A Demo Project for the UnrealEngineSDK
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FBPVRHandPoseBonePair Struct ReferenceBlueprintType

USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...

#include <HandSocketComponent.h>

Public Member Functions

 FBPVRHandPoseBonePair ()
 
 GENERATED_BODY ()
 
FORCEINLINE bool operator== (const FName &Other) const
 

Public Attributes

FName BoneName
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings")
 
FQuat DeltaPose
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings")
 
FBoneReference ReferenceToConstruct
 

Detailed Description

USTRUCT(BlueprintType, Category = "VRExpansionLibrary")

A base class for custom hand socket objects Not directly blueprint spawnable as you are supposed to subclass this to add on top your own custom data

Definition at line 70 of file HandSocketComponent.h.

Constructor & Destructor Documentation

◆ FBPVRHandPoseBonePair()

FBPVRHandPoseBonePair::FBPVRHandPoseBonePair ( )
inline

Definition at line 93 of file HandSocketComponent.h.

Member Function Documentation

◆ GENERATED_BODY()

FBPVRHandPoseBonePair::GENERATED_BODY ( )

◆ operator==()

FORCEINLINE bool FBPVRHandPoseBonePair::operator== ( const FName & Other) const
inline

Definition at line 99 of file HandSocketComponent.h.

Member Data Documentation

◆ BoneName

FName FBPVRHandPoseBonePair::BoneName
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings")

Definition at line 81 of file HandSocketComponent.h.

◆ DeltaPose

FQuat FBPVRHandPoseBonePair::DeltaPose
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings")

Definition at line 89 of file HandSocketComponent.h.

◆ ReferenceToConstruct

FBoneReference FBPVRHandPoseBonePair::ReferenceToConstruct

Definition at line 91 of file HandSocketComponent.h.


The documentation for this struct was generated from the following file: