A Demo Project for the UnrealEngineSDK
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USTRUCT() More...
#include <VRRenderTargetManager.h>
Public Member Functions | |
FRenderDataStore () | |
GENERATED_BODY () | |
Public Attributes | |
TArray< FColor > | ColorData |
EPixelFormat | PixelFormat |
FRenderCommandFence | RenderFence |
FIntPoint | Size2D |
USTRUCT()
Definition at line 117 of file VRRenderTargetManager.h.
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inline |
Definition at line 125 of file VRRenderTargetManager.h.
FRenderDataStore::GENERATED_BODY | ( | ) |
TArray<FColor> FRenderDataStore::ColorData |
Definition at line 120 of file VRRenderTargetManager.h.
EPixelFormat FRenderDataStore::PixelFormat |
Definition at line 123 of file VRRenderTargetManager.h.
FRenderCommandFence FRenderDataStore::RenderFence |
Definition at line 121 of file VRRenderTargetManager.h.
FIntPoint FRenderDataStore::Size2D |
Definition at line 122 of file VRRenderTargetManager.h.