USTRUCT(BlueprintType, Category = "VRGestures")  
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#include <VRGestureComponent.h>
|  | 
| FVRGestureSettings | GestureSettings | 
|  | UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture") 
 | 
|  | 
| FBox | GestureSize | 
|  | UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "VRGesture") 
 | 
|  | 
| uint8 | GestureType | 
|  | UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture") 
 | 
|  | 
| FString | Name | 
|  | UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture") 
 | 
|  | 
| TArray< FVector > | Samples | 
|  | UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "VRGesture") 
 | 
|  | 
USTRUCT(BlueprintType, Category = "VRGestures") 
Definition at line 120 of file VRGestureComponent.h.
◆ FVRGesture()
  
  | 
        
          | FVRGesture::FVRGesture | ( |  | ) |  |  | inline | 
 
 
◆ CalculateSizeOfGesture()
  
  | 
        
          | void FVRGesture::CalculateSizeOfGesture | ( | bool | bAllowResizing = false, |  
          |  |  | float | TargetExtentSize = 1.f ) |  | inline | 
 
 
◆ GENERATED_BODY()
      
        
          | FVRGesture::GENERATED_BODY | ( |  | ) |  | 
      
 
 
◆ GestureSettings
  
  |  | EditAnywhereBlueprintReadWrite | 
 
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture") 
Definition at line 161 of file VRGestureComponent.h.
 
 
◆ GestureSize
  
  | 
        
          | FBox FVRGesture::GestureSize |  | VisibleAnywhereBlueprintReadWrite | 
 
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "VRGesture") 
Definition at line 154 of file VRGestureComponent.h.
 
 
◆ GestureType
  
  | 
        
          | uint8 FVRGesture::GestureType |  | EditAnywhereBlueprintReadWrite | 
 
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture") 
Definition at line 139 of file VRGestureComponent.h.
 
 
◆ Name
  
  |  | EditAnywhereBlueprintReadWrite | 
 
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture") 
Definition at line 131 of file VRGestureComponent.h.
 
 
◆ Samples
  
  | 
        
          | TArray<FVector> FVRGesture::Samples |  | VisibleAnywhereBlueprintReadWrite | 
 
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "VRGesture") 
Definition at line 147 of file VRGestureComponent.h.
 
 
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGestureComponent.h