A Demo Project for the UnrealEngineSDK
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FContactModBodyInstancePair Struct Reference

#include <GrippablePhysicsReplication.h>

Public Member Functions

FORCEINLINE bool operator== (const FContactModBodyInstancePair &Other) const
 

Public Attributes

FPhysicsActorHandle Actor1
 
FPhysicsActorHandle Actor2
 
TWeakObjectPtr< UPrimitiveComponent > Prim1
 
TWeakObjectPtr< UPrimitiveComponent > Prim2
 

Detailed Description

Definition at line 84 of file GrippablePhysicsReplication.h.

Member Function Documentation

◆ operator==()

FORCEINLINE bool FContactModBodyInstancePair::operator== ( const FContactModBodyInstancePair & Other) const
inline

Definition at line 91 of file GrippablePhysicsReplication.h.

Member Data Documentation

◆ Actor1

FPhysicsActorHandle FContactModBodyInstancePair::Actor1

Definition at line 86 of file GrippablePhysicsReplication.h.

◆ Actor2

FPhysicsActorHandle FContactModBodyInstancePair::Actor2

Definition at line 87 of file GrippablePhysicsReplication.h.

◆ Prim1

TWeakObjectPtr<UPrimitiveComponent> FContactModBodyInstancePair::Prim1

Definition at line 88 of file GrippablePhysicsReplication.h.

◆ Prim2

TWeakObjectPtr<UPrimitiveComponent> FContactModBodyInstancePair::Prim2

Definition at line 89 of file GrippablePhysicsReplication.h.


The documentation for this struct was generated from the following file: