A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "GameFramework/PlayerInput.h"
#include "UObject/Object.h"
#include "PixoVRInputAdapter.generated.h"
Go to the source code of this file.
Classes | |
struct | FAxisKeyData |
Structure representing axis key data for different platforms. More... | |
struct | FPlatformInputSettings |
Structure representing platform-specific input settings. More... | |
class | UPixoVRInputAdapter |
A class for resolving and managing input mappings for different platforms. More... | |
Enumerations | |
enum class | EPlatform : uint8 { NONE = 0 , WINDOWS , VIVE , QUEST , FOCUS_PLUS , PICO_NEO_2 } |
Enum representing different platforms. More... | |
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strongBlueprintType |
Enum representing different platforms.
UENUM(BlueprintType)
Definition at line 18 of file PixoVRInputAdapter.h.