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UnrealEngineSDK Demo
A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType) More...
#include <DialogueDataClassesAndStructs.h>
Public Member Functions | |
FGenericAudio () | |
FGenericAudio (float inDelayBeforePlayingAudio, bool inShouldBeDisplayedToUser, FDeviceBasedDialogue inDialogue) | |
GENERATED_USTRUCT_BODY () | |
Public Attributes | |
bool | bShouldBeDisplayedToUser = false |
UPROPERTY(BlueprintReadWrite, EditAnywhere) | |
float | DelayBeforePlayingAudio = 2.0f |
UPROPERTY(BlueprintReadWrite, EditAnywhere) | |
FDeviceBasedDialogue | Dialogue = FDeviceBasedDialogue() |
UPROPERTY(BlueprintReadWrite, EditAnywhere) | |
USTRUCT(BlueprintType)
Definition at line 130 of file DialogueDataClassesAndStructs.h.
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inline |
Definition at line 133 of file DialogueDataClassesAndStructs.h.
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inline |
Definition at line 140 of file DialogueDataClassesAndStructs.h.
FGenericAudio::GENERATED_USTRUCT_BODY | ( | ) |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere)
Definition at line 160 of file DialogueDataClassesAndStructs.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere)
Definition at line 153 of file DialogueDataClassesAndStructs.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere)
Definition at line 167 of file DialogueDataClassesAndStructs.h.