A Demo Project for the UnrealEngineSDK
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HHandSocketVisProxy Struct Reference

#include <HandSocketVisualizer.h>

Inheritance diagram for HHandSocketVisProxy:
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Public Member Functions

 HHandSocketVisProxy (const UActorComponent *InComponent)
 
 DECLARE_HIT_PROXY ()
 

Public Attributes

uint32 BoneIdx
 
FName TargetBoneName
 

Detailed Description

Base class for clickable targeting editing proxies

Definition at line 10 of file HandSocketVisualizer.h.

Constructor & Destructor Documentation

◆ HHandSocketVisProxy()

HHandSocketVisProxy::HHandSocketVisProxy ( const UActorComponent * InComponent)
inline

Definition at line 14 of file HandSocketVisualizer.h.

Member Function Documentation

◆ DECLARE_HIT_PROXY()

HHandSocketVisProxy::DECLARE_HIT_PROXY ( )

Member Data Documentation

◆ BoneIdx

uint32 HHandSocketVisProxy::BoneIdx

Definition at line 21 of file HandSocketVisualizer.h.

◆ TargetBoneName

FName HHandSocketVisProxy::TargetBoneName

Definition at line 22 of file HandSocketVisualizer.h.


The documentation for this struct was generated from the following file: