USTRUCT(BlueprintType)
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#include <DialogueDataClassesAndStructs.h>
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TArray< UDialogueWave * > | PhoneOrNarratedDialogueWaves = TArray<UDialogueWave*>() |
| UPROPERTY(BlueprintReadWrite, EditAnywhere)
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TArray< UDialogueWave * > | RadioDialogueWaves = TArray<UDialogueWave*>() |
| UPROPERTY(BlueprintReadWrite, EditAnywhere)
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USTRUCT(BlueprintType)
Definition at line 51 of file DialogueDataClassesAndStructs.h.
◆ FDeviceBasedDialogue() [1/2]
FDeviceBasedDialogue::FDeviceBasedDialogue |
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inline |
◆ FDeviceBasedDialogue() [2/2]
FDeviceBasedDialogue::FDeviceBasedDialogue |
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TArray< UDialogueWave * > | inPhoneOrNarratedDialogueWaves, |
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TArray< UDialogueWave * > | inRadioDialogueWaves ) |
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inline |
◆ GENERATED_USTRUCT_BODY()
FDeviceBasedDialogue::GENERATED_USTRUCT_BODY |
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◆ PhoneOrNarratedDialogueWaves
TArray<UDialogueWave*> FDeviceBasedDialogue::PhoneOrNarratedDialogueWaves = TArray<UDialogueWave*>() |
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EditAnywhereBlueprintReadWrite |
◆ RadioDialogueWaves
TArray<UDialogueWave*> FDeviceBasedDialogue::RadioDialogueWaves = TArray<UDialogueWave*>() |
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EditAnywhereBlueprintReadWrite |
The documentation for this struct was generated from the following file: