A Demo Project for the UnrealEngineSDK
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FPlatformInputSettings Struct ReferenceBlueprintType

Structure representing platform-specific input settings. More...

#include <PixoVRInputAdapter.h>

Inheritance diagram for FPlatformInputSettings:
[legend]

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

TArray< FAxisKeyDataAxisInputMapping
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Axis Mapping")
 
TMap< EPlatform, FKey > InputMapping
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Action Mapping", DisplayName = "Action Input Mapping")
 
FName InputName
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 

Detailed Description

Structure representing platform-specific input settings.

USTRUCT(BlueprintType)

Definition at line 60 of file PixoVRInputAdapter.h.

Member Function Documentation

◆ GENERATED_BODY()

FPlatformInputSettings::GENERATED_BODY ( )

Member Data Documentation

◆ AxisInputMapping

TArray<FAxisKeyData> FPlatformInputSettings::AxisInputMapping
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Axis Mapping")

The axis input mappings for different platforms.

Definition at line 81 of file PixoVRInputAdapter.h.

◆ InputMapping

TMap<EPlatform, FKey> FPlatformInputSettings::InputMapping
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Action Mapping", DisplayName = "Action Input Mapping")

The input mappings for different platforms.

Definition at line 75 of file PixoVRInputAdapter.h.

◆ InputName

FName FPlatformInputSettings::InputName
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite)

The name of the input.

Definition at line 69 of file PixoVRInputAdapter.h.


The documentation for this struct was generated from the following file: