A Demo Project for the UnrealEngineSDK
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FBPVRInteractibleBaseData Struct ReferenceBlueprintType

USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...

#include <VRInteractibleFunctionLibrary.h>

Public Member Functions

 FBPVRInteractibleBaseData ()
 
 GENERATED_BODY ()
 

Public Attributes

FVector InitialDropLocation
 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")
 
FVector InitialGripLoc
 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")
 
FVector InitialInteractorLocation
 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")
 
FTransform InitialRelativeTransform
 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")
 
FTransform ReversedRelativeTransform
 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")
 

Detailed Description

USTRUCT(BlueprintType, Category = "VRExpansionLibrary")

Definition at line 38 of file VRInteractibleFunctionLibrary.h.

Constructor & Destructor Documentation

◆ FBPVRInteractibleBaseData()

FBPVRInteractibleBaseData::FBPVRInteractibleBaseData ( )
inline

Definition at line 83 of file VRInteractibleFunctionLibrary.h.

Member Function Documentation

◆ GENERATED_BODY()

FBPVRInteractibleBaseData::GENERATED_BODY ( )

Member Data Documentation

◆ InitialDropLocation

FVector FBPVRInteractibleBaseData::InitialDropLocation
VisibleAnywhereBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")

Definition at line 73 of file VRInteractibleFunctionLibrary.h.

◆ InitialGripLoc

FVector FBPVRInteractibleBaseData::InitialGripLoc
VisibleAnywhereBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")

Definition at line 65 of file VRInteractibleFunctionLibrary.h.

◆ InitialInteractorLocation

FVector FBPVRInteractibleBaseData::InitialInteractorLocation
VisibleAnywhereBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")

Definition at line 57 of file VRInteractibleFunctionLibrary.h.

◆ InitialRelativeTransform

FTransform FBPVRInteractibleBaseData::InitialRelativeTransform
VisibleAnywhereBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")

Definition at line 49 of file VRInteractibleFunctionLibrary.h.

◆ ReversedRelativeTransform

FTransform FBPVRInteractibleBaseData::ReversedRelativeTransform
VisibleAnywhereBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")

Definition at line 81 of file VRInteractibleFunctionLibrary.h.


The documentation for this struct was generated from the following file: