A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
#include <VRInteractibleFunctionLibrary.h>
Public Member Functions | |
FBPVRInteractibleBaseData () | |
GENERATED_BODY () | |
Public Attributes | |
FVector | InitialDropLocation |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData") | |
FVector | InitialGripLoc |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData") | |
FVector | InitialInteractorLocation |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData") | |
FTransform | InitialRelativeTransform |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData") | |
FTransform | ReversedRelativeTransform |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData") | |
USTRUCT(BlueprintType, Category = "VRExpansionLibrary")
Definition at line 38 of file VRInteractibleFunctionLibrary.h.
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inline |
Definition at line 83 of file VRInteractibleFunctionLibrary.h.
FBPVRInteractibleBaseData::GENERATED_BODY | ( | ) |
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BlueprintReadOnlyVisibleAnywhere |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")
Definition at line 73 of file VRInteractibleFunctionLibrary.h.
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BlueprintReadOnlyVisibleAnywhere |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")
Definition at line 65 of file VRInteractibleFunctionLibrary.h.
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BlueprintReadOnlyVisibleAnywhere |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")
Definition at line 57 of file VRInteractibleFunctionLibrary.h.
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BlueprintReadOnlyVisibleAnywhere |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")
Definition at line 49 of file VRInteractibleFunctionLibrary.h.
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BlueprintReadOnlyVisibleAnywhere |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")
Definition at line 81 of file VRInteractibleFunctionLibrary.h.