A Demo Project for the UnrealEngineSDK
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FNYMessageLogInitializationOptions Struct Reference

#include <INYLogger.h>

Public Member Functions

 FNYMessageLogInitializationOptions ()
 

Public Attributes

bool bAllowClear = true
 
bool bDiscardDuplicates = false
 Whether to check for duplicate messages & discard them.
 
bool bShowFilters = true
 
bool bShowInLogWindow = true
 
bool bShowPages = false
 
uint32 MaxPageCount = 20
 

Detailed Description

Options for setting up a message log's UI

Definition at line 18 of file INYLogger.h.

Constructor & Destructor Documentation

◆ FNYMessageLogInitializationOptions()

FNYMessageLogInitializationOptions::FNYMessageLogInitializationOptions ( )
inline

Definition at line 20 of file INYLogger.h.

Member Data Documentation

◆ bAllowClear

bool FNYMessageLogInitializationOptions::bAllowClear = true

Definition at line 30 of file INYLogger.h.

◆ bDiscardDuplicates

bool FNYMessageLogInitializationOptions::bDiscardDuplicates = false

Whether to check for duplicate messages & discard them.

Definition at line 33 of file INYLogger.h.

◆ bShowFilters

bool FNYMessageLogInitializationOptions::bShowFilters = true

Definition at line 23 of file INYLogger.h.

◆ bShowInLogWindow

bool FNYMessageLogInitializationOptions::bShowInLogWindow = true

Definition at line 39 of file INYLogger.h.

◆ bShowPages

bool FNYMessageLogInitializationOptions::bShowPages = false

Definition at line 27 of file INYLogger.h.

◆ MaxPageCount

uint32 FNYMessageLogInitializationOptions::MaxPageCount = 20

Definition at line 36 of file INYLogger.h.


The documentation for this struct was generated from the following file: