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AInteractionValve_C Class ReferenceBlueprint

A blueprint class with 3 graphs. More...

#include "/Game/Blueprints/InteractiveObjects/InteractionValve"

Inheritance diagram for AInteractionValve_C:
[legend]

Public Member Functions

bool AddToClientReplicationBucket ()
 UFUNCTION(BlueprintCallable, Category = "Networking")
 
FBPAdvGripSettings AdvancedGripSettings ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual FBPAdvGripSettings AdvancedGripSettings_Implementation () override
 
bool AllowsMultipleGrips ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual bool AllowsMultipleGrips_Implementation () override
 
virtual void BeginDestroy () override
 
virtual void BeginPlay () override
 
void CeaseReplicationBlocking ()
 UFUNCTION(Category = "Networking")
 
void ClosestGripSlotInRange (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void ClosestGripSlotInRange_Implementation (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override
 
bool DenyGripping (UGripMotionControllerComponent *GripInitiator=nullptr)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))
 
virtual bool DenyGripping_Implementation (UGripMotionControllerComponent *GripInitiator=nullptr) override
 
virtual void EndPlay (const EEndPlayReason::Type EndPlayReason) override
 
virtual void GatherCurrentMovement () override
 
bool GetGripScripts (TArray< UVRGripScriptBase * > &ArrayReference)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual bool GetGripScripts_Implementation (TArray< UVRGripScriptBase * > &ArrayReference) override
 
void GetGripStiffnessAndDamping (float &GripStiffnessOut, float &GripDampingOut)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void GetGripStiffnessAndDamping_Implementation (float &GripStiffnessOut, float &GripDampingOut) override
 
virtual void GetOwnedGameplayTags (FGameplayTagContainer &TagContainer) const override
 
EGripCollisionType GetPrimaryGripType (bool bIsSlot)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual EGripCollisionType GetPrimaryGripType_Implementation (bool bIsSlot) override
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList) override
 
float GripBreakDistance ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual float GripBreakDistance_Implementation () override
 
EGripLateUpdateSettings GripLateUpdateSetting ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual EGripLateUpdateSettings GripLateUpdateSetting_Implementation () override
 
EGripMovementReplicationSettings GripMovementReplicationType ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual EGripMovementReplicationSettings GripMovementReplicationType_Implementation () override
 
FORCEINLINE bool IsCurrentlyClientAuthThrowing ()
 UFUNCTION(BlueprintPure, Category = "Networking")
 
void IsHeld (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void IsHeld_Implementation (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) override
 
virtual void MarkComponentsAsPendingKill () override
 
virtual void Native_NotifyThrowGripDelegates (UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override
 
void OnChildGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void OnChildGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override
 
void OnChildGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void OnChildGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override
 
void OnEndSecondaryUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void OnEndSecondaryUsed_Implementation () override
 
void OnEndUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void OnEndUsed_Implementation () override
 
void OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override
 
void OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override
 
void OnInput (FKey Key, EInputEvent KeyEvent)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void OnInput_Implementation (FKey Key, EInputEvent KeyEvent) override
 
virtual void OnRep_AttachmentReplication () override
 
virtual void OnRep_ReplicatedMovement () override
 
virtual void OnRep_ReplicateMovement () override
 
void OnSecondaryGrip (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void OnSecondaryGrip_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override
 
void OnSecondaryGripRelease (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override
 
void OnSecondaryUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void OnSecondaryUsed_Implementation () override
 
void OnUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void OnUsed_Implementation () override
 
bool PollReplicationEvent ()
 UFUNCTION()
 
virtual void PostNetReceivePhysicState () override
 
virtual void PreDestroyFromReplication () override
 
virtual void PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override
 
bool RemoveFromClientReplicationBucket ()
 UFUNCTION(BlueprintCallable, Category = "Networking")
 
bool ReplicateSubobjects (UActorChannel *Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags) override
 
bool RequestsSocketing (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual bool RequestsSocketing_Implementation (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override
 
ESecondaryGripType SecondaryGripType ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual ESecondaryGripType SecondaryGripType_Implementation () override
 
void Server_EndClientAuthReplication ()
 UFUNCTION(Reliable, Server, WithValidation, Category = "Networking")
 
void Server_GetClientAuthReplication (const FRepMovementVR &newMovement)
 UFUNCTION(UnReliable, Server, WithValidation, Category = "Networking")
 
void SetDenyGripping (bool bDenyGripping)
 UFUNCTION(BlueprintCallable, Category = "VRGripInterface")
 
void SetGripPriority (int NewGripPriority)
 UFUNCTION(BlueprintCallable, Category = "VRGripInterface")
 
void SetHeld (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void SetHeld_Implementation (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) override
 
bool ShouldWeSkipAttachmentReplication (bool bConsiderHeld=true) const
 
bool SimulateOnDrop ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual bool SimulateOnDrop_Implementation () override
 
EGripInterfaceTeleportBehavior TeleportBehavior ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual EGripInterfaceTeleportBehavior TeleportBehavior_Implementation () override
 
virtual void Tick (float DeltaTime) override
 
void TickGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void TickGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override
 

Public Attributes

float ActivateAngle
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Valve)
 
FRepAttachmentWithWeld AttachmentWeldReplication
 UPROPERTY(Replicated, ReplicatedUsing = OnRep_AttachmentReplication)
 
bool bAllowIgnoringAttachOnOwner
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")
 
bool bRepGripSettingsAndGameplayTags
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
 
bool bReplicateGripScripts
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
 
FVRClientAuthReplicationData ClientAuthReplicationData
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")
 
FGameplayTagContainer GameplayTags
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")
 
TArray< class UVRGripScriptBase * > GripLogicScripts
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadOnly, Instanced, Category = "VRGripInterface")
 
UNewBlueprint_CNewBlueprint
 New Blueprint.
 
FVROnDropSignature OnDropped
 UPROPERTY(BlueprintAssignable, Category = "Grip Events")
 
FVROnGripSignature OnGripped
 UPROPERTY(BlueprintAssignable, Category = "Grip Events")
 
FVROnGripSignature OnSecondaryGripAdded
 UPROPERTY(BlueprintAssignable, Category = "Grip Events")
 
FVROnGripSignature OnSecondaryGripRemoved
 UPROPERTY(BlueprintAssignable, Category = "Grip Events")
 
FOnValveActivated OnValveActivated
 UPROPERTY(BlueprintAssignable)
 
UTextRenderComponent * TextRenderComp
 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
 
UVRDialComponentValve
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components)
 
FBPInterfaceProperties VRGripInterfaceSettings
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
 

Protected Attributes

bool BlockTick
 Block Tick.
 

Private Member Functions

void EventGraph ()
 
 GENERATED_BODY ()
 
 GENERATED_IINTERFACE_BODY ()
 
void IsObjectActive ()
 
void UserConstructionScript ()
 

Detailed Description

A blueprint class with 3 graphs.

UDF Path:  /Game /Blueprints /InteractiveObjects /InteractionValve
Config: Config/DefaultEngine.ini

Definition at line 12 of file AInteractionValve_C.h.

Member Function Documentation

◆ AddToClientReplicationBucket()

bool AGrippableActor::AddToClientReplicationBucket ( )
inheritedBlueprintCallable

UFUNCTION(BlueprintCallable, Category = "Networking")

Definition at line 397 of file GrippableActor.cpp.

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◆ AdvancedGripSettings()

FBPAdvGripSettings IVRGripInterface::AdvancedGripSettings ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ AdvancedGripSettings_Implementation()

FBPAdvGripSettings AGrippableActor::AdvancedGripSettings_Implementation ( )
overridevirtualinherited

Definition at line 368 of file GrippableActor.cpp.

◆ AllowsMultipleGrips()

bool IVRGripInterface::AllowsMultipleGrips ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ AllowsMultipleGrips_Implementation()

bool AGrippableActor::AllowsMultipleGrips_Implementation ( )
overridevirtualinherited

Definition at line 386 of file GrippableActor.cpp.

◆ BeginDestroy()

void AGrippableActor::BeginDestroy ( )
overridevirtualinherited

Definition at line 749 of file GrippableActor.cpp.

◆ BeginPlay()

void AGrippableActor::BeginPlay ( )
overridevirtualinherited

Definition at line 286 of file GrippableActor.cpp.

◆ CeaseReplicationBlocking()

void AGrippableActor::CeaseReplicationBlocking ( )
inherited

UFUNCTION(Category = "Networking")

Definition at line 580 of file GrippableActor.cpp.

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◆ ClosestGripSlotInRange()

void IVRGripInterface::ClosestGripSlotInRange ( FVector WorldLocation,
bool bSecondarySlot,
bool & bHadSlotInRange,
FTransform & SlotWorldTransform,
FName & SlotName,
UGripMotionControllerComponent * CallingController = nullptr,
FName OverridePrefix = NAME_None )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

Called to get the closest grip socket in range

Parameters
WorldLocation- World Location to check near
bSecondarySlot- True if this is a check for a secondary slot or not
CallingController- Controller checking for the slot (can be used in overrides for per hand checks)
OverridePrefix- A different substring to check against in the socket names to find relevant ones

◆ ClosestGripSlotInRange_Implementation()

void AGrippableActor::ClosestGripSlotInRange_Implementation ( FVector WorldLocation,
bool bSecondarySlot,
bool & bHadSlotInRange,
FTransform & SlotWorldTransform,
FName & SlotName,
UGripMotionControllerComponent * CallingController = nullptr,
FName OverridePrefix = NAME_None )
overridevirtualinherited

Definition at line 378 of file GrippableActor.cpp.

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◆ DenyGripping()

bool IVRGripInterface::DenyGripping ( UGripMotionControllerComponent * GripInitiator = nullptr)
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))

◆ DenyGripping_Implementation()

bool AGrippableActor::DenyGripping_Implementation ( UGripMotionControllerComponent * GripInitiator = nullptr)
overridevirtualinherited

Definition at line 326 of file GrippableActor.cpp.

◆ EndPlay()

void AGrippableActor::EndPlay ( const EEndPlayReason::Type EndPlayReason)
overridevirtualinherited

Definition at line 596 of file GrippableActor.cpp.

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◆ EventGraph()

void AInteractionValve_C::EventGraph ( )
privateBlueprint
Event Graph

Definition at line 17 of file AInteractionValve_C.cpp.

◆ GatherCurrentMovement()

void AGrippableActor::GatherCurrentMovement ( )
overridevirtualinherited

Definition at line 108 of file GrippableActor.cpp.

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◆ GENERATED_BODY()

AInteractionValve::GENERATED_BODY ( )
privateinherited

◆ GENERATED_IINTERFACE_BODY()

IVRGripInterface::GENERATED_IINTERFACE_BODY ( )
privateinherited

◆ GetGripScripts()

bool IVRGripInterface::GetGripScripts ( TArray< UVRGripScriptBase * > & ArrayReference)
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetGripScripts_Implementation()

bool AGrippableActor::GetGripScripts_Implementation ( TArray< UVRGripScriptBase * > & ArrayReference)
overridevirtualinherited

Definition at line 470 of file GrippableActor.cpp.

◆ GetGripStiffnessAndDamping()

void IVRGripInterface::GetGripStiffnessAndDamping ( float & GripStiffnessOut,
float & GripDampingOut )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetGripStiffnessAndDamping_Implementation()

void AGrippableActor::GetGripStiffnessAndDamping_Implementation ( float & GripStiffnessOut,
float & GripDampingOut )
overridevirtualinherited

Definition at line 362 of file GrippableActor.cpp.

◆ GetOwnedGameplayTags()

virtual void AGrippableActor::GetOwnedGameplayTags ( FGameplayTagContainer & TagContainer) const
inlineoverridevirtualinherited

Overridden to return requirements tags

Definition at line 187 of file GrippableActor.h.

◆ GetPrimaryGripType()

EGripCollisionType IVRGripInterface::GetPrimaryGripType ( bool bIsSlot)
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetPrimaryGripType_Implementation()

EGripCollisionType AGrippableActor::GetPrimaryGripType_Implementation ( bool bIsSlot)
overridevirtualinherited

Definition at line 342 of file GrippableActor.cpp.

◆ GetSubobjectsWithStableNamesForNetworking()

void AGrippableActor::GetSubobjectsWithStableNamesForNetworking ( TArray< UObject * > & ObjList)
overridevirtualinherited

Definition at line 764 of file GrippableActor.cpp.

◆ GripBreakDistance()

float IVRGripInterface::GripBreakDistance ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripBreakDistance_Implementation()

float AGrippableActor::GripBreakDistance_Implementation ( )
overridevirtualinherited

Definition at line 373 of file GrippableActor.cpp.

◆ GripLateUpdateSetting()

EGripLateUpdateSettings IVRGripInterface::GripLateUpdateSetting ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripLateUpdateSetting_Implementation()

EGripLateUpdateSettings AGrippableActor::GripLateUpdateSetting_Implementation ( )
overridevirtualinherited

Definition at line 357 of file GrippableActor.cpp.

◆ GripMovementReplicationType()

EGripMovementReplicationSettings IVRGripInterface::GripMovementReplicationType ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripMovementReplicationType_Implementation()

EGripMovementReplicationSettings AGrippableActor::GripMovementReplicationType_Implementation ( )
overridevirtualinherited

Definition at line 352 of file GrippableActor.cpp.

◆ IsCurrentlyClientAuthThrowing()

FORCEINLINE bool AGrippableActor::IsCurrentlyClientAuthThrowing ( )
inlineinheritedBlueprintPure

UFUNCTION(BlueprintPure, Category = "Networking")

Definition at line 175 of file GrippableActor.h.

◆ IsHeld()

void IVRGripInterface::IsHeld ( TArray< FBPGripPair > & HoldingControllers,
bool & bIsHeld )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ IsHeld_Implementation()

void AGrippableActor::IsHeld_Implementation ( TArray< FBPGripPair > & HoldingControllers,
bool & bIsHeld )
overridevirtualinherited

Definition at line 391 of file GrippableActor.cpp.

◆ IsObjectActive()

void AInteractionValve_C::IsObjectActive ( )
privateBlueprint
Is Object Active

Definition at line 24 of file AInteractionValve_C.cpp.

◆ MarkComponentsAsPendingKill()

void AGrippableActor::MarkComponentsAsPendingKill ( )
overridevirtualinherited

Definition at line 706 of file GrippableActor.cpp.

◆ Native_NotifyThrowGripDelegates()

void AGrippableActor::Native_NotifyThrowGripDelegates ( UGripMotionControllerComponent * Controller,
bool bGripped,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
overridevirtualinherited

Reimplemented from IVRGripInterface.

Definition at line 426 of file GrippableActor.cpp.

◆ OnChildGrip()

void IVRGripInterface::OnChildGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnChildGrip_Implementation()

void AGrippableActor::OnChildGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
overridevirtualinherited

Definition at line 315 of file GrippableActor.cpp.

◆ OnChildGripRelease()

void IVRGripInterface::OnChildGripRelease ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnChildGripRelease_Implementation()

void AGrippableActor::OnChildGripRelease_Implementation ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
overridevirtualinherited

Definition at line 316 of file GrippableActor.cpp.

◆ OnEndSecondaryUsed()

void IVRGripInterface::OnEndSecondaryUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnEndSecondaryUsed_Implementation()

void AGrippableActor::OnEndSecondaryUsed_Implementation ( )
overridevirtualinherited

Definition at line 322 of file GrippableActor.cpp.

◆ OnEndUsed()

void IVRGripInterface::OnEndUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnEndUsed_Implementation()

void AGrippableActor::OnEndUsed_Implementation ( )
overridevirtualinherited

Definition at line 320 of file GrippableActor.cpp.

◆ OnGrip()

void IVRGripInterface::OnGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnGrip_Implementation()

void AGrippableActor::OnGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
overridevirtualinherited

Definition at line 313 of file GrippableActor.cpp.

◆ OnGripRelease()

void IVRGripInterface::OnGripRelease ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnGripRelease_Implementation()

void AGrippableActor::OnGripRelease_Implementation ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
overridevirtualinherited

Definition at line 314 of file GrippableActor.cpp.

◆ OnInput()

void IVRGripInterface::OnInput ( FKey Key,
EInputEvent KeyEvent )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnInput_Implementation()

void AGrippableActor::OnInput_Implementation ( FKey Key,
EInputEvent KeyEvent )
overridevirtualinherited

Definition at line 323 of file GrippableActor.cpp.

◆ OnRep_AttachmentReplication()

void AGrippableActor::OnRep_AttachmentReplication ( )
overridevirtualinherited

Definition at line 211 of file GrippableActor.cpp.

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◆ OnRep_ReplicatedMovement()

void AGrippableActor::OnRep_ReplicatedMovement ( )
overridevirtualinherited

Definition at line 684 of file GrippableActor.cpp.

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◆ OnRep_ReplicateMovement()

void AGrippableActor::OnRep_ReplicateMovement ( )
overridevirtualinherited

Definition at line 653 of file GrippableActor.cpp.

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◆ OnSecondaryGrip()

void IVRGripInterface::OnSecondaryGrip ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * SecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnSecondaryGrip_Implementation()

void AGrippableActor::OnSecondaryGrip_Implementation ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * SecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
overridevirtualinherited

Definition at line 317 of file GrippableActor.cpp.

◆ OnSecondaryGripRelease()

void IVRGripInterface::OnSecondaryGripRelease ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * ReleasingSecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnSecondaryGripRelease_Implementation()

void AGrippableActor::OnSecondaryGripRelease_Implementation ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * ReleasingSecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
overridevirtualinherited

Definition at line 318 of file GrippableActor.cpp.

◆ OnSecondaryUsed()

void IVRGripInterface::OnSecondaryUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnSecondaryUsed_Implementation()

void AGrippableActor::OnSecondaryUsed_Implementation ( )
overridevirtualinherited

Definition at line 321 of file GrippableActor.cpp.

◆ OnUsed()

void IVRGripInterface::OnUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnUsed_Implementation()

void AGrippableActor::OnUsed_Implementation ( )
overridevirtualinherited

Definition at line 319 of file GrippableActor.cpp.

◆ PollReplicationEvent()

bool AGrippableActor::PollReplicationEvent ( )
inherited

UFUNCTION()

Definition at line 481 of file GrippableActor.cpp.

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◆ PostNetReceivePhysicState()

void AGrippableActor::PostNetReceivePhysicState ( )
overridevirtualinherited

Definition at line 695 of file GrippableActor.cpp.

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◆ PreDestroyFromReplication()

void AGrippableActor::PreDestroyFromReplication ( )
overridevirtualinherited

Called right before being marked for destruction due to network replication

Definition at line 723 of file GrippableActor.cpp.

◆ PreReplication()

void AGrippableActor::PreReplication ( IRepChangedPropertyTracker & ChangedPropertyTracker)
overridevirtualinherited

Definition at line 64 of file GrippableActor.cpp.

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◆ RemoveFromClientReplicationBucket()

bool AGrippableActor::RemoveFromClientReplicationBucket ( )
inheritedBlueprintCallable

UFUNCTION(BlueprintCallable, Category = "Networking")

Definition at line 414 of file GrippableActor.cpp.

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◆ ReplicateSubobjects()

bool AGrippableActor::ReplicateSubobjects ( UActorChannel * Channel,
class FOutBunch * Bunch,
FReplicationFlags * RepFlags )
overrideinherited

Definition at line 263 of file GrippableActor.cpp.

◆ RequestsSocketing()

bool IVRGripInterface::RequestsSocketing ( USceneComponent *& ParentToSocketTo,
FName & OptionalSocketName,
FTransform_NetQuantize & RelativeTransform )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ RequestsSocketing_Implementation()

bool AGrippableActor::RequestsSocketing_Implementation ( USceneComponent *& ParentToSocketTo,
FName & OptionalSocketName,
FTransform_NetQuantize & RelativeTransform )
overridevirtualinherited

Definition at line 324 of file GrippableActor.cpp.

◆ SecondaryGripType()

ESecondaryGripType IVRGripInterface::SecondaryGripType ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ SecondaryGripType_Implementation()

ESecondaryGripType AGrippableActor::SecondaryGripType_Implementation ( )
overridevirtualinherited

Definition at line 347 of file GrippableActor.cpp.

◆ Server_EndClientAuthReplication()

void AGrippableActor::Server_EndClientAuthReplication ( )
inheritedServerReliableWithValidation

UFUNCTION(Reliable, Server, WithValidation, Category = "Networking")

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◆ Server_GetClientAuthReplication()

void AGrippableActor::Server_GetClientAuthReplication ( const FRepMovementVR & newMovement)
inheritedServerUnReliableWithValidation

UFUNCTION(UnReliable, Server, WithValidation, Category = "Networking")

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◆ SetDenyGripping()

void AGrippableActor::SetDenyGripping ( bool bDenyGripping)
inheritedBlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRGripInterface")

Definition at line 302 of file GrippableActor.cpp.

◆ SetGripPriority()

void AGrippableActor::SetGripPriority ( int NewGripPriority)
inheritedBlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRGripInterface")

Definition at line 307 of file GrippableActor.cpp.

◆ SetHeld()

void IVRGripInterface::SetHeld ( UGripMotionControllerComponent * HoldingController,
uint8 GripID,
bool bIsHeld )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ SetHeld_Implementation()

void AGrippableActor::SetHeld_Implementation ( UGripMotionControllerComponent * HoldingController,
uint8 GripID,
bool bIsHeld )
overridevirtualinherited

Definition at line 438 of file GrippableActor.cpp.

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◆ ShouldWeSkipAttachmentReplication()

bool AGrippableActor::ShouldWeSkipAttachmentReplication ( bool bConsiderHeld = true) const
inlineinherited

Definition at line 215 of file GrippableActor.h.

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◆ SimulateOnDrop()

bool IVRGripInterface::SimulateOnDrop ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ SimulateOnDrop_Implementation()

bool AGrippableActor::SimulateOnDrop_Implementation ( )
overridevirtualinherited

Definition at line 337 of file GrippableActor.cpp.

◆ TeleportBehavior()

EGripInterfaceTeleportBehavior IVRGripInterface::TeleportBehavior ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ TeleportBehavior_Implementation()

EGripInterfaceTeleportBehavior AGrippableActor::TeleportBehavior_Implementation ( )
overridevirtualinherited

Definition at line 332 of file GrippableActor.cpp.

◆ Tick()

void AInteractionValve::Tick ( float DeltaTime)
overridevirtualinherited

Definition at line 29 of file InteractionValve.cpp.

◆ TickGrip()

void IVRGripInterface::TickGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation,
float DeltaTime )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ TickGrip_Implementation()

void AGrippableActor::TickGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation,
float DeltaTime )
overridevirtualinherited

Definition at line 312 of file GrippableActor.cpp.

◆ UserConstructionScript()

void AInteractionValve_C::UserConstructionScript ( )
privateBlueprint
User Construction Script

Definition at line 13 of file AInteractionValve_C.cpp.

Member Data Documentation

◆ ActivateAngle

float AInteractionValve::ActivateAngle
inheritedBlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Valve)

The angle at which the valve is activated.

Definition at line 47 of file InteractionValve.h.

◆ AttachmentWeldReplication

FRepAttachmentWithWeld AGrippableActor::AttachmentWeldReplication
inheritedReplicated

UPROPERTY(Replicated, ReplicatedUsing = OnRep_AttachmentReplication)

Definition at line 43 of file GrippableActor.h.

◆ bAllowIgnoringAttachOnOwner

bool AGrippableActor::bAllowIgnoringAttachOnOwner
inheritedReplicatedEditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")

Definition at line 212 of file GrippableActor.h.

◆ BlockTick

bool AInteractionValve_C::BlockTick
protected

Block Tick.

Definition at line 18 of file AInteractionValve_C.h.

◆ bRepGripSettingsAndGameplayTags

bool AGrippableActor::bRepGripSettingsAndGameplayTags
inheritedReplicatedEditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 259 of file GrippableActor.h.

◆ bReplicateGripScripts

bool AGrippableActor::bReplicateGripScripts
inheritedReplicatedEditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 65 of file GrippableActor.h.

◆ ClientAuthReplicationData

FVRClientAuthReplicationData AGrippableActor::ClientAuthReplicationData
inheritedReplicatedEditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")

Definition at line 126 of file GrippableActor.h.

◆ GameplayTags

FGameplayTagContainer AGrippableActor::GameplayTags
inheritedReplicatedEditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")

Tags that are set on this object

Definition at line 199 of file GrippableActor.h.

◆ GripLogicScripts

TArray<class UVRGripScriptBase *> AGrippableActor::GripLogicScripts
inheritedReplicatedBlueprintReadOnlyEditAnywhereInstanced

UPROPERTY(EditAnywhere, Replicated, BlueprintReadOnly, Instanced, Category = "VRGripInterface")

Definition at line 54 of file GrippableActor.h.

◆ NewBlueprint

UNewBlueprint_C* AInteractionValve_C::NewBlueprint

New Blueprint.

Definition at line 15 of file AInteractionValve_C.h.

◆ OnDropped

FVROnDropSignature AGrippableActor::OnDropped
inheritedBlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "Grip Events")

Definition at line 98 of file GrippableActor.h.

◆ OnGripped

FVROnGripSignature AGrippableActor::OnGripped
inheritedBlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "Grip Events")

Definition at line 90 of file GrippableActor.h.

◆ OnSecondaryGripAdded

FVROnGripSignature AGrippableActor::OnSecondaryGripAdded
inheritedBlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "Grip Events")

Definition at line 106 of file GrippableActor.h.

◆ OnSecondaryGripRemoved

FVROnGripSignature AGrippableActor::OnSecondaryGripRemoved
inheritedBlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "Grip Events")

Definition at line 114 of file GrippableActor.h.

◆ OnValveActivated

FOnValveActivated AInteractionValve::OnValveActivated
inheritedBlueprintAssignable

UPROPERTY(BlueprintAssignable)

Delegate invoked when the valve is activated.

Definition at line 53 of file InteractionValve.h.

◆ TextRenderComp

UTextRenderComponent* AInteractionValve::TextRenderComp
inheritedVisibleAnywhereBlueprintReadWrite

UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)

The text render component.

Definition at line 40 of file InteractionValve.h.

◆ Valve

UVRDialComponent* AInteractionValve::Valve
inheritedBlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components)

The valve component.

Definition at line 33 of file InteractionValve.h.

◆ VRGripInterfaceSettings

FBPInterfaceProperties AGrippableActor::VRGripInterfaceSettings
inheritedReplicatedEditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 267 of file GrippableActor.h.


The documentation for this class was generated from the following files: