A Demo Project for the UnrealEngineSDK
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VRGripInterface.cpp
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#include "VRGripInterface.h"
4#include "UObject/ObjectMacros.h"
5#include "UObject/Interface.h"
6
7UVRGripInterface::UVRGripInterface(const class FObjectInitializer& ObjectInitializer)
8 : Super(ObjectInitializer)
9{
10
11}
12
13
15{
16
17}
virtual void Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = MotionController)
USTRUCT(BlueprintType, Category = "VRExpansionLibrary")