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A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType) More...
#include <GrippablePhysicsReplication.h>
Public Member Functions | |
FVRClientAuthReplicationData () | |
GENERATED_BODY () | |
Public Attributes | |
bool | bIsCurrentlyClientAuth |
bool | bUseClientAuthThrowing |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRReplication") | |
FTransform | LastActorTransform |
FTimerHandle | ResetReplicationHandle |
float | TimeAtInitialThrow |
int32 | UpdateRate |
UPROPERTY(EditAnywhere, NotReplicated, BlueprintReadOnly, Category = "VRReplication", meta = (ClampMin = "0", UIMin = "0", ClampMax = "100", UIMax = "100")) | |
USTRUCT(BlueprintType)
Definition at line 195 of file GrippablePhysicsReplication.h.
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inline |
Definition at line 222 of file GrippablePhysicsReplication.h.
FVRClientAuthReplicationData::GENERATED_BODY | ( | ) |
bool FVRClientAuthReplicationData::bIsCurrentlyClientAuth |
Definition at line 220 of file GrippablePhysicsReplication.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRReplication")
Definition at line 206 of file GrippablePhysicsReplication.h.
FTransform FVRClientAuthReplicationData::LastActorTransform |
Definition at line 218 of file GrippablePhysicsReplication.h.
FTimerHandle FVRClientAuthReplicationData::ResetReplicationHandle |
Definition at line 217 of file GrippablePhysicsReplication.h.
float FVRClientAuthReplicationData::TimeAtInitialThrow |
Definition at line 219 of file GrippablePhysicsReplication.h.
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BlueprintReadOnlyNotReplicatedEditAnywhere |
UPROPERTY(EditAnywhere, NotReplicated, BlueprintReadOnly, Category = "VRReplication", meta = (ClampMin = "0", UIMin = "0", ClampMax = "100", UIMax = "100"))
Definition at line 215 of file GrippablePhysicsReplication.h.