A blueprint class with 1 graphs.
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#include "/Game/Blueprints/UI/Hub/ModuleSelectionWidget"
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void | PlayerWentAway () |
| UFUNCTION(BlueprintNativeEvent, meta=(DisplayName="PlayerWentAwayHandler"))
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A blueprint class with 1 graphs.
UDF Path: /Game /Blueprints /UI /Hub /ModuleSelectionWidget
Config: Config/DefaultEngine.ini
Definition at line 11 of file UModuleSelectionWidget_C.h.
◆ EventGraph()
void UModuleSelectionWidget_C::EventGraph |
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privateBlueprint |
◆ GENERATED_BODY()
UBasicWidget::GENERATED_BODY |
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privateinherited |
◆ GetGuid()
const FGuid & UBasicWidget::GetGuid |
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const |
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inlineinherited |
◆ GetWidgetInfoName()
const FString & UBasicWidget::GetWidgetInfoName |
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inlineinheritedBlueprintCallable |
◆ Init()
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virtualinheritedBlueprintCallable |
◆ NativeOnInitialized()
PRAGMA_DISABLE_OPTIMIZATION void UBasicWidget::NativeOnInitialized |
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overridevirtualinherited |
◆ OnClickExitMenuEvent()
void UBasicWidget::OnClickExitMenuEvent |
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FText | ButtonName | ) |
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virtualinherited |
Event handler for the "ExitMenu" button click event.
- Parameters
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ButtonName | The name of the clicked button. |
UFUNCTION(Category = "Buttons")
Definition at line 51 of file BasicWidget.cpp.
◆ PlayerWentAway()
void UBasicWidget::PlayerWentAway |
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protectedinheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, meta=(DisplayName="PlayerWentAwayHandler"))
◆ PlayerWentAwayHandler()
virtual void UBasicWidget::PlayerWentAwayHandler |
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const float | SquaredDistanceToPlayerCm | ) |
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inlinevirtualinherited |
Handler for when the player goes away.
- Parameters
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SquaredDistanceToPlayerCm | The squared distance to the player in centimeters. |
Definition at line 68 of file BasicWidget.h.
◆ ProcessSquaredDistanceToPlayer()
void UBasicWidget::ProcessSquaredDistanceToPlayer |
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const float | SquaredDistanceToPlayerCm, |
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const float | DeltaSec ) |
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inherited |
Processes the squared distance to the player.
- Parameters
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SquaredDistanceToPlayerCm | The squared distance to the player in centimeters. |
DeltaSec | The time elapsed since the last update. |
Definition at line 29 of file BasicWidget.cpp.
◆ SetCustomGuid()
void UBasicWidget::SetCustomGuid |
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const FGuid & | NewGuid | ) |
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inlineinherited |
◆ bIsClosingByDistance
bool UBasicWidget::bIsClosingByDistance = false |
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privateinherited |
Flag indicating if the widget should be closed by distance.
Definition at line 106 of file BasicWidget.h.
◆ BPModuleSelection
UObject* UModuleSelectionWidget_C::BPModuleSelection |
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protected |
◆ CurrentMapSelection
FName UModuleSelectionWidget_C::CurrentMapSelection |
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protected |
◆ DistanceCalculationDelay
float UBasicWidget::DistanceCalculationDelay = 0.0f |
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privateinherited |
◆ Heading
FText UBasicWidget::Heading = FText::FromString(TEXT("Heading")) |
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protectedinheritedBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite)
Heading of the widget
Definition at line 94 of file BasicWidget.h.
◆ MapsNameArray
TArray<FName> UModuleSelectionWidget_C::MapsNameArray |
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protected |
◆ MaxDistanceCalculationDelaySec
float UBasicWidget::MaxDistanceCalculationDelaySec = 5.0f |
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protectedinheritedBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite)
How frequently should we check closing distance.
Definition at line 99 of file BasicWidget.h.
◆ MaxSquaredClosingDistance
int32 UBasicWidget::MaxSquaredClosingDistance = -1 |
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privateinherited |
◆ OnExitMenuEventDelegate
FExitMenuEventDelegate UBasicWidget::OnExitMenuEventDelegate |
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inherited |
Event delegate for the "ExitMenu" event.
- Todo
- Investigate and probably remove because not all widgets have exit.
Definition at line 86 of file BasicWidget.h.
◆ OnPlayerWentAway
FOnPlayerWentAway UBasicWidget::OnPlayerWentAway |
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inherited |
Event for when the player goes away.
Definition at line 87 of file BasicWidget.h.
◆ WidgetGuid
FGuid UBasicWidget::WidgetGuid |
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privateinherited |
◆ WidgetInfoName
FString UBasicWidget::WidgetInfoName |
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privateinherited |
Name of widget info used for creating this widget.
Definition at line 102 of file BasicWidget.h.
The documentation for this class was generated from the following files: