A Demo Project for the UnrealEngineSDK
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DialogueNode_Details.h
Go to the documentation of this file.
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// Copyright Csaba Molnar, Daniel Butum. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailCustomization.h"
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class
FDialogueNode_Details
:
public
IDetailCustomization
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{
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typedef
FDialogueNode_Details
Self
;
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public
:
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// Makes a new instance of this detail layout class for a specific detail view requesting it
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static
TSharedRef<IDetailCustomization>
MakeInstance
() {
return
MakeShared<Self>(); }
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// IDetailCustomization interface
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void
CustomizeDetails
(IDetailLayoutBuilder& DetailBuilder)
override
;
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};
FDialogueNode_Details
Definition
DialogueNode_Details.h:12
FDialogueNode_Details::CustomizeDetails
void CustomizeDetails(IDetailLayoutBuilder &DetailBuilder) override
Definition
DialogueNode_Details.cpp:17
FDialogueNode_Details::Self
FDialogueNode_Details Self
Definition
DialogueNode_Details.h:13
FDialogueNode_Details::MakeInstance
static TSharedRef< IDetailCustomization > MakeInstance()
Definition
DialogueNode_Details.h:17
IDetailCustomization
SDKDemo
Plugins
UnrealEngineSDK
VisualScripter
Source
DlgSystemEditor
Private
DialogueEditor
DetailsPanel
DialogueNode_Details.h
Generated
Wed Oct 9 2024 19:52:55
by Doxygen version
1.10.0