A Demo Project for the UnrealEngineSDK
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FStreamingLevel Struct ReferenceBlueprintType

Structure representing streaming levels to load based on step. Also contains info about new player position. More...

#include <StreamingLevelManager.h>

Inheritance diagram for FStreamingLevel:
[legend]

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

TArray< FName > ActiveLevels
 UPROPERTY(EditAnywhere, BlueprintReadOnly)
 
FTransform PlayerNewLocation
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
FText StepName
 UPROPERTY(EditAnywhere, BlueprintReadOnly)
 
bool TeleportPlayerToSpecificLocation
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 

Detailed Description

Structure representing streaming levels to load based on step. Also contains info about new player position.

USTRUCT(BlueprintType)

Definition at line 17 of file StreamingLevelManager.h.

Member Function Documentation

◆ GENERATED_BODY()

FStreamingLevel::GENERATED_BODY ( )

Member Data Documentation

◆ ActiveLevels

TArray<FName> FStreamingLevel::ActiveLevels
EditAnywhereBlueprintReadOnly

UPROPERTY(EditAnywhere, BlueprintReadOnly)

Definition at line 31 of file StreamingLevelManager.h.

◆ PlayerNewLocation

FTransform FStreamingLevel::PlayerNewLocation
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite)

Definition at line 43 of file StreamingLevelManager.h.

◆ StepName

FText FStreamingLevel::StepName
EditAnywhereBlueprintReadOnly

UPROPERTY(EditAnywhere, BlueprintReadOnly)

Definition at line 25 of file StreamingLevelManager.h.

◆ TeleportPlayerToSpecificLocation

bool FStreamingLevel::TeleportPlayerToSpecificLocation
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite)

Definition at line 37 of file StreamingLevelManager.h.


The documentation for this struct was generated from the following file: