A Demo Project for the UnrealEngineSDK
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USTRUCT() More...
#include <CharacterMovementCompTypes.h>
Public Member Functions | |
FVRConditionalMoveRep () | |
GENERATED_USTRUCT_BODY () | |
bool | NetSerialize (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess) |
Public Attributes | |
FVector | CustomVRInputVector |
UPROPERTY(Transient) | |
FVRMoveActionArray | MoveActionArray |
UPROPERTY(Transient) | |
FVector | RequestedVelocity |
UPROPERTY(Transient) | |
USTRUCT()
Definition at line 413 of file CharacterMovementCompTypes.h.
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inline |
Definition at line 435 of file CharacterMovementCompTypes.h.
FVRConditionalMoveRep::GENERATED_USTRUCT_BODY | ( | ) |
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inline |
Network serialization
Definition at line 443 of file CharacterMovementCompTypes.h.
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Transient |
UPROPERTY(Transient)
Definition at line 422 of file CharacterMovementCompTypes.h.
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Transient |
UPROPERTY(Transient)
Definition at line 432 of file CharacterMovementCompTypes.h.
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Transient |
UPROPERTY(Transient)
Definition at line 427 of file CharacterMovementCompTypes.h.