A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
FRepMovementVR Struct Reference

USTRUCT() More...

#include <GrippablePhysicsReplication.h>

Inheritance diagram for FRepMovementVR:
[legend]

Public Member Functions

 FRepMovementVR ()
 
 FRepMovementVR (FRepMovement &other)
 
void CopyTo (FRepMovement &other) const
 
bool GatherActorsMovement (AActor *OwningActor)
 
 GENERATED_USTRUCT_BODY ()
 
bool NetSerialize (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess)
 

Detailed Description

USTRUCT()

Definition at line 169 of file GrippablePhysicsReplication.h.

Constructor & Destructor Documentation

◆ FRepMovementVR() [1/2]

FRepMovementVR::FRepMovementVR ( )

Definition at line 694 of file GrippablePhysicsReplication.cpp.

Here is the caller graph for this function:

◆ FRepMovementVR() [2/2]

FRepMovementVR::FRepMovementVR ( FRepMovement & other)

Definition at line 701 of file GrippablePhysicsReplication.cpp.

Here is the call graph for this function:

Member Function Documentation

◆ CopyTo()

void FRepMovementVR::CopyTo ( FRepMovement & other) const

Definition at line 713 of file GrippablePhysicsReplication.cpp.

◆ GatherActorsMovement()

bool FRepMovementVR::GatherActorsMovement ( AActor * OwningActor)

Definition at line 728 of file GrippablePhysicsReplication.cpp.

Here is the caller graph for this function:

◆ GENERATED_USTRUCT_BODY()

FRepMovementVR::GENERATED_USTRUCT_BODY ( )

◆ NetSerialize()

bool FRepMovementVR::NetSerialize ( FArchive & Ar,
class UPackageMap * Map,
bool & bOutSuccess )

Definition at line 723 of file GrippablePhysicsReplication.cpp.


The documentation for this struct was generated from the following files: