UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew, CollapseCategories)
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#include <DlgEventCustom.h>
UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew, CollapseCategories)
Definition at line 43 of file DlgEventCustom.h.
◆ EnterEvent()
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "Dialogue", DisplayName = "Enter")
◆ EnterEvent_Implementation()
virtual void UDlgEventCustom::EnterEvent_Implementation |
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UDlgContext * | Context, |
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UObject * | Participant ) |
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inlinevirtualinherited |
◆ GENERATED_BODY()
UDlgEventCustomHideCategories::GENERATED_BODY |
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private |
◆ GetWorld()
UWorld * UDlgObject::GetWorld |
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const |
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overrideinherited |
◆ PostInitProperties()
void UDlgObject::PostInitProperties |
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overrideinherited |
The documentation for this class was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystem/Public/DlgEventCustom.h