USTRUCT(BlueprintType, Category = "VRGestures")
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#include <VRGestureComponent.h>
USTRUCT(BlueprintType, Category = "VRGestures")
Definition at line 260 of file VRGestureComponent.h.
◆ FVRGestureSplineDraw()
FVRGestureSplineDraw::FVRGestureSplineDraw |
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◆ ~FVRGestureSplineDraw()
FVRGestureSplineDraw::~FVRGestureSplineDraw |
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◆ Clear()
void FVRGestureSplineDraw::Clear |
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◆ ClearLastPoint()
void FVRGestureSplineDraw::ClearLastPoint |
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◆ GENERATED_BODY()
FVRGestureSplineDraw::GENERATED_BODY |
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◆ Reset()
void FVRGestureSplineDraw::Reset |
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◆ LastIndexSet
int FVRGestureSplineDraw::LastIndexSet |
◆ NextIndexCleared
int FVRGestureSplineDraw::NextIndexCleared |
◆ SplineComponent
USplineComponent* FVRGestureSplineDraw::SplineComponent |
◆ SplineMeshes
TArray<USplineMeshComponent*> FVRGestureSplineDraw::SplineMeshes |
The documentation for this struct was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGestureComponent.h
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGestureComponent.cpp