A Demo Project for the UnrealEngineSDK
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USTRUCT() More...
#include <CollisionIgnoreSubsystem.h>
Public Member Functions | |
GENERATED_BODY () | |
FORCEINLINE bool | operator== (const FCollisionIgnorePair &Other) const |
FORCEINLINE bool | operator== (const FName &Other) const |
Public Attributes | |
FPhysicsActorHandle | Actor1 |
FCollisionPrimPair PrimitivePair;. | |
FPhysicsActorHandle | Actor2 |
FName | BoneName1 |
UPROPERTY() | |
FName | BoneName2 |
UPROPERTY() | |
USTRUCT()
Definition at line 62 of file CollisionIgnoreSubsystem.h.
FCollisionIgnorePair::GENERATED_BODY | ( | ) |
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inline |
Definition at line 79 of file CollisionIgnoreSubsystem.h.
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inline |
Definition at line 87 of file CollisionIgnoreSubsystem.h.
FPhysicsActorHandle FCollisionIgnorePair::Actor1 |
FCollisionPrimPair PrimitivePair;.
Definition at line 68 of file CollisionIgnoreSubsystem.h.
FPhysicsActorHandle FCollisionIgnorePair::Actor2 |
Definition at line 73 of file CollisionIgnoreSubsystem.h.
FName FCollisionIgnorePair::BoneName1 |
UPROPERTY()
Definition at line 72 of file CollisionIgnoreSubsystem.h.
FName FCollisionIgnorePair::BoneName2 |
UPROPERTY()
Definition at line 77 of file CollisionIgnoreSubsystem.h.