A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType, Category = "VRGestures") More...
#include <VRGestureComponent.h>
Public Member Functions | |
FVRGestureSettings () | |
GENERATED_BODY () | |
Public Attributes | |
bool | bEnabled |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced") | |
bool | bEnableScaling |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced") | |
float | firstThreshold |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced") | |
float | FullThreshold |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced") | |
int | Minimum_Gesture_Length |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced") | |
EVRGestureMirrorMode | MirrorMode |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced") | |
USTRUCT(BlueprintType, Category = "VRGestures")
Definition at line 51 of file VRGestureComponent.h.
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inline |
Definition at line 105 of file VRGestureComponent.h.
FVRGestureSettings::GENERATED_BODY | ( | ) |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")
Definition at line 95 of file VRGestureComponent.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")
Definition at line 103 of file VRGestureComponent.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")
Definition at line 70 of file VRGestureComponent.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")
Definition at line 78 of file VRGestureComponent.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")
Definition at line 62 of file VRGestureComponent.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")
Definition at line 87 of file VRGestureComponent.h.