UCLASS()
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#include <CollisionIgnoreSubsystem.h>
UCLASS()
Definition at line 110 of file CollisionIgnoreSubsystem.h.
◆ UCollisionIgnoreSubsystem()
UCollisionIgnoreSubsystem::UCollisionIgnoreSubsystem |
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inline |
◆ AreComponentsIgnoringCollisions()
bool UCollisionIgnoreSubsystem::AreComponentsIgnoringCollisions |
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UPrimitiveComponent * | Prim1, |
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UPrimitiveComponent * | Prim2 ) |
◆ CheckActiveFilters()
void UCollisionIgnoreSubsystem::CheckActiveFilters |
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◆ Deinitialize()
virtual void UCollisionIgnoreSubsystem::Deinitialize |
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inlineoverridevirtual |
◆ DoesSupportWorldType()
virtual bool UCollisionIgnoreSubsystem::DoesSupportWorldType |
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EWorldType::Type | WorldType | ) |
const |
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inlineoverridevirtual |
◆ GENERATED_BODY()
UCollisionIgnoreSubsystem::GENERATED_BODY |
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private |
◆ HasCollisionIgnorePairs()
bool UCollisionIgnoreSubsystem::HasCollisionIgnorePairs |
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◆ Initialize()
virtual void UCollisionIgnoreSubsystem::Initialize |
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FSubsystemCollectionBase & | Collection | ) |
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inlineoverridevirtual |
◆ InitiateIgnore()
void UCollisionIgnoreSubsystem::InitiateIgnore |
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◆ IsComponentIgnoringCollision()
bool UCollisionIgnoreSubsystem::IsComponentIgnoringCollision |
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UPrimitiveComponent * | Prim1 | ) |
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◆ RemoveComponentCollisionIgnoreState()
void UCollisionIgnoreSubsystem::RemoveComponentCollisionIgnoreState |
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UPrimitiveComponent * | Prim1 | ) |
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◆ SetComponentCollisionIgnoreState()
void UCollisionIgnoreSubsystem::SetComponentCollisionIgnoreState |
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bool | bIterateChildren1, |
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bool | bIterateChildren2, |
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UPrimitiveComponent * | Prim1, |
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FName | OptionalBoneName1, |
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UPrimitiveComponent * | Prim2, |
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FName | OptionalBoneName2, |
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bool | bIgnoreCollision, |
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bool | bCheckFilters = false ) |
◆ UpdateTimer()
void UCollisionIgnoreSubsystem::UpdateTimer |
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inline |
◆ CollisionTrackedPairs
◆ RemovedPairs
◆ UpdateHandle
FTimerHandle UCollisionIgnoreSubsystem::UpdateHandle |
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private |
The documentation for this class was generated from the following files: