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FVRGesture Struct ReferenceBlueprintType

USTRUCT(BlueprintType, Category = "VRGestures") More...

#include <VRGestureComponent.h>

Public Member Functions

 FVRGesture ()
 
void CalculateSizeOfGesture (bool bAllowResizing=false, float TargetExtentSize=1.f)
 
 GENERATED_BODY ()
 

Public Attributes

FVRGestureSettings GestureSettings
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")
 
FBox GestureSize
 UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "VRGesture")
 
uint8 GestureType
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")
 
FString Name
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")
 
TArray< FVector > Samples
 UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "VRGesture")
 

Detailed Description

USTRUCT(BlueprintType, Category = "VRGestures")

Definition at line 120 of file VRGestureComponent.h.

Constructor & Destructor Documentation

◆ FVRGesture()

FVRGesture::FVRGesture ( )
inline

Definition at line 163 of file VRGestureComponent.h.

Member Function Documentation

◆ CalculateSizeOfGesture()

void FVRGesture::CalculateSizeOfGesture ( bool bAllowResizing = false,
float TargetExtentSize = 1.f )
inline

Definition at line 169 of file VRGestureComponent.h.

Here is the caller graph for this function:

◆ GENERATED_BODY()

FVRGesture::GENERATED_BODY ( )

Member Data Documentation

◆ GestureSettings

FVRGestureSettings FVRGesture::GestureSettings
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")

Definition at line 161 of file VRGestureComponent.h.

◆ GestureSize

FBox FVRGesture::GestureSize
BlueprintReadWriteVisibleAnywhere

UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "VRGesture")

Definition at line 154 of file VRGestureComponent.h.

◆ GestureType

uint8 FVRGesture::GestureType
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")

Definition at line 139 of file VRGestureComponent.h.

◆ Name

FString FVRGesture::Name
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")

Definition at line 131 of file VRGestureComponent.h.

◆ Samples

TArray<FVector> FVRGesture::Samples
BlueprintReadWriteVisibleAnywhere

UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "VRGesture")

Definition at line 147 of file VRGestureComponent.h.


The documentation for this struct was generated from the following file: