A Demo Project for the UnrealEngineSDK
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AInteractionValve_C.h
Go to the documentation of this file.
1
#pragma once
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class
AInteractionValve_C
:
public
AInteractionValve
13
{
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public
:
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UNewBlueprint_C
*
NewBlueprint
;
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protected
:
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bool
BlockTick
;
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private
:
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void
UserConstructionScript
();
//"User Construction Script"
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void
EventGraph
();
//"Event Graph"
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void
IsObjectActive
();
//"Is Object Active"
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};
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AInteractionValve_C
A blueprint class with 3 graphs.
Definition
AInteractionValve_C.h:13
AInteractionValve_C::BlockTick
bool BlockTick
Block Tick.
Definition
AInteractionValve_C.h:18
AInteractionValve_C::EventGraph
void EventGraph()
Definition
AInteractionValve_C.cpp:17
AInteractionValve_C::IsObjectActive
void IsObjectActive()
Definition
AInteractionValve_C.cpp:24
AInteractionValve_C::UserConstructionScript
void UserConstructionScript()
Definition
AInteractionValve_C.cpp:13
AInteractionValve_C::NewBlueprint
UNewBlueprint_C * NewBlueprint
New Blueprint.
Definition
AInteractionValve_C.h:15
AInteractionValve
Actor representing an interaction valve.
Definition
InteractionValve.h:20
UNewBlueprint_C
A blueprint class with 2 graphs.
Definition
UNewBlueprint_C.h:12
documentation
generated
Game
Blueprints
InteractiveObjects
AInteractionValve_C.h
Generated
Wed Oct 9 2024 19:52:50
by Doxygen version
1.10.0