A Demo Project for the UnrealEngineSDK
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FAxisKeyData Struct ReferenceBlueprintType

Structure representing axis key data for different platforms. More...

#include <PixoVRInputAdapter.h>

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

TArray< FInputAxisKeyMapping > InputKeys
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
EPlatform Platform
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 

Detailed Description

Structure representing axis key data for different platforms.

USTRUCT(BlueprintType)

Definition at line 35 of file PixoVRInputAdapter.h.

Member Function Documentation

◆ GENERATED_BODY()

FAxisKeyData::GENERATED_BODY ( )

Member Data Documentation

◆ InputKeys

TArray<FInputAxisKeyMapping> FAxisKeyData::InputKeys
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite)

The input keys associated with the axis key data.

Definition at line 50 of file PixoVRInputAdapter.h.

◆ Platform

EPlatform FAxisKeyData::Platform
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite)

The platform associated with the axis key data.

Definition at line 44 of file PixoVRInputAdapter.h.


The documentation for this struct was generated from the following file: