UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))
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#include <OptionalRepSkeletalMeshActor.h>
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bool | bReplicateMovement |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Component Replication")
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UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))
Definition at line 19 of file OptionalRepSkeletalMeshActor.h.
◆ UNoRepSphereComponent()
UNoRepSphereComponent::UNoRepSphereComponent |
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const FObjectInitializer & | ObjectInitializer | ) |
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◆ GENERATED_BODY()
UNoRepSphereComponent::GENERATED_BODY |
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private |
◆ PreReplication()
void UNoRepSphereComponent::PreReplication |
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IRepChangedPropertyTracker & | ChangedPropertyTracker | ) |
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overridevirtual |
◆ bReplicateMovement
bool UNoRepSphereComponent::bReplicateMovement |
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EditAnywhereReplicatedBlueprintReadWrite |
The documentation for this class was generated from the following files: