A Demo Project for the UnrealEngineSDK
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FVRClientAuthReplicationData Struct ReferenceBlueprintType

USTRUCT(BlueprintType) More...

#include <GrippablePhysicsReplication.h>

Public Member Functions

 FVRClientAuthReplicationData ()
 
 GENERATED_BODY ()
 

Public Attributes

bool bIsCurrentlyClientAuth
 
bool bUseClientAuthThrowing
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRReplication")
 
FTransform LastActorTransform
 
FTimerHandle ResetReplicationHandle
 
float TimeAtInitialThrow
 
int32 UpdateRate
 UPROPERTY(EditAnywhere, NotReplicated, BlueprintReadOnly, Category = "VRReplication", meta = (ClampMin = "0", UIMin = "0", ClampMax = "100", UIMax = "100"))
 

Detailed Description

USTRUCT(BlueprintType)

Definition at line 195 of file GrippablePhysicsReplication.h.

Constructor & Destructor Documentation

◆ FVRClientAuthReplicationData()

FVRClientAuthReplicationData::FVRClientAuthReplicationData ( )
inline

Definition at line 222 of file GrippablePhysicsReplication.h.

Member Function Documentation

◆ GENERATED_BODY()

FVRClientAuthReplicationData::GENERATED_BODY ( )

Member Data Documentation

◆ bIsCurrentlyClientAuth

bool FVRClientAuthReplicationData::bIsCurrentlyClientAuth

Definition at line 220 of file GrippablePhysicsReplication.h.

◆ bUseClientAuthThrowing

bool FVRClientAuthReplicationData::bUseClientAuthThrowing
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRReplication")

Definition at line 206 of file GrippablePhysicsReplication.h.

◆ LastActorTransform

FTransform FVRClientAuthReplicationData::LastActorTransform

Definition at line 218 of file GrippablePhysicsReplication.h.

◆ ResetReplicationHandle

FTimerHandle FVRClientAuthReplicationData::ResetReplicationHandle

Definition at line 217 of file GrippablePhysicsReplication.h.

◆ TimeAtInitialThrow

float FVRClientAuthReplicationData::TimeAtInitialThrow

Definition at line 219 of file GrippablePhysicsReplication.h.

◆ UpdateRate

int32 FVRClientAuthReplicationData::UpdateRate
EditAnywhereNotReplicatedBlueprintReadOnly

UPROPERTY(EditAnywhere, NotReplicated, BlueprintReadOnly, Category = "VRReplication", meta = (ClampMin = "0", UIMin = "0", ClampMax = "100", UIMax = "100"))

Definition at line 215 of file GrippablePhysicsReplication.h.


The documentation for this struct was generated from the following file: