A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType) More...
#include <VaRestTypes.h>
Public Member Functions | |
FVaRestURL () | |
FVaRestURL (FURL &InUrl) | |
GENERATED_BODY () | |
Public Attributes | |
FString | Host |
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL") | |
FString | Map |
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL") | |
TArray< FString > | Op |
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL") | |
int32 | Port |
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL") | |
FString | Portal |
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL") | |
FString | Protocol |
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL") | |
FString | RedirectURL |
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL") | |
int32 | Valid |
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL") | |
USTRUCT(BlueprintType)
FURL structure wrapper for BP access
Definition at line 163 of file VaRestTypes.h.
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inline |
Definition at line 230 of file VaRestTypes.h.
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inline |
Definition at line 236 of file VaRestTypes.h.
FVaRestURL::GENERATED_BODY | ( | ) |
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BlueprintReadOnlyVisibleAnywhere |
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")
Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local.
Definition at line 181 of file VaRestTypes.h.
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BlueprintReadOnlyVisibleAnywhere |
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")
Map name, i.e. "SkyCity", default is "Entry"
Definition at line 204 of file VaRestTypes.h.
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BlueprintReadOnlyVisibleAnywhere |
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")
Options
Definition at line 220 of file VaRestTypes.h.
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BlueprintReadOnlyVisibleAnywhere |
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")
Optional host port
Definition at line 189 of file VaRestTypes.h.
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BlueprintReadOnlyVisibleAnywhere |
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")
Portal to enter through, default is ""
Definition at line 228 of file VaRestTypes.h.
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BlueprintReadOnlyVisibleAnywhere |
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")
Protocol, i.e. "unreal" or "http"
Definition at line 173 of file VaRestTypes.h.
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BlueprintReadOnlyVisibleAnywhere |
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")
Optional place to download Map if client does not possess it
Definition at line 212 of file VaRestTypes.h.
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BlueprintReadOnlyVisibleAnywhere |
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "URL")
Definition at line 196 of file VaRestTypes.h.