USTRUCT(BlueprintType)
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#include <DialogueDataClassesAndStructs.h>
USTRUCT(BlueprintType)
Definition at line 130 of file DialogueDataClassesAndStructs.h.
◆ FGenericAudio() [1/2]
FGenericAudio::FGenericAudio |
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inline |
◆ FGenericAudio() [2/2]
FGenericAudio::FGenericAudio |
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float | inDelayBeforePlayingAudio, |
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bool | inShouldBeDisplayedToUser, |
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FDeviceBasedDialogue | inDialogue ) |
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inline |
◆ GENERATED_USTRUCT_BODY()
FGenericAudio::GENERATED_USTRUCT_BODY |
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◆ bShouldBeDisplayedToUser
bool FGenericAudio::bShouldBeDisplayedToUser = false |
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BlueprintReadWriteEditAnywhere |
◆ DelayBeforePlayingAudio
float FGenericAudio::DelayBeforePlayingAudio = 2.0f |
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BlueprintReadWriteEditAnywhere |
◆ Dialogue
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BlueprintReadWriteEditAnywhere |
The documentation for this struct was generated from the following file: