A Demo Project for the UnrealEngineSDK
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APixoVRGameState is a custom game state class that extends AGameState. More...
#include <PixoVRGameState.h>
Public Member Functions | |
APixoVRGameState () | |
virtual void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > &OutLifetimeProps) const override |
bool | HasGameSessionStarted () const |
Checks if the game session has started. | |
void | ServerStartGameSession () |
Server-side function to start the game session. | |
Private Member Functions | |
GENERATED_BODY () | |
Private Attributes | |
bool | bIsGameSession |
Indicates whether the game session has started. | |
APixoVRGameState is a custom game state class that extends AGameState.
UCLASS()
Definition at line 15 of file PixoVRGameState.h.
APixoVRGameState::APixoVRGameState | ( | ) |
Definition at line 6 of file PixoVRGameState.cpp.
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private |
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overridevirtual |
Definition at line 21 of file PixoVRGameState.cpp.
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inlineBlueprintCallable |
Checks if the game session has started.
UFUNCTION(BlueprintCallable, Category = "Session")
Definition at line 41 of file PixoVRGameState.h.
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ServerWithValidationReliable |
Server-side function to start the game session.
UFUNCTION(Server, Reliable, WithValidation)
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privateReplicated |
Indicates whether the game session has started.
UPROPERTY(Replicated)
Definition at line 53 of file PixoVRGameState.h.