#include <SDlgDataPropertyValues.h>
Even property value is just a button that triggers the event.
Definition at line 111 of file SDlgDataPropertyValues.h.
◆ Self
◆ Super
◆ Construct()
◆ GetTextValue()
FText SDlgDataPropertyValue::GetTextValue |
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const |
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inlineinherited |
◆ HandleTriggerEventClicked()
FReply SDlgDataEventPropertyValue::HandleTriggerEventClicked |
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protected |
◆ OnFocusReceived()
FReply SDlgDataPropertyValue::OnFocusReceived |
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const FGeometry & | MyGeometry, |
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const FFocusEvent & | InFocusEvent ) |
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inlineoverrideinherited |
Called when focus is given to this widget. This event does not bubble.
- Parameters
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MyGeometry | The Geometry of the widget receiving the event |
InFocusEvent | The FocusEvent |
- Returns
- Returns whether the event was handled, along with other possible actions
Definition at line 52 of file SDlgDataPropertyValues.h.
◆ SLATE_BEGIN_ARGS() [1/2]
SDlgDataPropertyValue::SLATE_BEGIN_ARGS |
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inlineinherited |
◆ SLATE_BEGIN_ARGS() [2/2]
SDlgDataEventPropertyValue::SLATE_BEGIN_ARGS |
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inline |
◆ SupportsKeyboardFocus()
bool SDlgDataPropertyValue::SupportsKeyboardFocus |
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const |
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inlineoverrideinherited |
Checks to see if this widget supports keyboard focus. Override this in derived classes.
- Returns
- True if this widget can take keyboard focus
Definition at line 40 of file SDlgDataPropertyValues.h.
◆ Tick()
void SDlgDataEventPropertyValue::Tick |
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const FGeometry & | AllottedGeometry, |
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double | InCurrentTime, |
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float | InDeltaTime ) |
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inlineoverride |
◆ UpdateVariableNodeFromActor()
void SDlgDataPropertyValue::UpdateVariableNodeFromActor |
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protectedinherited |
◆ PrimaryWidget
TSharedPtr<SWidget> SDlgDataPropertyValue::PrimaryWidget |
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protectedinherited |
◆ TickPassedDeltaTimeSeconds
float SDlgDataPropertyValue::TickPassedDeltaTimeSeconds = 0.f |
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protectedinherited |
◆ TickUpdateTimeSeconds
constexpr float SDlgDataPropertyValue::TickUpdateTimeSeconds = 1.0f |
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staticconstexprprotectedinherited |
◆ VariableNode
The documentation for this class was generated from the following files: