A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
FVRReplicatedCapsuleHeight Struct Reference

USTRUCT() More...

#include <VRBaseCharacter.h>

Public Member Functions

 FVRReplicatedCapsuleHeight ()
 
 GENERATED_USTRUCT_BODY ()
 
bool NetSerialize (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess)
 

Public Attributes

float CapsuleHeight
 UPROPERTY()
 

Detailed Description

USTRUCT()

Definition at line 292 of file VRBaseCharacter.h.

Constructor & Destructor Documentation

◆ FVRReplicatedCapsuleHeight()

FVRReplicatedCapsuleHeight::FVRReplicatedCapsuleHeight ( )
inline

Definition at line 301 of file VRBaseCharacter.h.

Member Function Documentation

◆ GENERATED_USTRUCT_BODY()

FVRReplicatedCapsuleHeight::GENERATED_USTRUCT_BODY ( )

◆ NetSerialize()

bool FVRReplicatedCapsuleHeight::NetSerialize ( FArchive & Ar,
class UPackageMap * Map,
bool & bOutSuccess )
inline

Network serialization

Definition at line 306 of file VRBaseCharacter.h.

Member Data Documentation

◆ CapsuleHeight

float FVRReplicatedCapsuleHeight::CapsuleHeight

UPROPERTY()

Definition at line 299 of file VRBaseCharacter.h.


The documentation for this struct was generated from the following file: