#include <IDlgSystemModule.h>
Interface for the DlgSystem module.
Definition at line 18 of file IDlgSystemModule.h.
◆ ~IDlgSystemModule()
virtual IDlgSystemModule::~IDlgSystemModule |
( |
| ) |
|
|
inlinevirtual |
◆ DisplayDialogueDataWindow()
virtual void IDlgSystemModule::DisplayDialogueDataWindow |
( |
| ) |
|
|
pure virtual |
◆ Get()
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
- Returns
- Returns singleton instance, loading the module on demand if needed
Definition at line 28 of file IDlgSystemModule.h.
◆ GetDialogueDataDisplaySpawnEntry()
virtual FTabSpawnerEntry * IDlgSystemModule::GetDialogueDataDisplaySpawnEntry |
( |
| ) |
|
|
pure virtual |
◆ GetDialogueDataDisplayWindow()
virtual TSharedRef< SWidget > IDlgSystemModule::GetDialogueDataDisplayWindow |
( |
| ) |
|
|
pure virtual |
◆ IsAvailable()
static bool IDlgSystemModule::IsAvailable |
( |
| ) |
|
|
inlinestatic |
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
- Returns
- True if the module is loaded and ready to use
Definition at line 38 of file IDlgSystemModule.h.
◆ RegisterConsoleCommands()
virtual void IDlgSystemModule::RegisterConsoleCommands |
( |
const TWeakObjectPtr< const UObject > & | WorldContextObjectPtr | ) |
|
|
pure virtual |
Registers all the console commands.
- Parameters
-
WorldConextObjectPtr | - The reference actor for the World. Without this the runtime module won't know how to get the UWorld. |
Implemented in FDlgSystemModule.
◆ UnregisterConsoleCommands()
virtual void IDlgSystemModule::UnregisterConsoleCommands |
( |
| ) |
|
|
pure virtual |
The documentation for this class was generated from the following file: