A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"
#include "VRBPDatatypes.h"
#include "UObject/ObjectMacros.h"
#include "Engine/EngineTypes.h"
#include "UObject/ScriptInterface.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "GameplayTagContainer.h"
#include "VRInteractibleFunctionLibrary.generated.h"
Go to the source code of this file.
Classes | |
struct | FBPVRInteractibleBaseData |
USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More... | |
class | UVRInteractibleFunctionLibrary |
UCLASS() More... | |
Enumerations | |
enum class | EVRInteractibleAxis : uint8 { Axis_X , Axis_Y , Axis_Z } |
UENUM(Blueprintable) More... | |
Functions | |
DECLARE_LOG_CATEGORY_EXTERN (VRInteractibleFunctionLibraryLog, Log, All) | |
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strongBlueprintable |
UENUM(Blueprintable)
Enumerator | |
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Axis_X | |
Axis_Y | |
Axis_Z |
Definition at line 23 of file VRInteractibleFunctionLibrary.h.
DECLARE_LOG_CATEGORY_EXTERN | ( | VRInteractibleFunctionLibraryLog | , |
Log | , | ||
All | ) |