A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
AGrippableSkeletalMeshActor Class ReferenceBlueprintable

UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) More...

#include <GrippableSkeletalMeshActor.h>

Inheritance diagram for AGrippableSkeletalMeshActor:
[legend]

Public Member Functions

 AGrippableSkeletalMeshActor (const FObjectInitializer &ObjectInitializer)
 
 ~AGrippableSkeletalMeshActor ()
 
bool AddToClientReplicationBucket ()
 UFUNCTION(BlueprintCallable, Category = "Networking")
 
FBPAdvGripSettings AdvancedGripSettings ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual FBPAdvGripSettings AdvancedGripSettings_Implementation () override
 
bool AllowsMultipleGrips ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual bool AllowsMultipleGrips_Implementation () override
 
virtual void BeginDestroy () override
 
virtual void BeginPlay () override
 
void CeaseReplicationBlocking ()
 UFUNCTION(Category = "Networking")
 
void ClosestGripSlotInRange (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void ClosestGripSlotInRange_Implementation (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override
 
bool DenyGripping (UGripMotionControllerComponent *GripInitiator=nullptr)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))
 
virtual bool DenyGripping_Implementation (UGripMotionControllerComponent *GripInitiator=nullptr) override
 
virtual void EndPlay (const EEndPlayReason::Type EndPlayReason) override
 
virtual void GatherCurrentMovement () override
 
bool GetGripScripts (TArray< UVRGripScriptBase * > &ArrayReference)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual bool GetGripScripts_Implementation (TArray< UVRGripScriptBase * > &ArrayReference) override
 
void GetGripStiffnessAndDamping (float &GripStiffnessOut, float &GripDampingOut)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void GetGripStiffnessAndDamping_Implementation (float &GripStiffnessOut, float &GripDampingOut) override
 
virtual void GetOwnedGameplayTags (FGameplayTagContainer &TagContainer) const override
 
EGripCollisionType GetPrimaryGripType (bool bIsSlot)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual EGripCollisionType GetPrimaryGripType_Implementation (bool bIsSlot) override
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList) override
 
float GripBreakDistance ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual float GripBreakDistance_Implementation () override
 
EGripLateUpdateSettings GripLateUpdateSetting ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual EGripLateUpdateSettings GripLateUpdateSetting_Implementation () override
 
EGripMovementReplicationSettings GripMovementReplicationType ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual EGripMovementReplicationSettings GripMovementReplicationType_Implementation () override
 
FORCEINLINE bool IsCurrentlyClientAuthThrowing ()
 UFUNCTION(BlueprintPure, Category = "Networking")
 
void IsHeld (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void IsHeld_Implementation (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) override
 
virtual void MarkComponentsAsPendingKill () override
 
virtual void Native_NotifyThrowGripDelegates (UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override
 
void OnChildGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void OnChildGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override
 
void OnChildGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void OnChildGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override
 
void OnEndSecondaryUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void OnEndSecondaryUsed_Implementation () override
 
void OnEndUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void OnEndUsed_Implementation () override
 
void OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override
 
void OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override
 
void OnInput (FKey Key, EInputEvent KeyEvent)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void OnInput_Implementation (FKey Key, EInputEvent KeyEvent) override
 
virtual void OnRep_AttachmentReplication () override
 
virtual void OnRep_ReplicatedMovement () override
 
virtual void OnRep_ReplicateMovement () override
 
void OnSecondaryGrip (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void OnSecondaryGrip_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override
 
void OnSecondaryGripRelease (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override
 
void OnSecondaryUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void OnSecondaryUsed_Implementation () override
 
void OnUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void OnUsed_Implementation () override
 
bool PollReplicationEvent ()
 UFUNCTION()
 
virtual void PostNetReceivePhysicState () override
 
virtual void PreDestroyFromReplication () override
 
virtual void PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override
 
bool RemoveFromClientReplicationBucket ()
 UFUNCTION(BlueprintCallable, Category = "Networking")
 
bool ReplicateSubobjects (UActorChannel *Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags) override
 
bool RequestsSocketing (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual bool RequestsSocketing_Implementation (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override
 
ESecondaryGripType SecondaryGripType ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual ESecondaryGripType SecondaryGripType_Implementation () override
 
void Server_EndClientAuthReplication ()
 UFUNCTION(Reliable, Server, WithValidation, Category = "Networking")
 
void Server_GetClientAuthReplication (const FRepMovementVR &newMovement)
 UFUNCTION(UnReliable, Server, WithValidation, Category = "Networking")
 
void SetDenyGripping (bool bDenyGripping)
 UFUNCTION(BlueprintCallable, Category = "VRGripInterface")
 
void SetGripPriority (int NewGripPriority)
 UFUNCTION(BlueprintCallable, Category = "VRGripInterface")
 
void SetHeld (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void SetHeld_Implementation (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) override
 
bool ShouldWeSkipAttachmentReplication (bool bConsiderHeld=true) const
 
bool SimulateOnDrop ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual bool SimulateOnDrop_Implementation () override
 
EGripInterfaceTeleportBehavior TeleportBehavior ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual EGripInterfaceTeleportBehavior TeleportBehavior_Implementation () override
 
void TickGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void TickGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override
 

Public Attributes

FRepAttachmentWithWeld AttachmentWeldReplication
 UPROPERTY(Replicated, ReplicatedUsing = OnRep_AttachmentReplication)
 
bool bAllowIgnoringAttachOnOwner
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")
 
bool bRepGripSettingsAndGameplayTags
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
 
bool bReplicateGripScripts
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
 
FVRClientAuthReplicationData ClientAuthReplicationData
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")
 
FGameplayTagContainer GameplayTags
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")
 
TArray< class UVRGripScriptBase * > GripLogicScripts
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadOnly, Instanced, Category = "VRGripInterface")
 
FVROnDropSignature OnDropped
 UPROPERTY(BlueprintAssignable, Category = "Grip Events")
 
FVROnGripSignature OnGripped
 UPROPERTY(BlueprintAssignable, Category = "Grip Events")
 
FVROnGripSignature OnSecondaryGripAdded
 UPROPERTY(BlueprintAssignable, Category = "Grip Events")
 
FVROnGripSignature OnSecondaryGripRemoved
 UPROPERTY(BlueprintAssignable, Category = "Grip Events")
 
FBPInterfaceProperties VRGripInterfaceSettings
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
 

Private Member Functions

 GENERATED_BODY ()
 
 GENERATED_IINTERFACE_BODY ()
 

Detailed Description

UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))

Definition at line 60 of file GrippableSkeletalMeshActor.h.

Constructor & Destructor Documentation

◆ AGrippableSkeletalMeshActor()

AGrippableSkeletalMeshActor::AGrippableSkeletalMeshActor ( const FObjectInitializer & ObjectInitializer)

Definition at line 35 of file GrippableSkeletalMeshActor.cpp.

◆ ~AGrippableSkeletalMeshActor()

AGrippableSkeletalMeshActor::~AGrippableSkeletalMeshActor ( )

Definition at line 255 of file GrippableSkeletalMeshActor.cpp.

Member Function Documentation

◆ AddToClientReplicationBucket()

bool AGrippableSkeletalMeshActor::AddToClientReplicationBucket ( )
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "Networking")

Definition at line 369 of file GrippableSkeletalMeshActor.cpp.

Here is the call graph for this function:
Here is the caller graph for this function:

◆ AdvancedGripSettings()

FBPAdvGripSettings IVRGripInterface::AdvancedGripSettings ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ AdvancedGripSettings_Implementation()

FBPAdvGripSettings AGrippableSkeletalMeshActor::AdvancedGripSettings_Implementation ( )
overridevirtual

Definition at line 340 of file GrippableSkeletalMeshActor.cpp.

◆ AllowsMultipleGrips()

bool IVRGripInterface::AllowsMultipleGrips ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ AllowsMultipleGrips_Implementation()

bool AGrippableSkeletalMeshActor::AllowsMultipleGrips_Implementation ( )
overridevirtual

Definition at line 358 of file GrippableSkeletalMeshActor.cpp.

◆ BeginDestroy()

void AGrippableSkeletalMeshActor::BeginDestroy ( )
overridevirtual

Definition at line 767 of file GrippableSkeletalMeshActor.cpp.

◆ BeginPlay()

void AGrippableSkeletalMeshActor::BeginPlay ( )
overridevirtual

Definition at line 259 of file GrippableSkeletalMeshActor.cpp.

◆ CeaseReplicationBlocking()

void AGrippableSkeletalMeshActor::CeaseReplicationBlocking ( )

UFUNCTION(Category = "Networking")

Definition at line 552 of file GrippableSkeletalMeshActor.cpp.

Here is the caller graph for this function:

◆ ClosestGripSlotInRange()

void IVRGripInterface::ClosestGripSlotInRange ( FVector WorldLocation,
bool bSecondarySlot,
bool & bHadSlotInRange,
FTransform & SlotWorldTransform,
FName & SlotName,
UGripMotionControllerComponent * CallingController = nullptr,
FName OverridePrefix = NAME_None )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

Called to get the closest grip socket in range

Parameters
WorldLocation- World Location to check near
bSecondarySlot- True if this is a check for a secondary slot or not
CallingController- Controller checking for the slot (can be used in overrides for per hand checks)
OverridePrefix- A different substring to check against in the socket names to find relevant ones

◆ ClosestGripSlotInRange_Implementation()

void AGrippableSkeletalMeshActor::ClosestGripSlotInRange_Implementation ( FVector WorldLocation,
bool bSecondarySlot,
bool & bHadSlotInRange,
FTransform & SlotWorldTransform,
FName & SlotName,
UGripMotionControllerComponent * CallingController = nullptr,
FName OverridePrefix = NAME_None )
overridevirtual

Definition at line 350 of file GrippableSkeletalMeshActor.cpp.

Here is the call graph for this function:

◆ DenyGripping()

bool IVRGripInterface::DenyGripping ( UGripMotionControllerComponent * GripInitiator = nullptr)
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))

◆ DenyGripping_Implementation()

bool AGrippableSkeletalMeshActor::DenyGripping_Implementation ( UGripMotionControllerComponent * GripInitiator = nullptr)
overridevirtual

Definition at line 298 of file GrippableSkeletalMeshActor.cpp.

◆ EndPlay()

void AGrippableSkeletalMeshActor::EndPlay ( const EEndPlayReason::Type EndPlayReason)
overridevirtual

Definition at line 568 of file GrippableSkeletalMeshActor.cpp.

Here is the call graph for this function:

◆ GatherCurrentMovement()

void AGrippableSkeletalMeshActor::GatherCurrentMovement ( )
overridevirtual

Definition at line 129 of file GrippableSkeletalMeshActor.cpp.

Here is the caller graph for this function:

◆ GENERATED_BODY()

AGrippableSkeletalMeshActor::GENERATED_BODY ( )
private

◆ GENERATED_IINTERFACE_BODY()

IVRGripInterface::GENERATED_IINTERFACE_BODY ( )
privateinherited

◆ GetGripScripts()

bool IVRGripInterface::GetGripScripts ( TArray< UVRGripScriptBase * > & ArrayReference)
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetGripScripts_Implementation()

bool AGrippableSkeletalMeshActor::GetGripScripts_Implementation ( TArray< UVRGripScriptBase * > & ArrayReference)
overridevirtual

Definition at line 447 of file GrippableSkeletalMeshActor.cpp.

◆ GetGripStiffnessAndDamping()

void IVRGripInterface::GetGripStiffnessAndDamping ( float & GripStiffnessOut,
float & GripDampingOut )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetGripStiffnessAndDamping_Implementation()

void AGrippableSkeletalMeshActor::GetGripStiffnessAndDamping_Implementation ( float & GripStiffnessOut,
float & GripDampingOut )
overridevirtual

Definition at line 334 of file GrippableSkeletalMeshActor.cpp.

◆ GetOwnedGameplayTags()

virtual void AGrippableSkeletalMeshActor::GetOwnedGameplayTags ( FGameplayTagContainer & TagContainer) const
inlineoverridevirtual

Overridden to return requirements tags

Definition at line 220 of file GrippableSkeletalMeshActor.h.

◆ GetPrimaryGripType()

EGripCollisionType IVRGripInterface::GetPrimaryGripType ( bool bIsSlot)
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetPrimaryGripType_Implementation()

EGripCollisionType AGrippableSkeletalMeshActor::GetPrimaryGripType_Implementation ( bool bIsSlot)
overridevirtual

Definition at line 314 of file GrippableSkeletalMeshActor.cpp.

◆ GetSubobjectsWithStableNamesForNetworking()

void AGrippableSkeletalMeshActor::GetSubobjectsWithStableNamesForNetworking ( TArray< UObject * > & ObjList)
overridevirtual

Definition at line 782 of file GrippableSkeletalMeshActor.cpp.

◆ GripBreakDistance()

float IVRGripInterface::GripBreakDistance ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripBreakDistance_Implementation()

float AGrippableSkeletalMeshActor::GripBreakDistance_Implementation ( )
overridevirtual

Definition at line 345 of file GrippableSkeletalMeshActor.cpp.

◆ GripLateUpdateSetting()

EGripLateUpdateSettings IVRGripInterface::GripLateUpdateSetting ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripLateUpdateSetting_Implementation()

EGripLateUpdateSettings AGrippableSkeletalMeshActor::GripLateUpdateSetting_Implementation ( )
overridevirtual

Definition at line 329 of file GrippableSkeletalMeshActor.cpp.

◆ GripMovementReplicationType()

EGripMovementReplicationSettings IVRGripInterface::GripMovementReplicationType ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripMovementReplicationType_Implementation()

EGripMovementReplicationSettings AGrippableSkeletalMeshActor::GripMovementReplicationType_Implementation ( )
overridevirtual

Definition at line 324 of file GrippableSkeletalMeshActor.cpp.

◆ IsCurrentlyClientAuthThrowing()

FORCEINLINE bool AGrippableSkeletalMeshActor::IsCurrentlyClientAuthThrowing ( )
inlineBlueprintPure

UFUNCTION(BlueprintPure, Category = "Networking")

Definition at line 208 of file GrippableSkeletalMeshActor.h.

◆ IsHeld()

void IVRGripInterface::IsHeld ( TArray< FBPGripPair > & HoldingControllers,
bool & bIsHeld )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ IsHeld_Implementation()

void AGrippableSkeletalMeshActor::IsHeld_Implementation ( TArray< FBPGripPair > & HoldingControllers,
bool & bIsHeld )
overridevirtual

Definition at line 363 of file GrippableSkeletalMeshActor.cpp.

◆ MarkComponentsAsPendingKill()

void AGrippableSkeletalMeshActor::MarkComponentsAsPendingKill ( )
overridevirtual

Definition at line 727 of file GrippableSkeletalMeshActor.cpp.

◆ Native_NotifyThrowGripDelegates()

void AGrippableSkeletalMeshActor::Native_NotifyThrowGripDelegates ( UGripMotionControllerComponent * Controller,
bool bGripped,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
overridevirtual

Reimplemented from IVRGripInterface.

Definition at line 398 of file GrippableSkeletalMeshActor.cpp.

◆ OnChildGrip()

void IVRGripInterface::OnChildGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnChildGrip_Implementation()

void AGrippableSkeletalMeshActor::OnChildGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
overridevirtual

Definition at line 287 of file GrippableSkeletalMeshActor.cpp.

◆ OnChildGripRelease()

void IVRGripInterface::OnChildGripRelease ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnChildGripRelease_Implementation()

void AGrippableSkeletalMeshActor::OnChildGripRelease_Implementation ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
overridevirtual

Definition at line 288 of file GrippableSkeletalMeshActor.cpp.

◆ OnEndSecondaryUsed()

void IVRGripInterface::OnEndSecondaryUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnEndSecondaryUsed_Implementation()

void AGrippableSkeletalMeshActor::OnEndSecondaryUsed_Implementation ( )
overridevirtual

Definition at line 294 of file GrippableSkeletalMeshActor.cpp.

◆ OnEndUsed()

void IVRGripInterface::OnEndUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnEndUsed_Implementation()

void AGrippableSkeletalMeshActor::OnEndUsed_Implementation ( )
overridevirtual

Definition at line 292 of file GrippableSkeletalMeshActor.cpp.

◆ OnGrip()

void IVRGripInterface::OnGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnGrip_Implementation()

void AGrippableSkeletalMeshActor::OnGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
overridevirtual

Definition at line 285 of file GrippableSkeletalMeshActor.cpp.

◆ OnGripRelease()

void IVRGripInterface::OnGripRelease ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnGripRelease_Implementation()

void AGrippableSkeletalMeshActor::OnGripRelease_Implementation ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
overridevirtual

Definition at line 286 of file GrippableSkeletalMeshActor.cpp.

◆ OnInput()

void IVRGripInterface::OnInput ( FKey Key,
EInputEvent KeyEvent )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnInput_Implementation()

void AGrippableSkeletalMeshActor::OnInput_Implementation ( FKey Key,
EInputEvent KeyEvent )
overridevirtual

Definition at line 295 of file GrippableSkeletalMeshActor.cpp.

◆ OnRep_AttachmentReplication()

void AGrippableSkeletalMeshActor::OnRep_AttachmentReplication ( )
overridevirtual

Definition at line 621 of file GrippableSkeletalMeshActor.cpp.

Here is the call graph for this function:

◆ OnRep_ReplicatedMovement()

void AGrippableSkeletalMeshActor::OnRep_ReplicatedMovement ( )
overridevirtual

Definition at line 705 of file GrippableSkeletalMeshActor.cpp.

Here is the call graph for this function:
Here is the caller graph for this function:

◆ OnRep_ReplicateMovement()

void AGrippableSkeletalMeshActor::OnRep_ReplicateMovement ( )
overridevirtual

Definition at line 674 of file GrippableSkeletalMeshActor.cpp.

Here is the call graph for this function:

◆ OnSecondaryGrip()

void IVRGripInterface::OnSecondaryGrip ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * SecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnSecondaryGrip_Implementation()

void AGrippableSkeletalMeshActor::OnSecondaryGrip_Implementation ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * SecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
overridevirtual

Definition at line 289 of file GrippableSkeletalMeshActor.cpp.

◆ OnSecondaryGripRelease()

void IVRGripInterface::OnSecondaryGripRelease ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * ReleasingSecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnSecondaryGripRelease_Implementation()

void AGrippableSkeletalMeshActor::OnSecondaryGripRelease_Implementation ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * ReleasingSecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
overridevirtual

Definition at line 290 of file GrippableSkeletalMeshActor.cpp.

◆ OnSecondaryUsed()

void IVRGripInterface::OnSecondaryUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnSecondaryUsed_Implementation()

void AGrippableSkeletalMeshActor::OnSecondaryUsed_Implementation ( )
overridevirtual

Definition at line 293 of file GrippableSkeletalMeshActor.cpp.

◆ OnUsed()

void IVRGripInterface::OnUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnUsed_Implementation()

void AGrippableSkeletalMeshActor::OnUsed_Implementation ( )
overridevirtual

Definition at line 291 of file GrippableSkeletalMeshActor.cpp.

◆ PollReplicationEvent()

bool AGrippableSkeletalMeshActor::PollReplicationEvent ( )

UFUNCTION()

Definition at line 453 of file GrippableSkeletalMeshActor.cpp.

Here is the call graph for this function:

◆ PostNetReceivePhysicState()

void AGrippableSkeletalMeshActor::PostNetReceivePhysicState ( )
overridevirtual

Definition at line 716 of file GrippableSkeletalMeshActor.cpp.

Here is the call graph for this function:

◆ PreDestroyFromReplication()

void AGrippableSkeletalMeshActor::PreDestroyFromReplication ( )
overridevirtual

Called right before being marked for destruction due to network replication

Definition at line 742 of file GrippableSkeletalMeshActor.cpp.

◆ PreReplication()

void AGrippableSkeletalMeshActor::PreReplication ( IRepChangedPropertyTracker & ChangedPropertyTracker)
overridevirtual

Definition at line 86 of file GrippableSkeletalMeshActor.cpp.

Here is the call graph for this function:

◆ RemoveFromClientReplicationBucket()

bool AGrippableSkeletalMeshActor::RemoveFromClientReplicationBucket ( )
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "Networking")

Definition at line 386 of file GrippableSkeletalMeshActor.cpp.

Here is the call graph for this function:
Here is the caller graph for this function:

◆ ReplicateSubobjects()

bool AGrippableSkeletalMeshActor::ReplicateSubobjects ( UActorChannel * Channel,
class FOutBunch * Bunch,
FReplicationFlags * RepFlags )
override

Definition at line 231 of file GrippableSkeletalMeshActor.cpp.

◆ RequestsSocketing()

bool IVRGripInterface::RequestsSocketing ( USceneComponent *& ParentToSocketTo,
FName & OptionalSocketName,
FTransform_NetQuantize & RelativeTransform )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ RequestsSocketing_Implementation()

bool AGrippableSkeletalMeshActor::RequestsSocketing_Implementation ( USceneComponent *& ParentToSocketTo,
FName & OptionalSocketName,
FTransform_NetQuantize & RelativeTransform )
overridevirtual

Definition at line 296 of file GrippableSkeletalMeshActor.cpp.

◆ SecondaryGripType()

ESecondaryGripType IVRGripInterface::SecondaryGripType ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ SecondaryGripType_Implementation()

ESecondaryGripType AGrippableSkeletalMeshActor::SecondaryGripType_Implementation ( )
overridevirtual

Definition at line 319 of file GrippableSkeletalMeshActor.cpp.

◆ Server_EndClientAuthReplication()

void AGrippableSkeletalMeshActor::Server_EndClientAuthReplication ( )
ReliableServerWithValidation

UFUNCTION(Reliable, Server, WithValidation, Category = "Networking")

Here is the caller graph for this function:

◆ Server_GetClientAuthReplication()

void AGrippableSkeletalMeshActor::Server_GetClientAuthReplication ( const FRepMovementVR & newMovement)
UnReliableServerWithValidation

UFUNCTION(UnReliable, Server, WithValidation, Category = "Networking")

Here is the caller graph for this function:

◆ SetDenyGripping()

void AGrippableSkeletalMeshActor::SetDenyGripping ( bool bDenyGripping)
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRGripInterface")

Definition at line 274 of file GrippableSkeletalMeshActor.cpp.

◆ SetGripPriority()

void AGrippableSkeletalMeshActor::SetGripPriority ( int NewGripPriority)
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRGripInterface")

Definition at line 279 of file GrippableSkeletalMeshActor.cpp.

◆ SetHeld()

void IVRGripInterface::SetHeld ( UGripMotionControllerComponent * HoldingController,
uint8 GripID,
bool bIsHeld )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ SetHeld_Implementation()

void AGrippableSkeletalMeshActor::SetHeld_Implementation ( UGripMotionControllerComponent * HoldingController,
uint8 GripID,
bool bIsHeld )
overridevirtual

Definition at line 410 of file GrippableSkeletalMeshActor.cpp.

Here is the call graph for this function:

◆ ShouldWeSkipAttachmentReplication()

bool AGrippableSkeletalMeshActor::ShouldWeSkipAttachmentReplication ( bool bConsiderHeld = true) const
inline

Definition at line 248 of file GrippableSkeletalMeshActor.h.

