A Demo Project for the UnrealEngineSDK
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FDialogueNode_Details Class Reference

#include <DialogueNode_Details.h>

Inheritance diagram for FDialogueNode_Details:
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Public Member Functions

void CustomizeDetails (IDetailLayoutBuilder &DetailBuilder) override
 

Static Public Member Functions

static TSharedRef< IDetailCustomizationMakeInstance ()
 

Private Types

typedef FDialogueNode_Details Self
 

Detailed Description

How the details customization panel looks for the UDlgNode (and derived types) See FDlgSystemEditorModule::StartupModule for usage.

Definition at line 11 of file DialogueNode_Details.h.

Member Typedef Documentation

◆ Self

Definition at line 13 of file DialogueNode_Details.h.

Member Function Documentation

◆ CustomizeDetails()

void FDialogueNode_Details::CustomizeDetails ( IDetailLayoutBuilder & DetailBuilder)
override

Called when details should be customized

Definition at line 17 of file DialogueNode_Details.cpp.

◆ MakeInstance()

static TSharedRef< IDetailCustomization > FDialogueNode_Details::MakeInstance ( )
inlinestatic

Definition at line 17 of file DialogueNode_Details.h.

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The documentation for this class was generated from the following files: