A Demo Project for the UnrealEngineSDK
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FButtonInfo Struct ReferenceBlueprintType

Struct representing button information. More...

#include <UIData.h>

Inheritance diagram for FButtonInfo:
[legend]

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

FText ButtonName
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ButtonSetup")
 
bool CheckButton = false
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ButtonSetup")
 

Detailed Description

Struct representing button information.

USTRUCT(BlueprintType)

Definition at line 277 of file UIData.h.

Member Function Documentation

◆ GENERATED_BODY()

FButtonInfo::GENERATED_BODY ( )

Member Data Documentation

◆ ButtonName

FText FButtonInfo::ButtonName
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ButtonSetup")

Definition at line 287 of file UIData.h.

◆ CheckButton

bool FButtonInfo::CheckButton = false
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ButtonSetup")

Definition at line 294 of file UIData.h.


The documentation for this struct was generated from the following file: