A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
FDeviceBasedDialogue Struct ReferenceBlueprintType

USTRUCT(BlueprintType) More...

#include <DialogueDataClassesAndStructs.h>

Public Member Functions

 FDeviceBasedDialogue ()
 
 FDeviceBasedDialogue (TArray< UDialogueWave * > inPhoneOrNarratedDialogueWaves, TArray< UDialogueWave * > inRadioDialogueWaves)
 
 GENERATED_USTRUCT_BODY ()
 

Public Attributes

TArray< UDialogueWave * > PhoneOrNarratedDialogueWaves = TArray<UDialogueWave*>()
 UPROPERTY(BlueprintReadWrite, EditAnywhere)
 
TArray< UDialogueWave * > RadioDialogueWaves = TArray<UDialogueWave*>()
 UPROPERTY(BlueprintReadWrite, EditAnywhere)
 

Detailed Description

USTRUCT(BlueprintType)

Definition at line 51 of file DialogueDataClassesAndStructs.h.

Constructor & Destructor Documentation

◆ FDeviceBasedDialogue() [1/2]

FDeviceBasedDialogue::FDeviceBasedDialogue ( )
inline

Definition at line 54 of file DialogueDataClassesAndStructs.h.

◆ FDeviceBasedDialogue() [2/2]

FDeviceBasedDialogue::FDeviceBasedDialogue ( TArray< UDialogueWave * > inPhoneOrNarratedDialogueWaves,
TArray< UDialogueWave * > inRadioDialogueWaves )
inline

Definition at line 60 of file DialogueDataClassesAndStructs.h.

Member Function Documentation

◆ GENERATED_USTRUCT_BODY()

FDeviceBasedDialogue::GENERATED_USTRUCT_BODY ( )

Member Data Documentation

◆ PhoneOrNarratedDialogueWaves

TArray<UDialogueWave*> FDeviceBasedDialogue::PhoneOrNarratedDialogueWaves = TArray<UDialogueWave*>()
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere)

Definition at line 72 of file DialogueDataClassesAndStructs.h.

◆ RadioDialogueWaves

TArray<UDialogueWave*> FDeviceBasedDialogue::RadioDialogueWaves = TArray<UDialogueWave*>()
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere)

Definition at line 79 of file DialogueDataClassesAndStructs.h.


The documentation for this struct was generated from the following file: