A Demo Project for the UnrealEngineSDK
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PixoVRInputAdapter.h File Reference
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "GameFramework/PlayerInput.h"
#include "UObject/Object.h"
#include "PixoVRInputAdapter.generated.h"
Include dependency graph for PixoVRInputAdapter.h:
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Go to the source code of this file.

Classes

struct  FAxisKeyData
 Structure representing axis key data for different platforms. More...
 
struct  FPlatformInputSettings
 Structure representing platform-specific input settings. More...
 
class  UPixoVRInputAdapter
 A class for resolving and managing input mappings for different platforms. More...
 

Enumerations

enum class  EPlatform : uint8 {
  NONE = 0 , WINDOWS , VIVE , QUEST ,
  FOCUS_PLUS , PICO_NEO_2
}
 Enum representing different platforms. More...
 

Enumeration Type Documentation

◆ EPlatform

enum class EPlatform : uint8
strongBlueprintType

Enum representing different platforms.

UENUM(BlueprintType)

Enumerator
NONE 
WINDOWS 

Metadata:
DisplayName: STRING

VIVE 

Metadata:
DisplayName: STRING

QUEST 

Metadata:
DisplayName: STRING

FOCUS_PLUS 

Metadata:
DisplayName: STRING

PICO_NEO_2 

Metadata:
DisplayName: STRING

Definition at line 18 of file PixoVRInputAdapter.h.