A Demo Project for the UnrealEngineSDK
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UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) More...
#include <GrippableSkeletalMeshActor.h>
Public Member Functions | |
AGrippableSkeletalMeshActor (const FObjectInitializer &ObjectInitializer) | |
~AGrippableSkeletalMeshActor () | |
bool | AddToClientReplicationBucket () |
UFUNCTION(BlueprintCallable, Category = "Networking") | |
FBPAdvGripSettings | AdvancedGripSettings () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual FBPAdvGripSettings | AdvancedGripSettings_Implementation () override |
bool | AllowsMultipleGrips () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual bool | AllowsMultipleGrips_Implementation () override |
virtual void | BeginDestroy () override |
virtual void | BeginPlay () override |
void | CeaseReplicationBlocking () |
UFUNCTION(Category = "Networking") | |
void | ClosestGripSlotInRange (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual void | ClosestGripSlotInRange_Implementation (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override |
bool | DenyGripping (UGripMotionControllerComponent *GripInitiator=nullptr) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips")) | |
virtual bool | DenyGripping_Implementation (UGripMotionControllerComponent *GripInitiator=nullptr) override |
virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
virtual void | GatherCurrentMovement () override |
bool | GetGripScripts (TArray< UVRGripScriptBase * > &ArrayReference) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual bool | GetGripScripts_Implementation (TArray< UVRGripScriptBase * > &ArrayReference) override |
void | GetGripStiffnessAndDamping (float &GripStiffnessOut, float &GripDampingOut) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual void | GetGripStiffnessAndDamping_Implementation (float &GripStiffnessOut, float &GripDampingOut) override |
virtual void | GetOwnedGameplayTags (FGameplayTagContainer &TagContainer) const override |
EGripCollisionType | GetPrimaryGripType (bool bIsSlot) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual EGripCollisionType | GetPrimaryGripType_Implementation (bool bIsSlot) override |
virtual void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList) override |
float | GripBreakDistance () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual float | GripBreakDistance_Implementation () override |
EGripLateUpdateSettings | GripLateUpdateSetting () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual EGripLateUpdateSettings | GripLateUpdateSetting_Implementation () override |
EGripMovementReplicationSettings | GripMovementReplicationType () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual EGripMovementReplicationSettings | GripMovementReplicationType_Implementation () override |
FORCEINLINE bool | IsCurrentlyClientAuthThrowing () |
UFUNCTION(BlueprintPure, Category = "Networking") | |
void | IsHeld (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual void | IsHeld_Implementation (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) override |
virtual void | MarkComponentsAsPendingKill () override |
virtual void | Native_NotifyThrowGripDelegates (UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
void | OnChildGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | OnChildGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
void | OnChildGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | OnChildGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
void | OnEndSecondaryUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual void | OnEndSecondaryUsed_Implementation () override |
void | OnEndUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual void | OnEndUsed_Implementation () override |
void | OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
void | OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
void | OnInput (FKey Key, EInputEvent KeyEvent) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual void | OnInput_Implementation (FKey Key, EInputEvent KeyEvent) override |
virtual void | OnRep_AttachmentReplication () override |
virtual void | OnRep_ReplicatedMovement () override |
virtual void | OnRep_ReplicateMovement () override |
void | OnSecondaryGrip (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | OnSecondaryGrip_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
void | OnSecondaryGripRelease (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
void | OnSecondaryUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual void | OnSecondaryUsed_Implementation () override |
void | OnUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual void | OnUsed_Implementation () override |
bool | PollReplicationEvent () |
UFUNCTION() | |
virtual void | PostNetReceivePhysicState () override |
virtual void | PreDestroyFromReplication () override |
virtual void | PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override |
bool | RemoveFromClientReplicationBucket () |
UFUNCTION(BlueprintCallable, Category = "Networking") | |
bool | ReplicateSubobjects (UActorChannel *Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags) override |
bool | RequestsSocketing (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual bool | RequestsSocketing_Implementation (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override |
ESecondaryGripType | SecondaryGripType () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual ESecondaryGripType | SecondaryGripType_Implementation () override |
void | Server_EndClientAuthReplication () |
UFUNCTION(Reliable, Server, WithValidation, Category = "Networking") | |
void | Server_GetClientAuthReplication (const FRepMovementVR &newMovement) |
UFUNCTION(UnReliable, Server, WithValidation, Category = "Networking") | |
void | SetDenyGripping (bool bDenyGripping) |
UFUNCTION(BlueprintCallable, Category = "VRGripInterface") | |
void | SetGripPriority (int NewGripPriority) |
UFUNCTION(BlueprintCallable, Category = "VRGripInterface") | |
void | SetHeld (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | SetHeld_Implementation (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) override |
bool | ShouldWeSkipAttachmentReplication (bool bConsiderHeld=true) const |
bool | SimulateOnDrop () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual bool | SimulateOnDrop_Implementation () override |
EGripInterfaceTeleportBehavior | TeleportBehavior () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual EGripInterfaceTeleportBehavior | TeleportBehavior_Implementation () override |
void | TickGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | TickGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override |
Public Attributes | |
FRepAttachmentWithWeld | AttachmentWeldReplication |
UPROPERTY(Replicated, ReplicatedUsing = OnRep_AttachmentReplication) | |
bool | bAllowIgnoringAttachOnOwner |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication") | |
bool | bRepGripSettingsAndGameplayTags |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface") | |
bool | bReplicateGripScripts |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface") | |
FVRClientAuthReplicationData | ClientAuthReplicationData |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication") | |
FGameplayTagContainer | GameplayTags |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags") | |
TArray< class UVRGripScriptBase * > | GripLogicScripts |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadOnly, Instanced, Category = "VRGripInterface") | |
FVROnDropSignature | OnDropped |
UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
FVROnGripSignature | OnGripped |
UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
FVROnGripSignature | OnSecondaryGripAdded |
UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
FVROnGripSignature | OnSecondaryGripRemoved |
UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
FBPInterfaceProperties | VRGripInterfaceSettings |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface") | |
Private Member Functions | |
GENERATED_BODY () | |
GENERATED_IINTERFACE_BODY () | |
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))
Definition at line 60 of file GrippableSkeletalMeshActor.h.
AGrippableSkeletalMeshActor::AGrippableSkeletalMeshActor | ( | const FObjectInitializer & | ObjectInitializer | ) |
Definition at line 35 of file GrippableSkeletalMeshActor.cpp.
AGrippableSkeletalMeshActor::~AGrippableSkeletalMeshActor | ( | ) |
Definition at line 255 of file GrippableSkeletalMeshActor.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Networking")
Definition at line 369 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 340 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 358 of file GrippableSkeletalMeshActor.cpp.
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overridevirtual |
Definition at line 767 of file GrippableSkeletalMeshActor.cpp.
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overridevirtual |
Definition at line 259 of file GrippableSkeletalMeshActor.cpp.
void AGrippableSkeletalMeshActor::CeaseReplicationBlocking | ( | ) |
UFUNCTION(Category = "Networking")
Definition at line 552 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
Called to get the closest grip socket in range
WorldLocation | - World Location to check near |
bSecondarySlot | - True if this is a check for a secondary slot or not |
CallingController | - Controller checking for the slot (can be used in overrides for per hand checks) |
OverridePrefix | - A different substring to check against in the socket names to find relevant ones |
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overridevirtual |
Definition at line 350 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))
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overridevirtual |
Definition at line 298 of file GrippableSkeletalMeshActor.cpp.
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overridevirtual |
Definition at line 568 of file GrippableSkeletalMeshActor.cpp.
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overridevirtual |
Definition at line 129 of file GrippableSkeletalMeshActor.cpp.
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private |
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privateinherited |
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 447 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 334 of file GrippableSkeletalMeshActor.cpp.
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inlineoverridevirtual |
Overridden to return requirements tags
Definition at line 220 of file GrippableSkeletalMeshActor.h.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 314 of file GrippableSkeletalMeshActor.cpp.
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overridevirtual |
Definition at line 782 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 345 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 329 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 324 of file GrippableSkeletalMeshActor.cpp.
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inlineBlueprintPure |
UFUNCTION(BlueprintPure, Category = "Networking")
Definition at line 208 of file GrippableSkeletalMeshActor.h.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 363 of file GrippableSkeletalMeshActor.cpp.
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overridevirtual |
Definition at line 727 of file GrippableSkeletalMeshActor.cpp.
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overridevirtual |
Reimplemented from IVRGripInterface.
Definition at line 398 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtual |
Definition at line 287 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtual |
Definition at line 288 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 294 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 292 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtual |
Definition at line 285 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtual |
Definition at line 286 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 295 of file GrippableSkeletalMeshActor.cpp.
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overridevirtual |
Definition at line 621 of file GrippableSkeletalMeshActor.cpp.
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overridevirtual |
Definition at line 705 of file GrippableSkeletalMeshActor.cpp.
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overridevirtual |
Definition at line 674 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtual |
Definition at line 289 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtual |
Definition at line 290 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 293 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 291 of file GrippableSkeletalMeshActor.cpp.
bool AGrippableSkeletalMeshActor::PollReplicationEvent | ( | ) |
UFUNCTION()
Definition at line 453 of file GrippableSkeletalMeshActor.cpp.
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overridevirtual |
Definition at line 716 of file GrippableSkeletalMeshActor.cpp.
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overridevirtual |
Called right before being marked for destruction due to network replication
Definition at line 742 of file GrippableSkeletalMeshActor.cpp.
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overridevirtual |
Definition at line 86 of file GrippableSkeletalMeshActor.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Networking")
Definition at line 386 of file GrippableSkeletalMeshActor.cpp.
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override |
Definition at line 231 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 296 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 319 of file GrippableSkeletalMeshActor.cpp.
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ServerReliableWithValidation |
UFUNCTION(Reliable, Server, WithValidation, Category = "Networking")
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ServerUnReliableWithValidation |
UFUNCTION(UnReliable, Server, WithValidation, Category = "Networking")
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRGripInterface")
Definition at line 274 of file GrippableSkeletalMeshActor.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRGripInterface")
Definition at line 279 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtual |
Definition at line 410 of file GrippableSkeletalMeshActor.cpp.
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inline |
Definition at line 248 of file GrippableSkeletalMeshActor.h.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 309 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtual |
Definition at line 304 of file GrippableSkeletalMeshActor.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtual |
Definition at line 284 of file GrippableSkeletalMeshActor.cpp.
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Replicated |
UPROPERTY(Replicated, ReplicatedUsing = OnRep_AttachmentReplication)
Definition at line 76 of file GrippableSkeletalMeshActor.h.
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EditAnywhereReplicatedBlueprintReadWrite |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")
Definition at line 245 of file GrippableSkeletalMeshActor.h.
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EditAnywhereReplicatedBlueprintReadWrite |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 292 of file GrippableSkeletalMeshActor.h.
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EditAnywhereReplicatedBlueprintReadWrite |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 98 of file GrippableSkeletalMeshActor.h.
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EditAnywhereReplicatedBlueprintReadWrite |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")
Definition at line 159 of file GrippableSkeletalMeshActor.h.
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EditAnywhereReplicatedBlueprintReadWrite |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")
Tags that are set on this object
Definition at line 232 of file GrippableSkeletalMeshActor.h.
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EditAnywhereInstancedBlueprintReadOnlyReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadOnly, Instanced, Category = "VRGripInterface")
Definition at line 87 of file GrippableSkeletalMeshActor.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 131 of file GrippableSkeletalMeshActor.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 123 of file GrippableSkeletalMeshActor.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 139 of file GrippableSkeletalMeshActor.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 147 of file GrippableSkeletalMeshActor.h.
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EditAnywhereReplicatedBlueprintReadWrite |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 300 of file GrippableSkeletalMeshActor.h.