A Demo Project for the UnrealEngineSDK
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VRInteractibleFunctionLibrary.h File Reference
#include "CoreMinimal.h"
#include "VRBPDatatypes.h"
#include "UObject/ObjectMacros.h"
#include "Engine/EngineTypes.h"
#include "UObject/ScriptInterface.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "GameplayTagContainer.h"
#include "VRInteractibleFunctionLibrary.generated.h"
Include dependency graph for VRInteractibleFunctionLibrary.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  FBPVRInteractibleBaseData
 USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
 
class  UVRInteractibleFunctionLibrary
 UCLASS() More...
 

Enumerations

enum class  EVRInteractibleAxis : uint8 { Axis_X , Axis_Y , Axis_Z }
 UENUM(Blueprintable) More...
 

Functions

 DECLARE_LOG_CATEGORY_EXTERN (VRInteractibleFunctionLibraryLog, Log, All)
 

Enumeration Type Documentation

◆ EVRInteractibleAxis

enum class EVRInteractibleAxis : uint8
strongBlueprintable

UENUM(Blueprintable)

Enumerator
Axis_X 
Axis_Y 
Axis_Z 

Definition at line 23 of file VRInteractibleFunctionLibrary.h.

Function Documentation

◆ DECLARE_LOG_CATEGORY_EXTERN()

DECLARE_LOG_CATEGORY_EXTERN ( VRInteractibleFunctionLibraryLog ,
Log ,
All  )