#include <HandSocketVisualizer.h>
Base class for clickable targeting editing proxies
Definition at line 10 of file HandSocketVisualizer.h.
◆ HHandSocketVisProxy()
HHandSocketVisProxy::HHandSocketVisProxy |
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const UActorComponent * | InComponent | ) |
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inline |
◆ DECLARE_HIT_PROXY()
HHandSocketVisProxy::DECLARE_HIT_PROXY |
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| ) |
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◆ BoneIdx
uint32 HHandSocketVisProxy::BoneIdx |
◆ TargetBoneName
FName HHandSocketVisProxy::TargetBoneName |
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketVisualizer.h