USTRUCT(BlueprintType, Category = "VRGestures")
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#include <VRGestureComponent.h>
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FVRGestureSettings | GestureSettings |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")
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FBox | GestureSize |
| UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "VRGesture")
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uint8 | GestureType |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")
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FString | Name |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")
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TArray< FVector > | Samples |
| UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "VRGesture")
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USTRUCT(BlueprintType, Category = "VRGestures")
Definition at line 120 of file VRGestureComponent.h.
◆ FVRGesture()
FVRGesture::FVRGesture |
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inline |
◆ CalculateSizeOfGesture()
void FVRGesture::CalculateSizeOfGesture |
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bool | bAllowResizing = false, |
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float | TargetExtentSize = 1.f ) |
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inline |
◆ GENERATED_BODY()
FVRGesture::GENERATED_BODY |
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◆ GestureSettings
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")
Definition at line 161 of file VRGestureComponent.h.
◆ GestureSize
FBox FVRGesture::GestureSize |
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BlueprintReadWriteVisibleAnywhere |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "VRGesture")
Definition at line 154 of file VRGestureComponent.h.
◆ GestureType
uint8 FVRGesture::GestureType |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")
Definition at line 139 of file VRGestureComponent.h.
◆ Name
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")
Definition at line 131 of file VRGestureComponent.h.
◆ Samples
TArray<FVector> FVRGesture::Samples |
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BlueprintReadWriteVisibleAnywhere |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "VRGesture")
Definition at line 147 of file VRGestureComponent.h.
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGestureComponent.h