A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
#include <HandSocketComponent.h>
Public Member Functions | |
FBPVRHandPoseBonePair () | |
GENERATED_BODY () | |
FORCEINLINE bool | operator== (const FName &Other) const |
Public Attributes | |
FName | BoneName |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings") | |
FQuat | DeltaPose |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings") | |
FBoneReference | ReferenceToConstruct |
USTRUCT(BlueprintType, Category = "VRExpansionLibrary")
A base class for custom hand socket objects Not directly blueprint spawnable as you are supposed to subclass this to add on top your own custom data
Definition at line 70 of file HandSocketComponent.h.
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inline |
Definition at line 93 of file HandSocketComponent.h.
FBPVRHandPoseBonePair::GENERATED_BODY | ( | ) |
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inline |
Definition at line 99 of file HandSocketComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings")
Definition at line 81 of file HandSocketComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings")
Definition at line 89 of file HandSocketComponent.h.
FBoneReference FBPVRHandPoseBonePair::ReferenceToConstruct |
Definition at line 91 of file HandSocketComponent.h.