#include <DialogueNode_Details.h>
How the details customization panel looks for the UDlgNode (and derived types) See FDlgSystemEditorModule::StartupModule for usage.
Definition at line 11 of file DialogueNode_Details.h.
◆ Self
◆ CustomizeDetails()
void FDialogueNode_Details::CustomizeDetails |
( |
IDetailLayoutBuilder & | DetailBuilder | ) |
|
|
override |
◆ MakeInstance()
The documentation for this class was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystemEditor/Private/DialogueEditor/DetailsPanel/DialogueNode_Details.h
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystemEditor/Private/DialogueEditor/DetailsPanel/DialogueNode_Details.cpp