AddToClientReplicationBucket() | AGrippableSkeletalMeshActor | |
AdvancedGripSettings() | IVRGripInterface | |
AdvancedGripSettings_Implementation() override | AGrippableSkeletalMeshActor | virtual |
AGrippableSkeletalMeshActor(const FObjectInitializer &ObjectInitializer) | AGrippableSkeletalMeshActor | |
AllowsMultipleGrips() | IVRGripInterface | |
AllowsMultipleGrips_Implementation() override | AGrippableSkeletalMeshActor | virtual |
AttachmentWeldReplication | AGrippableSkeletalMeshActor | |
bAllowIgnoringAttachOnOwner | AGrippableSkeletalMeshActor | |
BeginDestroy() override | AGrippableSkeletalMeshActor | virtual |
BeginPlay() override | AGrippableSkeletalMeshActor | virtual |
bRepGripSettingsAndGameplayTags | AGrippableSkeletalMeshActor | |
bReplicateGripScripts | AGrippableSkeletalMeshActor | |
CeaseReplicationBlocking() | AGrippableSkeletalMeshActor | |
ClientAuthReplicationData | AGrippableSkeletalMeshActor | |
ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) | IVRGripInterface | |
ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override | AGrippableSkeletalMeshActor | virtual |
DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr) | IVRGripInterface | |
DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) override | AGrippableSkeletalMeshActor | virtual |
EndPlay(const EEndPlayReason::Type EndPlayReason) override | AGrippableSkeletalMeshActor | virtual |
GameplayTags | AGrippableSkeletalMeshActor | |
GatherCurrentMovement() override | AGrippableSkeletalMeshActor | virtual |
GENERATED_BODY() | AGrippableSkeletalMeshActor | private |
GENERATED_IINTERFACE_BODY() | IVRGripInterface | private |
GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference) | IVRGripInterface | |
GetGripScripts_Implementation(TArray< UVRGripScriptBase * > &ArrayReference) override | AGrippableSkeletalMeshActor | virtual |
GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut) | IVRGripInterface | |
GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) override | AGrippableSkeletalMeshActor | virtual |
GetOwnedGameplayTags(FGameplayTagContainer &TagContainer) const override | AGrippableSkeletalMeshActor | inlinevirtual |
GetPrimaryGripType(bool bIsSlot) | IVRGripInterface | |
GetPrimaryGripType_Implementation(bool bIsSlot) override | AGrippableSkeletalMeshActor | virtual |
GetSubobjectsWithStableNamesForNetworking(TArray< UObject * > &ObjList) override | AGrippableSkeletalMeshActor | virtual |
GripBreakDistance() | IVRGripInterface | |
GripBreakDistance_Implementation() override | AGrippableSkeletalMeshActor | virtual |
GripLateUpdateSetting() | IVRGripInterface | |
GripLateUpdateSetting_Implementation() override | AGrippableSkeletalMeshActor | virtual |
GripLogicScripts | AGrippableSkeletalMeshActor | |
GripMovementReplicationType() | IVRGripInterface | |
GripMovementReplicationType_Implementation() override | AGrippableSkeletalMeshActor | virtual |
IsCurrentlyClientAuthThrowing() | AGrippableSkeletalMeshActor | inline |
IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) | IVRGripInterface | |
IsHeld_Implementation(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) override | AGrippableSkeletalMeshActor | virtual |
MarkComponentsAsPendingKill() override | AGrippableSkeletalMeshActor | virtual |
Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | AGrippableSkeletalMeshActor | virtual |
OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnChildGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | AGrippableSkeletalMeshActor | virtual |
OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
OnChildGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | AGrippableSkeletalMeshActor | virtual |
OnDropped | AGrippableSkeletalMeshActor | |
OnEndSecondaryUsed() | IVRGripInterface | |
OnEndSecondaryUsed_Implementation() override | AGrippableSkeletalMeshActor | virtual |
OnEndUsed() | IVRGripInterface | |
OnEndUsed_Implementation() override | AGrippableSkeletalMeshActor | virtual |
OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | AGrippableSkeletalMeshActor | virtual |
OnGripped | AGrippableSkeletalMeshActor | |
OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | AGrippableSkeletalMeshActor | virtual |
OnInput(FKey Key, EInputEvent KeyEvent) | IVRGripInterface | |
OnInput_Implementation(FKey Key, EInputEvent KeyEvent) override | AGrippableSkeletalMeshActor | virtual |
OnRep_AttachmentReplication() override | AGrippableSkeletalMeshActor | virtual |
OnRep_ReplicatedMovement() override | AGrippableSkeletalMeshActor | virtual |
OnRep_ReplicateMovement() override | AGrippableSkeletalMeshActor | virtual |
OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | AGrippableSkeletalMeshActor | virtual |
OnSecondaryGripAdded | AGrippableSkeletalMeshActor | |
OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | AGrippableSkeletalMeshActor | virtual |
OnSecondaryGripRemoved | AGrippableSkeletalMeshActor | |
OnSecondaryUsed() | IVRGripInterface | |
OnSecondaryUsed_Implementation() override | AGrippableSkeletalMeshActor | virtual |
OnUsed() | IVRGripInterface | |
OnUsed_Implementation() override | AGrippableSkeletalMeshActor | virtual |
PollReplicationEvent() | AGrippableSkeletalMeshActor | |
PostNetReceivePhysicState() override | AGrippableSkeletalMeshActor | virtual |
PreDestroyFromReplication() override | AGrippableSkeletalMeshActor | virtual |
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) override | AGrippableSkeletalMeshActor | virtual |
RemoveFromClientReplicationBucket() | AGrippableSkeletalMeshActor | |
ReplicateSubobjects(UActorChannel *Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags) override | AGrippableSkeletalMeshActor | |
RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) | IVRGripInterface | |
RequestsSocketing_Implementation(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override | AGrippableSkeletalMeshActor | virtual |
SecondaryGripType() | IVRGripInterface | |
SecondaryGripType_Implementation() override | AGrippableSkeletalMeshActor | virtual |
Server_EndClientAuthReplication() | AGrippableSkeletalMeshActor | |
Server_GetClientAuthReplication(const FRepMovementVR &newMovement) | AGrippableSkeletalMeshActor | |
SetDenyGripping(bool bDenyGripping) | AGrippableSkeletalMeshActor | |
SetGripPriority(int NewGripPriority) | AGrippableSkeletalMeshActor | |
SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) | IVRGripInterface | |
SetHeld_Implementation(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) override | AGrippableSkeletalMeshActor | virtual |
ShouldWeSkipAttachmentReplication(bool bConsiderHeld=true) const | AGrippableSkeletalMeshActor | inline |
SimulateOnDrop() | IVRGripInterface | |
SimulateOnDrop_Implementation() override | AGrippableSkeletalMeshActor | virtual |
TeleportBehavior() | IVRGripInterface | |
TeleportBehavior_Implementation() override | AGrippableSkeletalMeshActor | virtual |
TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) | IVRGripInterface | |
TickGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override | AGrippableSkeletalMeshActor | virtual |
VRGripInterfaceSettings | AGrippableSkeletalMeshActor | |
~AGrippableSkeletalMeshActor() | AGrippableSkeletalMeshActor | |