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    A Demo Project for the UnrealEngineSDK 
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A blueprint class with 3 graphs. More...
#include "/Game/Blueprints/InteractiveObjects/InteractionValve"
Public Member Functions | |
| bool | AddToClientReplicationBucket () | 
| UFUNCTION(BlueprintCallable, Category = "Networking")   | |
| FBPAdvGripSettings | AdvancedGripSettings () | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual FBPAdvGripSettings | AdvancedGripSettings_Implementation () override | 
| bool | AllowsMultipleGrips () | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual bool | AllowsMultipleGrips_Implementation () override | 
| virtual void | BeginDestroy () override | 
| virtual void | BeginPlay () override | 
| void | CeaseReplicationBlocking () | 
| UFUNCTION(Category = "Networking")   | |
| void | ClosestGripSlotInRange (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual void | ClosestGripSlotInRange_Implementation (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override | 
| bool | DenyGripping (UGripMotionControllerComponent *GripInitiator=nullptr) | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))   | |
| virtual bool | DenyGripping_Implementation (UGripMotionControllerComponent *GripInitiator=nullptr) override | 
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override | 
| virtual void | GatherCurrentMovement () override | 
| bool | GetGripScripts (TArray< UVRGripScriptBase * > &ArrayReference) | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual bool | GetGripScripts_Implementation (TArray< UVRGripScriptBase * > &ArrayReference) override | 
| void | GetGripStiffnessAndDamping (float &GripStiffnessOut, float &GripDampingOut) | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual void | GetGripStiffnessAndDamping_Implementation (float &GripStiffnessOut, float &GripDampingOut) override | 
| virtual void | GetOwnedGameplayTags (FGameplayTagContainer &TagContainer) const override | 
| EGripCollisionType | GetPrimaryGripType (bool bIsSlot) | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual EGripCollisionType | GetPrimaryGripType_Implementation (bool bIsSlot) override | 
| virtual void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList) override | 
| float | GripBreakDistance () | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual float | GripBreakDistance_Implementation () override | 
| EGripLateUpdateSettings | GripLateUpdateSetting () | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual EGripLateUpdateSettings | GripLateUpdateSetting_Implementation () override | 
| EGripMovementReplicationSettings | GripMovementReplicationType () | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual EGripMovementReplicationSettings | GripMovementReplicationType_Implementation () override | 
| FORCEINLINE bool | IsCurrentlyClientAuthThrowing () | 
| UFUNCTION(BlueprintPure, Category = "Networking")   | |
| void | IsHeld (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual void | IsHeld_Implementation (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) override | 
| virtual void | MarkComponentsAsPendingKill () override | 
| virtual void | Native_NotifyThrowGripDelegates (UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | 
| void | OnChildGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | 
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")   | |
| virtual void | OnChildGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | 
| void | OnChildGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | 
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")   | |
| virtual void | OnChildGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | 
| void | OnEndSecondaryUsed () | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual void | OnEndSecondaryUsed_Implementation () override | 
| void | OnEndUsed () | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual void | OnEndUsed_Implementation () override | 
| void | OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | 
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")   | |
| virtual void | OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | 
| void | OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | 
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")   | |
| virtual void | OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | 
| void | OnInput (FKey Key, EInputEvent KeyEvent) | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual void | OnInput_Implementation (FKey Key, EInputEvent KeyEvent) override | 
| virtual void | OnRep_AttachmentReplication () override | 
| virtual void | OnRep_ReplicatedMovement () override | 
| virtual void | OnRep_ReplicateMovement () override | 
| void | OnSecondaryGrip (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) | 
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")   | |
| virtual void | OnSecondaryGrip_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | 
| void | OnSecondaryGripRelease (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) | 
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")   | |
| virtual void | OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | 
| void | OnSecondaryUsed () | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual void | OnSecondaryUsed_Implementation () override | 
| void | OnUsed () | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual void | OnUsed_Implementation () override | 
| bool | PollReplicationEvent () | 
| UFUNCTION()   | |
| virtual void | PostNetReceivePhysicState () override | 
| virtual void | PreDestroyFromReplication () override | 
| virtual void | PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override | 
| bool | RemoveFromClientReplicationBucket () | 
| UFUNCTION(BlueprintCallable, Category = "Networking")   | |
| bool | ReplicateSubobjects (UActorChannel *Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags) override | 
| bool | RequestsSocketing (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual bool | RequestsSocketing_Implementation (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override | 
| ESecondaryGripType | SecondaryGripType () | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual ESecondaryGripType | SecondaryGripType_Implementation () override | 
| void | Server_EndClientAuthReplication () | 
| UFUNCTION(Reliable, Server, WithValidation, Category = "Networking")   | |
| void | Server_GetClientAuthReplication (const FRepMovementVR &newMovement) | 
| UFUNCTION(UnReliable, Server, WithValidation, Category = "Networking")   | |
| void | SetDenyGripping (bool bDenyGripping) | 
| UFUNCTION(BlueprintCallable, Category = "VRGripInterface")   | |
| void | SetGripPriority (int NewGripPriority) | 
| UFUNCTION(BlueprintCallable, Category = "VRGripInterface")   | |
| void | SetHeld (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) | 
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")   | |
| virtual void | SetHeld_Implementation (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) override | 
| bool | ShouldWeSkipAttachmentReplication (bool bConsiderHeld=true) const | 
| bool | SimulateOnDrop () | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual bool | SimulateOnDrop_Implementation () override | 
| EGripInterfaceTeleportBehavior | TeleportBehavior () | 
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")   | |
| virtual EGripInterfaceTeleportBehavior | TeleportBehavior_Implementation () override | 
| virtual void | Tick (float DeltaTime) override | 
| void | TickGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) | 
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")   | |
| virtual void | TickGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override | 
Public Attributes | |
| float | ActivateAngle | 
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Valve)   | |
| FRepAttachmentWithWeld | AttachmentWeldReplication | 
| UPROPERTY(Replicated, ReplicatedUsing = OnRep_AttachmentReplication)   | |
| bool | bAllowIgnoringAttachOnOwner | 
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")   | |
| bool | bRepGripSettingsAndGameplayTags | 
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")   | |
| bool | bReplicateGripScripts | 
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")   | |
| FVRClientAuthReplicationData | ClientAuthReplicationData | 
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")   | |
| FGameplayTagContainer | GameplayTags | 
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")   | |
| TArray< class UVRGripScriptBase * > | GripLogicScripts | 
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadOnly, Instanced, Category = "VRGripInterface")   | |
| UNewBlueprint_C * | NewBlueprint | 
| New Blueprint.   | |
| FVROnDropSignature | OnDropped | 
| UPROPERTY(BlueprintAssignable, Category = "Grip Events")   | |
| FVROnGripSignature | OnGripped | 
| UPROPERTY(BlueprintAssignable, Category = "Grip Events")   | |
| FVROnGripSignature | OnSecondaryGripAdded | 
| UPROPERTY(BlueprintAssignable, Category = "Grip Events")   | |
| FVROnGripSignature | OnSecondaryGripRemoved | 
| UPROPERTY(BlueprintAssignable, Category = "Grip Events")   | |
| FOnValveActivated | OnValveActivated | 
| UPROPERTY(BlueprintAssignable)   | |
| UTextRenderComponent * | TextRenderComp | 
| UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)   | |
| UVRDialComponent * | Valve | 
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components)   | |
| FBPInterfaceProperties | VRGripInterfaceSettings | 
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")   | |
Protected Attributes | |
| bool | BlockTick | 
| Block Tick.   | |
Private Member Functions | |
| void | EventGraph () | 
| GENERATED_BODY () | |
| GENERATED_IINTERFACE_BODY () | |
| void | IsObjectActive () | 
| void | UserConstructionScript () | 
A blueprint class with 3 graphs.
 UDF Path:  /Game /Blueprints /InteractiveObjects /InteractionValve 
Config: Config/DefaultEngine.ini 
Definition at line 12 of file AInteractionValve_C.h.
      
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  inheritedBlueprintCallable | 
UFUNCTION(BlueprintCallable, Category = "Networking")
Definition at line 397 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 368 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 386 of file GrippableActor.cpp.
      
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  overridevirtualinherited | 
Definition at line 749 of file GrippableActor.cpp.
      
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  overridevirtualinherited | 
Definition at line 286 of file GrippableActor.cpp.
      
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  inherited | 
UFUNCTION(Category = "Networking")
Definition at line 580 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
Called to get the closest grip socket in range
| WorldLocation | - World Location to check near | 
| bSecondarySlot | - True if this is a check for a secondary slot or not | 
| CallingController | - Controller checking for the slot (can be used in overrides for per hand checks) | 
| OverridePrefix | - A different substring to check against in the socket names to find relevant ones | 
      
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  overridevirtualinherited | 
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))
      
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  overridevirtualinherited | 
Definition at line 326 of file GrippableActor.cpp.
      
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  overridevirtualinherited | 
      
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  privateBlueprint | 
Definition at line 17 of file AInteractionValve_C.cpp.
      
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  overridevirtualinherited | 
      
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  privateinherited | 
      
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  privateinherited | 
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 470 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 362 of file GrippableActor.cpp.
      
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  inlineoverridevirtualinherited | 
Overridden to return requirements tags
Definition at line 187 of file GrippableActor.h.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 342 of file GrippableActor.cpp.
      
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  overridevirtualinherited | 
Definition at line 764 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 373 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 357 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 352 of file GrippableActor.cpp.
      
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  inlineinheritedBlueprintPure | 
UFUNCTION(BlueprintPure, Category = "Networking")
Definition at line 175 of file GrippableActor.h.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 391 of file GrippableActor.cpp.
      
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  privateBlueprint | 
Definition at line 24 of file AInteractionValve_C.cpp.
      
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  overridevirtualinherited | 
Definition at line 706 of file GrippableActor.cpp.
      
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  overridevirtualinherited | 
Reimplemented from IVRGripInterface.
Definition at line 426 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEvent | 
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 315 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEvent | 
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 316 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 322 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 320 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEvent | 
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 313 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEvent | 
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 314 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 323 of file GrippableActor.cpp.
      
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  overridevirtualinherited | 
      
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  overridevirtualinherited | 
Definition at line 684 of file GrippableActor.cpp.
      
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  overridevirtualinherited | 
      
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  inheritedBlueprintNativeEvent | 
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 317 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEvent | 
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 318 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 321 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 319 of file GrippableActor.cpp.
      
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  inherited | 
UFUNCTION()
Definition at line 481 of file GrippableActor.cpp.
      
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  overridevirtualinherited | 
      
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  overridevirtualinherited | 
Called right before being marked for destruction due to network replication
Definition at line 723 of file GrippableActor.cpp.
      
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  overridevirtualinherited | 
      
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  inheritedBlueprintCallable | 
UFUNCTION(BlueprintCallable, Category = "Networking")
Definition at line 414 of file GrippableActor.cpp.
      
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  overrideinherited | 
Definition at line 263 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 324 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 347 of file GrippableActor.cpp.
      
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  inheritedReliableServerWithValidation | 
UFUNCTION(Reliable, Server, WithValidation, Category = "Networking")
      
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  inheritedUnReliableServerWithValidation | 
UFUNCTION(UnReliable, Server, WithValidation, Category = "Networking")
      
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  inheritedBlueprintCallable | 
UFUNCTION(BlueprintCallable, Category = "VRGripInterface")
Definition at line 302 of file GrippableActor.cpp.
      
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  inheritedBlueprintCallable | 
UFUNCTION(BlueprintCallable, Category = "VRGripInterface")
Definition at line 307 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEvent | 
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 337 of file GrippableActor.cpp.
      
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  inheritedBlueprintNativeEventBlueprintCallable | 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 332 of file GrippableActor.cpp.
      
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  overridevirtualinherited | 
Definition at line 29 of file InteractionValve.cpp.
      
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  inheritedBlueprintNativeEvent | 
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
      
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  overridevirtualinherited | 
Definition at line 312 of file GrippableActor.cpp.
      
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  privateBlueprint | 
Definition at line 13 of file AInteractionValve_C.cpp.
      
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  inheritedEditAnywhereBlueprintReadWrite | 
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Valve)
The angle at which the valve is activated.
Definition at line 47 of file InteractionValve.h.
      
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  inheritedReplicated | 
UPROPERTY(Replicated, ReplicatedUsing = OnRep_AttachmentReplication)
Definition at line 43 of file GrippableActor.h.
      
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  inheritedReplicatedEditAnywhereBlueprintReadWrite | 
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")
Definition at line 212 of file GrippableActor.h.
      
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  protected | 
Block Tick.
Definition at line 18 of file AInteractionValve_C.h.
      
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  inheritedReplicatedEditAnywhereBlueprintReadWrite | 
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 259 of file GrippableActor.h.
      
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  inheritedReplicatedEditAnywhereBlueprintReadWrite | 
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 65 of file GrippableActor.h.
      
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  inheritedReplicatedEditAnywhereBlueprintReadWrite | 
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")
Definition at line 126 of file GrippableActor.h.
      
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  inheritedReplicatedEditAnywhereBlueprintReadWrite | 
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")
Tags that are set on this object
Definition at line 199 of file GrippableActor.h.
      
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  inheritedReplicatedEditAnywhereInstancedBlueprintReadOnly | 
UPROPERTY(EditAnywhere, Replicated, BlueprintReadOnly, Instanced, Category = "VRGripInterface")
Definition at line 54 of file GrippableActor.h.
| UNewBlueprint_C* AInteractionValve_C::NewBlueprint | 
New Blueprint.
Definition at line 15 of file AInteractionValve_C.h.
      
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  inheritedBlueprintAssignable | 
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 98 of file GrippableActor.h.
      
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  inheritedBlueprintAssignable | 
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 90 of file GrippableActor.h.
      
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  inheritedBlueprintAssignable | 
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 106 of file GrippableActor.h.
      
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  inheritedBlueprintAssignable | 
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 114 of file GrippableActor.h.
      
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  inheritedBlueprintAssignable | 
UPROPERTY(BlueprintAssignable)
Delegate invoked when the valve is activated.
Definition at line 53 of file InteractionValve.h.
      
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  inheritedBlueprintReadWriteVisibleAnywhere | 
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
The text render component.
Definition at line 40 of file InteractionValve.h.
      
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  inheritedEditAnywhereBlueprintReadWrite | 
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components)
The valve component.
Definition at line 33 of file InteractionValve.h.
      
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  inheritedReplicatedEditAnywhereBlueprintReadWrite | 
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 267 of file GrippableActor.h.