A Demo Project for the UnrealEngineSDK
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USTRUCT() More...
#include <CollisionIgnoreSubsystem.h>
Public Member Functions | |
GENERATED_BODY () | |
Public Attributes | |
TArray< FCollisionIgnorePair > | PairArray |
UPROPERTY() | |
USTRUCT()
Definition at line 96 of file CollisionIgnoreSubsystem.h.
FCollisionIgnorePairArray::GENERATED_BODY | ( | ) |
TArray<FCollisionIgnorePair> FCollisionIgnorePairArray::PairArray |
UPROPERTY()
Definition at line 104 of file CollisionIgnoreSubsystem.h.