A Demo Project for the UnrealEngineSDK
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FRenderDataStore Struct Reference

USTRUCT() More...

#include <VRRenderTargetManager.h>

Public Member Functions

 FRenderDataStore ()
 
 GENERATED_BODY ()
 

Public Attributes

TArray< FColor > ColorData
 
EPixelFormat PixelFormat
 
FRenderCommandFence RenderFence
 
FIntPoint Size2D
 

Detailed Description

USTRUCT()

Definition at line 117 of file VRRenderTargetManager.h.

Constructor & Destructor Documentation

◆ FRenderDataStore()

FRenderDataStore::FRenderDataStore ( )
inline

Definition at line 125 of file VRRenderTargetManager.h.

Member Function Documentation

◆ GENERATED_BODY()

FRenderDataStore::GENERATED_BODY ( )

Member Data Documentation

◆ ColorData

TArray<FColor> FRenderDataStore::ColorData

Definition at line 120 of file VRRenderTargetManager.h.

◆ PixelFormat

EPixelFormat FRenderDataStore::PixelFormat

Definition at line 123 of file VRRenderTargetManager.h.

◆ RenderFence

FRenderCommandFence FRenderDataStore::RenderFence

Definition at line 121 of file VRRenderTargetManager.h.

◆ Size2D

FIntPoint FRenderDataStore::Size2D

Definition at line 122 of file VRRenderTargetManager.h.


The documentation for this struct was generated from the following file: