A Demo Project for the UnrealEngineSDK
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FVRGestureSettings Struct ReferenceBlueprintType

USTRUCT(BlueprintType, Category = "VRGestures") More...

#include <VRGestureComponent.h>

Public Member Functions

 FVRGestureSettings ()
 
 GENERATED_BODY ()
 

Public Attributes

bool bEnabled
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")
 
bool bEnableScaling
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")
 
float firstThreshold
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")
 
float FullThreshold
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")
 
int Minimum_Gesture_Length
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")
 
EVRGestureMirrorMode MirrorMode
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")
 

Detailed Description

USTRUCT(BlueprintType, Category = "VRGestures")

Definition at line 51 of file VRGestureComponent.h.

Constructor & Destructor Documentation

◆ FVRGestureSettings()

FVRGestureSettings::FVRGestureSettings ( )
inline

Definition at line 105 of file VRGestureComponent.h.

Member Function Documentation

◆ GENERATED_BODY()

FVRGestureSettings::GENERATED_BODY ( )

Member Data Documentation

◆ bEnabled

bool FVRGestureSettings::bEnabled
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")

Definition at line 95 of file VRGestureComponent.h.

◆ bEnableScaling

bool FVRGestureSettings::bEnableScaling
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")

Definition at line 103 of file VRGestureComponent.h.

◆ firstThreshold

float FVRGestureSettings::firstThreshold
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")

Definition at line 70 of file VRGestureComponent.h.

◆ FullThreshold

float FVRGestureSettings::FullThreshold
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")

Definition at line 78 of file VRGestureComponent.h.

◆ Minimum_Gesture_Length

int FVRGestureSettings::Minimum_Gesture_Length
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")

Definition at line 62 of file VRGestureComponent.h.

◆ MirrorMode

EVRGestureMirrorMode FVRGestureSettings::MirrorMode
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture|Advanced")

Definition at line 87 of file VRGestureComponent.h.


The documentation for this struct was generated from the following file: