSpeedUVRDialComponent
DialRotationAxisUVRDialComponent
DialSnapAngleListUVRDialComponent
GameplayTagsUVRDialComponent
GENERATED_BODY()UVRDialComponentprivate
GENERATED_IINTERFACE_BODY()IVRGripInterfaceprivate
GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference)IVRGripInterface
GetGripScripts_Implementation(TArray< UVRGripScriptBase * > &ArrayReference) overrideUVRDialComponent
GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut)IVRGripInterface
GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) overrideUVRDialComponent
GetOwnedGameplayTags(FGameplayTagContainer &TagContainer) const overrideUVRDialComponentinlinevirtual
GetPrimaryGripType(bool bIsSlot)IVRGripInterface
GetPrimaryGripType_Implementation(bool bIsSlot) overrideUVRDialComponent
GripBreakDistance()IVRGripInterface
GripBreakDistance_Implementation() overrideUVRDialComponent
GripLateUpdateSetting()IVRGripInterface
GripLateUpdateSetting_Implementation() overrideUVRDialComponent
GripMovementReplicationType()IVRGripInterface
GripMovementReplicationType_Implementation() overrideUVRDialComponent
GripPriorityUVRDialComponent
HoldingGripUVRDialComponent
InitialDropLocationUVRDialComponent
InitialGripRotUVRDialComponent
InitialInteractorLocationUVRDialComponent
InitialRelativeTransformUVRDialComponent
InitialRotBackEndUVRDialComponent
InteractorRotationAxisUVRDialComponent
IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld)IVRGripInterface
IsHeld_Implementation(TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) overrideUVRDialComponent
LastGripRotUVRDialComponent
LastRotationUVRDialComponent
LastSnapAngleUVRDialComponent
MovementReplicationSettingUVRDialComponent
Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideUVRDialComponentvirtual
OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnChildGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideUVRDialComponent
OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)IVRGripInterface
OnChildGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideUVRDialComponent
OnDialFinishedLerpingUVRDialComponent
OnDialHitSnapAngleUVRDialComponent
OnDroppedUVRDialComponent
OnEndSecondaryUsed()IVRGripInterface
OnEndSecondaryUsed_Implementation() overrideUVRDialComponent
OnEndUsed()IVRGripInterface
OnEndUsed_Implementation() overrideUVRDialComponent
OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideUVRDialComponent
OnGrippedUVRDialComponent
OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)IVRGripInterface
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideUVRDialComponent
OnInput(FKey Key, EInputEvent KeyEvent)IVRGripInterface
OnInput_Implementation(FKey Key, EInputEvent KeyEvent) overrideUVRDialComponent
OnRegister() overrideUVRDialComponentvirtual
OnRep_InitialRelativeTransform()UVRDialComponentinlinevirtual
OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideUVRDialComponent
OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideUVRDialComponent
OnSecondaryUsed()IVRGripInterface
OnSecondaryUsed_Implementation() overrideUVRDialComponent
OnUsed()IVRGripInterface
OnUsed_Implementation() overrideUVRDialComponent
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) overrideUVRDialComponentvirtual
PrimarySlotRangeUVRDialComponent
ReceiveDialFinishedLerping()UVRDialComponent
ReceiveDialHitSnapAngle(float DialMilestoneAngle)UVRDialComponent
RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform)IVRGripInterface
RequestsSocketing_Implementation(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) overrideUVRDialComponent
ResetInitialDialLocation()UVRDialComponent
RotationScalerUVRDialComponent
SecondaryGripType()IVRGripInterface
SecondaryGripType_Implementation() overrideUVRDialComponent
SecondarySlotRangeUVRDialComponent
SetDialAngle(float DialAngle, bool bCallEvents=false)UVRDialComponent
SetGripPriority(int NewGripPriority)UVRDialComponent
SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld)IVRGripInterface
SetHeld_Implementation(UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) overrideUVRDialComponent
SimulateOnDrop()IVRGripInterface
SimulateOnDrop_Implementation() overrideUVRDialComponent
SnapAngleIncrementUVRDialComponent
SnapAngleThresholdUVRDialComponent
TeleportBehavior()IVRGripInterface
TeleportBehavior_Implementation() overrideUVRDialComponent
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) overrideUVRDialComponentvirtual
TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime)IVRGripInterface
TickGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) overrideUVRDialComponent
UVRDialComponent(const FObjectInitializer &ObjectInitializer)UVRDialComponent
~UVRDialComponent()UVRDialComponent