A Demo Project for the UnrealEngineSDK
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#include <INYLogger.h>
Public Member Functions | |
FNYMessageLogInitializationOptions () | |
Public Attributes | |
bool | bAllowClear = true |
bool | bDiscardDuplicates = false |
Whether to check for duplicate messages & discard them. | |
bool | bShowFilters = true |
bool | bShowInLogWindow = true |
bool | bShowPages = false |
uint32 | MaxPageCount = 20 |
Options for setting up a message log's UI
Definition at line 18 of file INYLogger.h.
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inline |
Definition at line 20 of file INYLogger.h.
bool FNYMessageLogInitializationOptions::bAllowClear = true |
Definition at line 30 of file INYLogger.h.
bool FNYMessageLogInitializationOptions::bDiscardDuplicates = false |
Whether to check for duplicate messages & discard them.
Definition at line 33 of file INYLogger.h.
bool FNYMessageLogInitializationOptions::bShowFilters = true |
Definition at line 23 of file INYLogger.h.
bool FNYMessageLogInitializationOptions::bShowInLogWindow = true |
Definition at line 39 of file INYLogger.h.
bool FNYMessageLogInitializationOptions::bShowPages = false |
Definition at line 27 of file INYLogger.h.
uint32 FNYMessageLogInitializationOptions::MaxPageCount = 20 |
Definition at line 36 of file INYLogger.h.