#include <CharacterMovementCompTypes.h>
Shared pointer for easy memory management of FSavedMove_Character, for accumulating and replaying network moves.
Definition at line 700 of file CharacterMovementCompTypes.h.
◆ FVRCharacterNetworkMoveData()
FVRCharacterNetworkMoveData::FVRCharacterNetworkMoveData |
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◆ ~FVRCharacterNetworkMoveData()
FVRCharacterNetworkMoveData::~FVRCharacterNetworkMoveData |
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virtual |
◆ ClientFillNetworkMoveData()
void FVRCharacterNetworkMoveData::ClientFillNetworkMoveData |
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const FSavedMove_Character & | ClientMove, |
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ENetworkMoveType | MoveType ) |
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overridevirtual |
◆ Serialize()
bool FVRCharacterNetworkMoveData::Serialize |
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UCharacterMovementComponent & | CharacterMovement, |
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FArchive & | Ar, |
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UPackageMap * | PackageMap, |
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ENetworkMoveType | MoveType ) |
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overridevirtual |
◆ ConditionalMoveReps
◆ LFDiff
FVector_NetQuantize100 FVRCharacterNetworkMoveData::LFDiff |
◆ ReplicatedMovementMode
◆ VRCapsuleLocation
FVector_NetQuantize100 FVRCharacterNetworkMoveData::VRCapsuleLocation |
◆ VRCapsuleRotation
uint16 FVRCharacterNetworkMoveData::VRCapsuleRotation |
The documentation for this struct was generated from the following files: