A Demo Project for the UnrealEngineSDK
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FVaRestURL Struct ReferenceBlueprintType

USTRUCT(BlueprintType) More...

#include <VaRestTypes.h>

Public Member Functions

 FVaRestURL ()
 
 FVaRestURL (FURL &InUrl)
 
 GENERATED_BODY ()
 

Public Attributes

FString Host
 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")
 
FString Map
 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")
 
TArray< FString > Op
 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")
 
int32 Port
 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")
 
FString Portal
 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")
 
FString Protocol
 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")
 
FString RedirectURL
 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")
 
int32 Valid
 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")
 

Detailed Description

USTRUCT(BlueprintType)

FURL structure wrapper for BP access

Definition at line 163 of file VaRestTypes.h.

Constructor & Destructor Documentation

◆ FVaRestURL() [1/2]

FVaRestURL::FVaRestURL ( )
inline

Definition at line 230 of file VaRestTypes.h.

◆ FVaRestURL() [2/2]

FVaRestURL::FVaRestURL ( FURL & InUrl)
inline

Definition at line 236 of file VaRestTypes.h.

Member Function Documentation

◆ GENERATED_BODY()

FVaRestURL::GENERATED_BODY ( )

Member Data Documentation

◆ Host

FString FVaRestURL::Host
VisibleAnywhereBlueprintReadOnly

UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")

Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local.

Definition at line 181 of file VaRestTypes.h.

◆ Map

FString FVaRestURL::Map
VisibleAnywhereBlueprintReadOnly

UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")

Map name, i.e. "SkyCity", default is "Entry"

Definition at line 204 of file VaRestTypes.h.

◆ Op

TArray<FString> FVaRestURL::Op
VisibleAnywhereBlueprintReadOnly

UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")

Options

Definition at line 220 of file VaRestTypes.h.

◆ Port

int32 FVaRestURL::Port
VisibleAnywhereBlueprintReadOnly

UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")

Optional host port

Definition at line 189 of file VaRestTypes.h.

◆ Portal

FString FVaRestURL::Portal
VisibleAnywhereBlueprintReadOnly

UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")

Portal to enter through, default is ""

Definition at line 228 of file VaRestTypes.h.

◆ Protocol

FString FVaRestURL::Protocol
VisibleAnywhereBlueprintReadOnly

UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")

Protocol, i.e. "unreal" or "http"

Definition at line 173 of file VaRestTypes.h.

◆ RedirectURL

FString FVaRestURL::RedirectURL
VisibleAnywhereBlueprintReadOnly

UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")

Optional place to download Map if client does not possess it

Definition at line 212 of file VaRestTypes.h.

◆ Valid

int32 FVaRestURL::Valid
VisibleAnywhereBlueprintReadOnly

UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")

Definition at line 196 of file VaRestTypes.h.


The documentation for this struct was generated from the following file: