A Demo Project for the UnrealEngineSDK
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Structure representing platform-specific input settings. More...
#include <PixoVRInputAdapter.h>
Public Member Functions | |
GENERATED_BODY () | |
Public Attributes | |
TArray< FAxisKeyData > | AxisInputMapping |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Axis Mapping") | |
TMap< EPlatform, FKey > | InputMapping |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Action Mapping", DisplayName = "Action Input Mapping") | |
FName | InputName |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
Structure representing platform-specific input settings.
USTRUCT(BlueprintType)
Definition at line 60 of file PixoVRInputAdapter.h.
FPlatformInputSettings::GENERATED_BODY | ( | ) |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Axis Mapping")
The axis input mappings for different platforms.
Definition at line 81 of file PixoVRInputAdapter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Action Mapping", DisplayName = "Action Input Mapping")
The input mappings for different platforms.
Definition at line 75 of file PixoVRInputAdapter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
The name of the input.
Definition at line 69 of file PixoVRInputAdapter.h.