A Demo Project for the UnrealEngineSDK
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IPixoVRWristMenuInterface Class Reference

Interface for the Pixo VR Wrist Menu. More...

#include <PixoVRWristMenuInterface.h>

Public Member Functions

void OnWristMenuItemSelected (UObject *Owner, const FPixoVRWristMenuDataTableRow &MenuItem)
 Event called when a wrist menu item is selected.
 
void OnWristMenuItemSelectedRespond (UObject *Responder, EWristMenuInterfaceResponseEnum Response)
 Event called in response to a wrist menu item selection.
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

Interface for the Pixo VR Wrist Menu.

See also
APixoVRWristMenu

Definition at line 31 of file PixoVRWristMenuInterface.h.

Member Function Documentation

◆ GENERATED_BODY()

IPixoVRWristMenuInterface::GENERATED_BODY ( )
private

◆ OnWristMenuItemSelected()

void IPixoVRWristMenuInterface::OnWristMenuItemSelected ( UObject * Owner,
const FPixoVRWristMenuDataTableRow & MenuItem )
BlueprintCallableBlueprintNativeEvent

Event called when a wrist menu item is selected.

Parameters
OwnerUsually this is WristMenu itself/
MenuItemThe selected wrist menu item.

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Pixo VR Wrist Menu Interface")

◆ OnWristMenuItemSelectedRespond()

void IPixoVRWristMenuInterface::OnWristMenuItemSelectedRespond ( UObject * Responder,
EWristMenuInterfaceResponseEnum Response )
BlueprintCallableBlueprintNativeEvent

Event called in response to a wrist menu item selection.

Todo
Research if we really need this function
Parameters
ResponderThe responder object.
ResponseThe response enum indicating the result of the selection.

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Pixo VR Wrist Menu Interface")


The documentation for this class was generated from the following file: