A Demo Project for the UnrealEngineSDK
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Structure representing axis key data for different platforms. More...
#include <PixoVRInputAdapter.h>
Public Member Functions | |
GENERATED_BODY () | |
Public Attributes | |
TArray< FInputAxisKeyMapping > | InputKeys |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
EPlatform | Platform |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
Structure representing axis key data for different platforms.
USTRUCT(BlueprintType)
Definition at line 35 of file PixoVRInputAdapter.h.
FAxisKeyData::GENERATED_BODY | ( | ) |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
The input keys associated with the axis key data.
Definition at line 50 of file PixoVRInputAdapter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
The platform associated with the axis key data.
Definition at line 44 of file PixoVRInputAdapter.h.