Here is the caller graph for this function:

◆ SimulateOnDrop()

bool IVRGripInterface::SimulateOnDrop ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ SimulateOnDrop_Implementation()

bool AGrippableSkeletalMeshActor::SimulateOnDrop_Implementation ( )
overridevirtual

Definition at line 309 of file GrippableSkeletalMeshActor.cpp.

◆ TeleportBehavior()

EGripInterfaceTeleportBehavior IVRGripInterface::TeleportBehavior ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ TeleportBehavior_Implementation()

EGripInterfaceTeleportBehavior AGrippableSkeletalMeshActor::TeleportBehavior_Implementation ( )
overridevirtual

Definition at line 304 of file GrippableSkeletalMeshActor.cpp.

◆ TickGrip()

void IVRGripInterface::TickGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation,
float DeltaTime )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ TickGrip_Implementation()

void AGrippableSkeletalMeshActor::TickGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation,
float DeltaTime )
overridevirtual

Definition at line 284 of file GrippableSkeletalMeshActor.cpp.

Member Data Documentation

◆ AttachmentWeldReplication

FRepAttachmentWithWeld AGrippableSkeletalMeshActor::AttachmentWeldReplication
Replicated

UPROPERTY(Replicated, ReplicatedUsing = OnRep_AttachmentReplication)

Definition at line 76 of file GrippableSkeletalMeshActor.h.

◆ bAllowIgnoringAttachOnOwner

bool AGrippableSkeletalMeshActor::bAllowIgnoringAttachOnOwner
ReplicatedBlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")

Definition at line 245 of file GrippableSkeletalMeshActor.h.

◆ bRepGripSettingsAndGameplayTags

bool AGrippableSkeletalMeshActor::bRepGripSettingsAndGameplayTags
ReplicatedBlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 292 of file GrippableSkeletalMeshActor.h.

◆ bReplicateGripScripts

bool AGrippableSkeletalMeshActor::bReplicateGripScripts
ReplicatedBlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 98 of file GrippableSkeletalMeshActor.h.

◆ ClientAuthReplicationData

FVRClientAuthReplicationData AGrippableSkeletalMeshActor::ClientAuthReplicationData
ReplicatedBlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")

Definition at line 159 of file GrippableSkeletalMeshActor.h.

◆ GameplayTags

FGameplayTagContainer AGrippableSkeletalMeshActor::GameplayTags
ReplicatedBlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")

Tags that are set on this object

Definition at line 232 of file GrippableSkeletalMeshActor.h.

◆ GripLogicScripts

TArray<class UVRGripScriptBase*> AGrippableSkeletalMeshActor::GripLogicScripts
ReplicatedBlueprintReadOnlyInstancedEditAnywhere

UPROPERTY(EditAnywhere, Replicated, BlueprintReadOnly, Instanced, Category = "VRGripInterface")

Definition at line 87 of file GrippableSkeletalMeshActor.h.

◆ OnDropped

FVROnDropSignature AGrippableSkeletalMeshActor::OnDropped
BlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "Grip Events")

Definition at line 131 of file GrippableSkeletalMeshActor.h.

◆ OnGripped

FVROnGripSignature AGrippableSkeletalMeshActor::OnGripped
BlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "Grip Events")

Definition at line 123 of file GrippableSkeletalMeshActor.h.

◆ OnSecondaryGripAdded

FVROnGripSignature AGrippableSkeletalMeshActor::OnSecondaryGripAdded
BlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "Grip Events")

Definition at line 139 of file GrippableSkeletalMeshActor.h.

◆ OnSecondaryGripRemoved

FVROnGripSignature AGrippableSkeletalMeshActor::OnSecondaryGripRemoved
BlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "Grip Events")

Definition at line 147 of file GrippableSkeletalMeshActor.h.

◆ VRGripInterfaceSettings

FBPInterfaceProperties AGrippableSkeletalMeshActor::VRGripInterfaceSettings
ReplicatedBlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 300 of file GrippableSkeletalMeshActor.h.


The documentation for this class was generated from the following files: