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FCollisionIgnorePair Struct Reference

USTRUCT() More...

#include <CollisionIgnoreSubsystem.h>

Public Member Functions

 GENERATED_BODY ()
 
FORCEINLINE bool operator== (const FCollisionIgnorePair &Other) const
 
FORCEINLINE bool operator== (const FName &Other) const
 

Public Attributes

FPhysicsActorHandle Actor1
 FCollisionPrimPair PrimitivePair;.
 
FPhysicsActorHandle Actor2
 
FName BoneName1
 UPROPERTY()
 
FName BoneName2
 UPROPERTY()
 

Detailed Description

USTRUCT()

Definition at line 62 of file CollisionIgnoreSubsystem.h.

Member Function Documentation

◆ GENERATED_BODY()

FCollisionIgnorePair::GENERATED_BODY ( )

◆ operator==() [1/2]

FORCEINLINE bool FCollisionIgnorePair::operator== ( const FCollisionIgnorePair & Other) const
inline

Definition at line 79 of file CollisionIgnoreSubsystem.h.

◆ operator==() [2/2]

FORCEINLINE bool FCollisionIgnorePair::operator== ( const FName & Other) const
inline

Definition at line 87 of file CollisionIgnoreSubsystem.h.

Member Data Documentation

◆ Actor1

FPhysicsActorHandle FCollisionIgnorePair::Actor1

FCollisionPrimPair PrimitivePair;.

Definition at line 68 of file CollisionIgnoreSubsystem.h.

◆ Actor2

FPhysicsActorHandle FCollisionIgnorePair::Actor2

Definition at line 73 of file CollisionIgnoreSubsystem.h.

◆ BoneName1

FName FCollisionIgnorePair::BoneName1

UPROPERTY()

Definition at line 72 of file CollisionIgnoreSubsystem.h.

◆ BoneName2

FName FCollisionIgnorePair::BoneName2

UPROPERTY()

Definition at line 77 of file CollisionIgnoreSubsystem.h.


The documentation for this struct was generated from the following file: