USTRUCT()
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#include <CharacterMovementCompTypes.h>
USTRUCT()
Definition at line 508 of file CharacterMovementCompTypes.h.
◆ FVRConditionalMoveRep2()
FVRConditionalMoveRep2::FVRConditionalMoveRep2 |
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◆ GENERATED_USTRUCT_BODY()
FVRConditionalMoveRep2::GENERATED_USTRUCT_BODY |
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◆ NetSerialize()
bool FVRConditionalMoveRep2::NetSerialize |
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FArchive & | Ar, |
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class UPackageMap * | Map, |
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bool & | bOutSuccess ) |
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◆ UnpackAndSetINTRotations()
void FVRConditionalMoveRep2::UnpackAndSetINTRotations |
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uint32 | Rotation32 | ) |
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inline |
◆ ClientBaseBoneName
FName FVRConditionalMoveRep2::ClientBaseBoneName |
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Transient |
◆ ClientMovementBase
UPrimitiveComponent* FVRConditionalMoveRep2::ClientMovementBase |
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◆ ClientPitch
uint16 FVRConditionalMoveRep2::ClientPitch |
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Transient |
◆ ClientRoll
uint8 FVRConditionalMoveRep2::ClientRoll |
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Transient |
◆ ClientYaw
uint16 FVRConditionalMoveRep2::ClientYaw |
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Transient |
The documentation for this struct was generated from the following file: